I have been trying to make a project http://scratch.mit.edu/projects/hdarken/1192422 and I cant get one sprite to stop making noise while the other makes noise so I suggest they create a block called [stop sprite( ) noise] because this would be the only way I can complete my project and it will help alot for the comunity too.
Last edited by hdarken (2010-07-15 12:18:30)
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Can't you just get the one sprite to just stop the sound? Just use broadcasts - broadcast "stop sound" or something on the one sprite, and when the other sprite receives it, get it to stop the sound.
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coolstuff wrote:
Can't you just get the one sprite to just stop the sound? Just use broadcasts - broadcast "stop sound" or something on the one sprite, and when the other sprite receives it, get it to stop the sound.
no because there is only the [stop all sounds] block
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hdarken wrote:
coolstuff wrote:
Can't you just get the one sprite to just stop the sound? Just use broadcasts - broadcast "stop sound" or something on the one sprite, and when the other sprite receives it, get it to stop the sound.
no because there is only the [stop all sounds] block
I think that only stops that particular sprite's sounds, not all sounds from all sprites. But maybe I'm wrong - the computer I'm using right now doesn't have Scratch.
And - I may be wrong - but can't you just stop each sound individually? Is there not a block for that?
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coolstuff wrote:
hdarken wrote:
coolstuff wrote:
Can't you just get the one sprite to just stop the sound? Just use broadcasts - broadcast "stop sound" or something on the one sprite, and when the other sprite receives it, get it to stop the sound.
no because there is only the [stop all sounds] block
I think that only stops that particular sprite's sounds, not all sounds from all sprites. But maybe I'm wrong - the computer I'm using right now doesn't have Scratch.
And - I may be wrong - but can't you just stop each sound individually? Is there not a block for that?
here is a project of all the sound blocks i made http://scratch.mit.edu/projects/hdarken/1193355
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coolstuff wrote:
hdarken wrote:
reply
You can't expect somebody to have replied within an hour - you only need to bump your topics once a day or less
here is a project of all the sound blocks i made http://scratch.mit.edu/projects/hdarken/1193355
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hdarken wrote:
coolstuff wrote:
hdarken wrote:
reply
You can't expect somebody to have replied within an hour - you only need to bump your topics once a day or less
here is a project of all the sound blocks i made http://scratch.mit.edu/projects/hdarken/1193355
I saw - I'll take a look at it when I get home.
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coolstuff wrote:
hdarken wrote:
coolstuff wrote:
You can't expect somebody to have replied within an hour - you only need to bump your topics once a day or lesshere is a project of all the sound blocks i made http://scratch.mit.edu/projects/hdarken/1193355
I saw - I'll take a look at it when I get home.
okay
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coolstuff wrote:
hdarken wrote:
coolstuff wrote:
Can't you just get the one sprite to just stop the sound? Just use broadcasts - broadcast "stop sound" or something on the one sprite, and when the other sprite receives it, get it to stop the sound.
no because there is only the [stop all sounds] block
I think that only stops that particular sprite's sounds, not all sounds from all sprites. But maybe I'm wrong - the computer I'm using right now doesn't have Scratch.
And - I may be wrong - but can't you just stop each sound individually? Is there not a block for that?
It does stop all sounds from all sprites, unfortunately.
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TimeFreeze wrote:
coolstuff wrote:
hdarken wrote:
no because there is only the [stop all sounds] blockI think that only stops that particular sprite's sounds, not all sounds from all sprites. But maybe I'm wrong - the computer I'm using right now doesn't have Scratch.
And - I may be wrong - but can't you just stop each sound individually? Is there not a block for that?It does stop all sounds from all sprites, unfortunately.
so this is why we have the topic to suggest to make a new block
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TimeFreeze wrote:
coolstuff wrote:
hdarken wrote:
no because there is only the [stop all sounds] blockI think that only stops that particular sprite's sounds, not all sounds from all sprites. But maybe I'm wrong - the computer I'm using right now doesn't have Scratch.
And - I may be wrong - but can't you just stop each sound individually? Is there not a block for that?It does stop all sounds from all sprites, unfortunately.
Isn't there a "stop sound [x]" block?
Sorry if I'm being truly inaccurate - I'm not on a computer with Scratch on it and I don't use the sound blocks all that much.
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"Stop all sounds" only stops sounds on the sprite that you put the block on - I found this out when making "firedance", my OS (I included a "mute" function)... I got around this by using broadcasts to set the volume to 0% on each sprite (volume is also a local piece)
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Wolfie1996 wrote:
"Stop all sounds" only stops sounds on the sprite that you put the block on - I found this out when making "firedance", my OS (I included a "mute" function)... I got around this by using broadcasts to set the volume to 0% on each sprite (volume is also a local piece)
Stop all sounds block. Stops all sounds.
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Maybe I was thinking of the "set volume to" block... I always use that instead, because "stop all sounds" allows sound to start playing again... Setting the volume to 0% is always more useful to me.
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[If <(Variable) = 1>]
[][Forever]
[][] Play sound ___
[][______________]
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hdarken wrote:
kinda dosent make sense why there isnt stop sprite ( ) sounds
Because you really should only have one sound going on at a time, so the existing library of blocks should work great For now you can just change the volume for each sprite, as Wolfie mentioned.
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coolstuff wrote:
hdarken wrote:
kinda dosent make sense why there isnt stop sprite ( ) sounds
Because you really should only have one sound going on at a time, so the existing library of blocks should work great For now you can just change the volume for each sprite, as Wolfie mentioned.
i tryed that and it didnt work
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hdarken wrote:
coolstuff wrote:
hdarken wrote:
kinda dosent make sense why there isnt stop sprite ( ) sounds
Because you really should only have one sound going on at a time, so the existing library of blocks should work great For now you can just change the volume for each sprite, as Wolfie mentioned.
i tryed that and it didnt work
How so? What was your exact scripting?
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coolstuff wrote:
hdarken wrote:
coolstuff wrote:
Because you really should only have one sound going on at a time, so the existing library of blocks should work great For now you can just change the volume for each sprite, as Wolfie mentioned.i tryed that and it didnt work
How so? What was your exact scripting?
???
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