I have been trying to make a project http://scratch.mit.edu/projects/hdarken/1192422 and I cant get one sprite to stop making noise while the other makes noise so I suggest they create a block called [stop sprite( ) noise] because this would be the only way I can complete my project and it will help alot for the comunity too.
Last edited by hdarken (2010-07-15 12:18:30)
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Can't you just get the one sprite to just stop the sound? Just use broadcasts - broadcast "stop sound" or something on the one sprite, and when the other sprite receives it, get it to stop the sound.
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coolstuff wrote:
Can't you just get the one sprite to just stop the sound? Just use broadcasts - broadcast "stop sound" or something on the one sprite, and when the other sprite receives it, get it to stop the sound.
no because there is only the [stop all sounds] block
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hdarken wrote:
coolstuff wrote:
Can't you just get the one sprite to just stop the sound? Just use broadcasts - broadcast "stop sound" or something on the one sprite, and when the other sprite receives it, get it to stop the sound.
no because there is only the [stop all sounds] block
I think that only stops that particular sprite's sounds, not all sounds from all sprites. But maybe I'm wrong - the computer I'm using right now doesn't have Scratch.
And - I may be wrong - but can't you just stop each sound individually? Is there not a block for that?
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coolstuff wrote:
hdarken wrote:
coolstuff wrote:
Can't you just get the one sprite to just stop the sound? Just use broadcasts - broadcast "stop sound" or something on the one sprite, and when the other sprite receives it, get it to stop the sound.
no because there is only the [stop all sounds] block
I think that only stops that particular sprite's sounds, not all sounds from all sprites. But maybe I'm wrong - the computer I'm using right now doesn't have Scratch.
And - I may be wrong - but can't you just stop each sound individually? Is there not a block for that?
here is a project of all the sound blocks i made http://scratch.mit.edu/projects/hdarken/1193355
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coolstuff wrote:
hdarken wrote:
reply
You can't expect somebody to have replied within an hour - you only need to bump your topics once a day or less
![]()
here is a project of all the sound blocks i made http://scratch.mit.edu/projects/hdarken/1193355
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hdarken wrote:
coolstuff wrote:
hdarken wrote:
reply
You can't expect somebody to have replied within an hour - you only need to bump your topics once a day or less
![]()
here is a project of all the sound blocks i made http://scratch.mit.edu/projects/hdarken/1193355
I saw - I'll take a look at it when I get home.
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coolstuff wrote:
hdarken wrote:
coolstuff wrote:
You can't expect somebody to have replied within an hour - you only need to bump your topics once a day or less![]()
here is a project of all the sound blocks i made http://scratch.mit.edu/projects/hdarken/1193355
I saw - I'll take a look at it when I get home.
okay
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coolstuff wrote:
hdarken wrote:
coolstuff wrote:
Can't you just get the one sprite to just stop the sound? Just use broadcasts - broadcast "stop sound" or something on the one sprite, and when the other sprite receives it, get it to stop the sound.
no because there is only the [stop all sounds] block
I think that only stops that particular sprite's sounds, not all sounds from all sprites. But maybe I'm wrong - the computer I'm using right now doesn't have Scratch.
And - I may be wrong - but can't you just stop each sound individually? Is there not a block for that?
It does stop all sounds from all sprites, unfortunately.
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TimeFreeze wrote:
coolstuff wrote:
hdarken wrote:
no because there is only the [stop all sounds] blockI think that only stops that particular sprite's sounds, not all sounds from all sprites. But maybe I'm wrong - the computer I'm using right now doesn't have Scratch.
And - I may be wrong - but can't you just stop each sound individually? Is there not a block for that?It does stop all sounds from all sprites, unfortunately.
so this is why we have the topic to suggest to make a new block
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TimeFreeze wrote:
coolstuff wrote:
hdarken wrote:
no because there is only the [stop all sounds] blockI think that only stops that particular sprite's sounds, not all sounds from all sprites. But maybe I'm wrong - the computer I'm using right now doesn't have Scratch.
And - I may be wrong - but can't you just stop each sound individually? Is there not a block for that?It does stop all sounds from all sprites, unfortunately.
Isn't there a "stop sound [x]" block?
Sorry if I'm being truly inaccurate - I'm not on a computer with Scratch on it and I don't use the sound blocks all that much.
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"Stop all sounds" only stops sounds on the sprite that you put the block on - I found this out when making "firedance", my OS (I included a "mute" function)... I got around this by using broadcasts to set the volume to 0% on each sprite (volume is also a local piece)
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Wolfie1996 wrote:
"Stop all sounds" only stops sounds on the sprite that you put the block on - I found this out when making "firedance", my OS (I included a "mute" function)... I got around this by using broadcasts to set the volume to 0% on each sprite (volume is also a local piece)
Stop all sounds block. Stops all sounds.
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Maybe I was thinking of the "set volume to" block... I always use that instead, because "stop all sounds" allows sound to start playing again... Setting the volume to 0% is always more useful to me.
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[If <(Variable) = 1>]
[][Forever]
[][] Play sound ___
[][______________]
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hdarken wrote:
kinda dosent make sense why there isnt stop sprite ( ) sounds
Because you really should only have one sound going on at a time, so the existing library of blocks should work great For now you can just change the volume for each sprite, as Wolfie mentioned.
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coolstuff wrote:
hdarken wrote:
kinda dosent make sense why there isnt stop sprite ( ) sounds
Because you really should only have one sound going on at a time, so the existing library of blocks should work great
For now you can just change the volume for each sprite, as Wolfie mentioned.
i tryed that and it didnt work
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hdarken wrote:
coolstuff wrote:
hdarken wrote:
kinda dosent make sense why there isnt stop sprite ( ) sounds
Because you really should only have one sound going on at a time, so the existing library of blocks should work great
For now you can just change the volume for each sprite, as Wolfie mentioned.
i tryed that and it didnt work
How so? What was your exact scripting?
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coolstuff wrote:
hdarken wrote:
coolstuff wrote:
Because you really should only have one sound going on at a time, so the existing library of blocks should work greatFor now you can just change the volume for each sprite, as Wolfie mentioned.
i tryed that and it didnt work
How so? What was your exact scripting?
???
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