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#1 2011-11-10 17:03:57

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Timer improvements

I have two ideas to do with the timer, both would go in the sensor category of blocks. The first is that each sprite should have a separate timer, instead of one timer for all the sprites. This way, you would be able to have more than one timer going at a time. This would add to the block '() of ()'; there would be 'timer of sprite' as well. The second idea is for a 'pause timer' block. This would come in handy if your game had the ability to be paused.

Supporters (11)
RedRocker227
Paddle2see
Greenatic
oiman
Imaginelt
FallenIce
Scimonster
jurk
slinger
Dinoclor
GOD_MOD3

Last edited by RedRocker227 (2011-11-29 10:39:01)


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#2 2011-11-12 13:58:58

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Timer improvements

Anyone?


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#3 2011-11-14 16:32:03

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Timer improvements

Am I the only person who can see this thread?  yikes


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#4 2011-11-14 17:10:21

Paddle2See
Scratch Team
Registered: 2007-10-27
Posts: 1000+

Re: Timer improvements

I really like the idea of a separate timer for each sprite!  That would be very handy.  I can see where a pause timer block could be useful as well.  Good thoughts  smile


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#5 2011-11-14 17:14:02

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: Timer improvements

I support!   smile

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#6 2011-11-16 18:46:34

oiman
Scratcher
Registered: 2010-08-18
Posts: 86

Re: Timer improvements

Support


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#7 2011-11-19 23:23:14

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: Timer improvements

Support!

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#8 2011-11-22 15:06:14

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Timer improvements

Also, who agrees there should be a show/hide timer block?  smile


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#9 2011-11-22 16:29:48

henley
Scratcher
Registered: 2008-06-21
Posts: 1000+

Re: Timer improvements

RedRocker227 wrote:

RedRocker227 wrote:

I have two ideas to do with the timer, both would go in the sensor category of blocks. The first is that each sprite should have a separate timer, instead of one timer for all the sprites. This way, you would be able to have more than one timer rung at a time. This would add to the block '() of ()'; there would be 'timer of sprite' as well. The second idea is for a 'pause timer' block. This would come in handy if your game had the ability to be paused.

Also, sorry for any spelling mistakes, I'm on my iPod!  tongue

Which has spellcheck and autocorrect...?


"I've worked so hard for you and you give me nothing in return. Do you need help... Or do I?"

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#10 2011-11-22 16:55:15

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Timer improvements

henley wrote:

RedRocker227 wrote:

RedRocker227 wrote:

I have two ideas to do with the timer, both would go in the sensor category of blocks. The first is that each sprite should have a separate timer, instead of one timer for all the sprites. This way, you would be able to have more than one timer rung at a time. This would add to the block '() of ()'; there would be 'timer of sprite' as well. The second idea is for a 'pause timer' block. This would come in handy if your game had the ability to be paused.

Also, sorry for any spelling mistakes, I'm on my iPod!  tongue

Which has spellcheck and autocorrect...?

Yeah but that sometimes does the wrong words, like where it says 'rung' instead of 'going'.


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#11 2011-11-22 17:18:50

FallenIce
Scratcher
Registered: 2011-10-14
Posts: 100+

Re: Timer improvements

cool suggestion!


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#12 2011-11-23 03:01:18

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Timer improvements

Yeah, I support!  big_smile

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#13 2011-11-23 11:08:22

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Timer improvements

Thanks to everyone who's supported so far! I'm not able to put up a list of supporters, as I can't edit my posts, but I'll make sure I remember to do that when I become a Scratcher.  wink


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#14 2011-11-23 18:10:45

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: Timer improvements

RedRocker227 wrote:

Also, who agrees there should be a show/hide timer block?  smile

That would be very useful.   smile

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#15 2011-11-23 19:26:09

henley
Scratcher
Registered: 2008-06-21
Posts: 1000+

Re: Timer improvements

If needed, all of this could be done by making a variable.


"I've worked so hard for you and you give me nothing in return. Do you need help... Or do I?"

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#16 2011-11-24 03:05:57

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Timer improvements

henley wrote:

If needed, all of this could be done by making a variable.

Yeah, I know you could infinitely set the variable to the timer so that you could show and hide it, but you still wouldn't be able pause it.  hmm


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#17 2011-11-26 08:54:45

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: Timer improvements

RedRocker227 wrote:

henley wrote:

If needed, all of this could be done by making a variable.

Yeah, I know you could infinitely set the variable to the timer so that you could show and hide it, but you still wouldn't be able pause it.  hmm

Actually, you can. I'll give you a project in a few minutes.

EDIT: Nvm, it has a delay when restarting.

Last edited by ImagineIt (2011-11-26 09:11:53)

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#18 2011-11-26 11:12:24

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Timer improvements

Paddle2See wrote:

I really like the idea of a separate timer for each sprite!  That would be very handy.  I can see where a pause timer block could be useful as well.  Good thoughts  smile

So are you supporting?


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#19 2011-11-26 11:47:19

jurk
Scratcher
Registered: 2010-05-06
Posts: 100+

Re: Timer improvements

nice cool I agree but there should be an over all timer to


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#20 2011-11-26 12:54:10

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: Timer improvements

RedRocker227 wrote:

Thanks to everyone who's supported so far! I'm not able to put up a list of supporters, as I can't edit my posts, but I'll make sure I remember to do that when I become a Scratcher.  wink

You're a Scratcher now.   smile

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#21 2011-11-26 15:28:10

KrIsMa
Scratcher
Registered: 2011-09-20
Posts: 500+

Re: Timer improvements

And a set timer to () too!


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The Scratch Team (and fellow scratchers!) is/are so nice!!!

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#22 2011-11-27 07:07:40

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Timer improvements

KrIsMa wrote:

And a set timer to () too!

Hm... A timer isn't really a variable though, so I'm not sure about that block. Just my opinion though  smile


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#23 2011-11-27 07:20:01

jurk
Scratcher
Registered: 2010-05-06
Posts: 100+

Re: Timer improvements

support


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#24 2011-11-27 07:20:15

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: Timer improvements

I support.

Last edited by slinger (2011-11-27 07:20:49)


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#25 2011-11-28 10:47:56

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Timer improvements

Thanks to the above two supporters!  big_smile


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