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#1 2011-10-25 19:02:30

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

|morph to [costume] over ( ) secs| block

^ title ^

I think I remember when I did some Flash programming at a camp, Flash let you morph images to another over a certain amount of time.   I think Scratch could really use this.

Supporters: (2)

efisher82
Rexpup

Last edited by Greenatic (2011-10-26 20:59:11)

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#2 2011-10-26 08:26:49

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: |morph to [costume] over ( ) secs| block

That would be cool, but you could just create multiple costumes and change them really quickly.


Why

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#3 2011-10-26 08:48:21

Rexpup
Scratcher
Registered: 2010-10-17
Posts: 100+

Re: |morph to [costume] over ( ) secs| block

Yes, but as I have Adobe Flash CS4 in another window, I looked it up. And as it turns out, you can only have ungrouped drawings morph, not symbols (sprites in Scratch).


http://i.imgur.com/QQH4J.gif

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#4 2011-10-26 17:06:55

efisher82
Scratcher
Registered: 2009-12-07
Posts: 100+

Re: |morph to [costume] over ( ) secs| block

Yes. This would make it easier to create gradual movements. I support


http://bit.ly/ApaYt4http://ow.ly/8Jemvhttp://fulltwist.net/wp-content/plugins/social-slider/icons/standard/youtube-32.png

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#5 2011-10-26 18:40:00

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: |morph to [costume] over ( ) secs| block

RedRocker227 wrote:

That would be cool, but you could just create multiple costumes and change them really quickly.

Rexpup wrote:

Yes, but as I have Adobe Flash CS4 in another window, I looked it up. And as it turns out, you can only have ungrouped drawings morph, not symbols (sprites in Scratch).

@RedRocker227: That can be really difficult, and takes up a HUGE amount of space for long animations and such.
@Rexpup: It would still help.  A lot.

@Both: So do you support?

efisher82 wrote:

Yes. This would make it easier to create gradual movements. I support

Thanks!   smile

Last edited by Greenatic (2011-10-26 18:40:29)

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#6 2011-10-26 20:40:38

Rexpup
Scratcher
Registered: 2010-10-17
Posts: 100+

Re: |morph to [costume] over ( ) secs| block

Greenatic wrote:

@Rexpup: It would still help.  A lot.

@Both: So do you support?

efisher82 wrote:

Yes. This would make it easier to create gradual movements. I support

Thanks!   smile

Yes, but a whole new system of sprites and stage managing would need to be implemented.  Also, for that there would need to be a keyframing system added as well.  That would take thousands of man-hours of programming.


http://i.imgur.com/QQH4J.gif

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#7 2011-10-26 20:58:38

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: |morph to [costume] over ( ) secs| block

Rexpup wrote:

Greenatic wrote:

@Rexpup: It would still help.  A lot.

@Both: So do you support?

efisher82 wrote:

Yes. This would make it easier to create gradual movements. I support

Thanks!   smile

Yes, but a whole new system of sprites and stage managing would need to be implemented.  Also, for that there would need to be a keyframing system added as well.  That would take thousands of man-hours of programming.

As stated above, Flash has this built in.  I think they can use that to recreate it.  Anyhow, Flash had to be able to do it somehow...

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#8 2011-10-27 10:15:18

Rexpup
Scratcher
Registered: 2010-10-17
Posts: 100+

Re: |morph to [costume] over ( ) secs| block

Greenatic wrote:

Rexpup wrote:

Greenatic wrote:

@Rexpup: It would still help.  A lot.

@Both: So do you support?


Thanks!   smile

Yes, but a whole new system of sprites and stage managing would need to be implemented.  Also, for that there would need to be a keyframing system added as well.  That would take thousands of man-hours of programming.

As stated above, Flash has this built in.  I think they can use that to recreate it.  Anyhow, Flash had to be able to do it somehow...

Yes, Flash has it built in, but Sprites (called Symbols in Flash) cannot use this, and we would have to draw directly on the stage.  Only "shapes" can do this and shapes require a keyframing system to appear/dissapear.

Last edited by Rexpup (2011-10-27 10:16:01)


http://i.imgur.com/QQH4J.gif

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#9 2011-10-27 17:11:08

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: |morph to [costume] over ( ) secs| block

Rexpup wrote:

Greenatic wrote:

Rexpup wrote:


Yes, but a whole new system of sprites and stage managing would need to be implemented.  Also, for that there would need to be a keyframing system added as well.  That would take thousands of man-hours of programming.

As stated above, Flash has this built in.  I think they can use that to recreate it.  Anyhow, Flash had to be able to do it somehow...

Yes, Flash has it built in, but Sprites (called Symbols in Flash) cannot use this, and we would have to draw directly on the stage.  Only "shapes" can do this and shapes require a keyframing system to appear/dissapear.

You lost me on that last sentence.   tongue   "Keyframing system"?

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#10 2011-10-29 09:01:00

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: |morph to [costume] over ( ) secs| block

bump

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#11 2011-10-31 15:37:32

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: |morph to [costume] over ( ) secs| block

Greenatic wrote:

Rexpup wrote:

Greenatic wrote:


As stated above, Flash has this built in.  I think they can use that to recreate it.  Anyhow, Flash had to be able to do it somehow...

Yes, Flash has it built in, but Sprites (called Symbols in Flash) cannot use this, and we would have to draw directly on the stage.  Only "shapes" can do this and shapes require a keyframing system to appear/dissapear.

You lost me on that last sentence.   tongue   "Keyframing system"?

Keyframe is a type of animation, where instead of the normal method of creating hundreds of frames and playing them really fast, you only have a few frames and the computer works out the motion path for you.


Why

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#12 2011-10-31 18:25:24

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: |morph to [costume] over ( ) secs| block

RedRocker227 wrote:

Greenatic wrote:

Rexpup wrote:


Yes, Flash has it built in, but Sprites (called Symbols in Flash) cannot use this, and we would have to draw directly on the stage.  Only "shapes" can do this and shapes require a keyframing system to appear/dissapear.

You lost me on that last sentence.   tongue   "Keyframing system"?

Keyframe is a type of animation, where instead of the normal method of creating hundreds of frames and playing them really fast, you only have a few frames and the computer works out the motion path for you.

Ah, thanks for explaining that!  smile

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#13 2011-11-01 04:35:13

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: |morph to [costume] over ( ) secs| block

Add the people from here too!

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