Hello everyone! I am currently working on a game called "SuperJetPacker". Here is the main character of it: 
It will be about trying to fly back home!
Demo coming soon!
Plus I think after I finished it I will work on a sequel....
EDIT: SuperJetPacker six level demo will be released TOMORROW!
Last edited by Pencilmaster (2011-10-15 08:39:02)
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Progress Report 1!
I am done with the four first levels. I have in the moment 3 Sprites and 19 Scripts. And to keep you on this topic, I have two little Screenshots to share!
And even Level 4 (A quite hard level!)
So, what do you think? And even tell me what you await from SuperJetPacker!
And remember, demo tommorow!
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EVERYONE! The Demo of SuperJetPacker is out! Play it here: http://www.scratch.mit.edu/projects/Pencilmaster/2084499
So, full version coming November!
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coolz, i'll check it out

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Just a little question: Should I make it a Multiplayer game?
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I will in November publish a One Player Version of it, and about a day after that I publish a multiplayer version. So, wich colour should then the second player have? (Player 1 is yellow)
And I am working on a website for my scratch games!
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yesh, to multtiplayer

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XenoKStudios wrote:
yesh, to multtiplayer
Well, I am thinking about making even a race mode where you need to complete as many levels as possible under 30 seconds. That will be a fun Multiplayer!
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SuperJetPacker DEMO v.1.2 is out! With doors instead of yellow portals and better design.http://scratch.mit.edu/projects/Pencilmaster/2086173
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EVERYONE! The Multiplayer demo is out because I need feedback on it. Tell me what you think!
http://www.scratch.mit.edu/projects/Pencilmaster/2088680
PLAYER 1 CONTROLS: Up, Left, Right
PLAYER 2 CONTROLS: W, A, D
Have fun!
And check out my website for updates on the game!
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Progress Report 2
So, I have added recently a few cool stuff. Ech level has a special foreground design where SJP can hide behind. I even added a little more design to the Lava. AND instead of those variables in the top left corner (SuperJetPacker HP and Level) I have a small health bar hovering above SJP. What do you think?

And I KNOW I said a few times the release date will be November third. Well, I will probably NOT release it that day, I must check if I have time, but most likely BEFORE November 6th.
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Cool! The demo is fun. Can't wait for the game!
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Progress Report 3
SuperJetPacker is now officialy 75% done! I mainly need to go and give the levels more design.
Since my last Progress Report, I added awesome feature: The Sign! I just need to fix a few more bugs of the sign and then I will release it after its all done!
So the actual release date will be November third!
PS: SuperJetPacker Contest soon!
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Official Contest is here!
http://www.scratch.mit.edu/projects/Pencilmaster/2110612
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Wow, I really like what you have done with the visuals. If redligot2009 from the Borne Games Forum still doesn't like this game, he's had over 9000 too many grape sodas.
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Progress Report 4
I now at working on the boss battle! It will be basically a ball with two lava arms that swing around. Here is a Screenshot:
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SuperJetPacker has now about 44 scripts with 7 sprites!
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http://scratch.mit.edu/projects/Pencilmaster/2111984
OH YEAH, IT IS OUT BEFORE ACTUAL RELEASE DATE!
WOOHOO!
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FULL VERSION
http://www.scratch.mit.edu/projects/Pencilmaster/2113386
Last edited by Pencilmaster (2011-10-30 08:42:43)
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