I've always wanted to grief... But I've been to kind-hearted.

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The Wiki wrote:
Fixes and Changes:
* Shift+Click on items will work correctly.[5]
* Labels for items will be added.[6]
* Redstone circuits not working after /time set x glitch going to be fixed in SMP.[7]
* User placed leaf blocks won't decay.[8]
* Clouds won't go through buildings anymore.[9][10]
* Rain and snow will now render faster.[11]
* Cloud movement syncs with the time.[12]
* Ghast attack sounds will be fixed in SMP.[13]
* Skeletons now hold full-size bows.[14] (found at 7:00)
o Skeleton arrows originate from about their eyes to the bow, instead of above the head.
* The snout on pigs will protrude from their head.[15]
* 'F' key will no longer alter render distance/fog, but will still be adjustable from the options screen.[16][17]
* Cows have a proper model for their udders.[18] (at 0:02(pause)) LOLWUT![]()
Features:
* At least 9 new crafting recipes.[19]
o Brick Slabs[20]
o Brick Stairs[21][22]
o Stone Brick Slabs[20]
o Stone Brick Stairs[21][22]
o Fence Gates [23]
o The ability to place pressure plates on fences.[12](around 19:55 in)
* Different game modes.[24]
o Creative mode.[12] (around 3:10 in)
+ Flying in Creative mode.[12][25]
+ Able to change time quickly and easily [12] (around 6:00 in) Note:Notch is in debug mode[12](around 5:36 in)
+ You will get unlimited resources in Creative mode [12] (around 11:20 in)
# A new screen, the Unlimited Item Selection screen [26]
* "At least three new mobs"[27]
o New Enderman mob.[28][29]
+ They take damage from water.[12] (around 32:10 in)[25]
+ They emit black smoke particles.[25]
o New Silverfish mob.[12] (around 13:10 in)
+ Very rare.[12] (around 13:10 in)
+ Will spawn rarely when mining a block.
o New Blue Spider mob.[30]
+ They spawn in Abandoned Mine Shafts.[31]
+ Their attacks are venomous, and turn the player's health yellow upon being poisoned [32]
+ Have a unique mob spawner.
+ They are smaller than regular spiders.[33]
* Zombies drop a new item instead of feathers,[34][35] Rotten Flesh.[12](around 11:40 in)
* New features in the terrain generator; things which will only appear in new worlds/chunks[36]
o Optional[37] NPC Villages[38] with farms[39] and "town borders".[40][41]
+ Possibility of players to "claim" land in villages.[42]
+ Wells for villages.[43]
+ Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches, Cobblestone Stairs, Gravel, Fence, Glass and/or Glass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Lava, Furnaces, Iron Bars, Black Wool, and Pressure Plates.[12] (around 3:50 - 4:30; 19:30 - 20:00)
+ Contain "Smithies"[44]
+ Will spawn only on flat areas [45]
o Underground Ravines including canyons on the surface and ledges to walk on.[46][47][48](about 24:00 in)
o Strongholds[49], consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.[50]
o Abandoned Mine Shafts.[12] (around 13:55 in)[48] (about 25:55 in)
o Naturally found Cobweb.[12] (around 13:55 in)
* Totally new, fractal-based[51] biome code.[52]
o 7 new biomes.[12] (around 24:25)
+ New "Mushroom biome".[53] which will include Huge Mushrooms, both brown and red.[54]
+ Rivers flowing through/in between biomes.[55]
+ Ocean Biomes, that are deeper and larger than before.[56]
+ Mountain biomes.[12] (around 29:15)
o Possibly new swamp and rainforest biomes.
o Possible Volcanoes.[12] (around 22:00)
o Larger Biomes.[57]
* New combat Mechanics.[38]
o Hold-to-charge bows.[58]
+ 3 different charged states; takes less than 1 second to fully charge [12] (around 5:05 in)
+ Fully charged bows causes the player to walk slower [14] (around 5:40 in)
o Critical hits:[59]
+ When the player hits a mob while jumping.
+ When the bow is fully charged.
o Player blocking attack animation and hostile mob attack animations, possibly more player animations.[60][61]
+ Block "stance".[25]
* New farming options, more interesting farming.[27][59][62]
o This could be the Cocoa Bean tree Jeb was talking about.[38]
o Plantable pumpkins and melons, each with a central stem that grows to max size and spawns a fruit next to it.[63]
o Melon Seeds.
o Pumpkin Seeds.
o Animal breeding.[64]
* New Food System:
o There is now a food meter.[65][66]
+ Food no longer heals directly but indirectly.[65]
+ If the food meter is above a certain point, heals Half Heart.png about every 5 seconds.[12] (around 31:00)
+ The food meter is possibly optional since Notch has said that it will be possible to play without food.[66]
o Food will be stackable.[67][68][69]
o Food takes 1.6 seconds to consume.[65]
o There is now a food eating animation.[12][65][70] (around 5:30 in)
o There will most likely be sound effects for consuming food.[70]
o 5 new food items.[71]
+ Cooked Chicken.[72]
+ Raw Chicken.[73]
# Has a chance to "give you a disease" [74][75]
+ Raw Beef. [69][76][77]
+ Steak.[69][78][77]
+ Melon Slices.[79]
o Cooked Porkchops have a different texture.[69]
* New achievements:
o Kill a skeleton with an arrow at 50 meters.[80]
o Possibly attempting Shoot the Moon with an arrow.[81]
* Sprinting: By double pressing the forward button, the player will move faster.[82]
o Sprinting will be limitless, but will deplete your food bar.[83]
o Hitting a mob while sprinting sends them flying[84] about 8 blocks[12] (around 7:50 in)
o Jumping while sprinting boosts the jump to a length of 4 blocks.[85][83]
* Glass Panes.[86]
o Can be mined and picked up without breaking.[87] (about 1:45 in)
* Possibly Spike blocks, Jeb initially considered Spike Pistons, but then pondered making a Spike block that can be pushed by the Sticky Piston.[88]
* Arrows will get stuck on mobs when they hit.[89]
* Vine blocks.[90]
* Chest open state/animation. Chests no longer forced to face west when placed independently of other blocks. Also the lock is now in 3D.[91]
Graphics / UI / Audio:
* New improved lighting — day/night cycles will not require chunk updates.[92] Lighting will be updated via a texture, whose coordinates are the block's sky light and block light levels.[93]
* Warmer light from torches.[94]
* Moonlight is blue.[12]
* New texture for Moss Stone.[95]
* Sliders for field of view and gamma in video options.[96][97][98]
* Redesigned HUD, including two new features, food and experience bars.[99]
o Killing a mob gives you tiny flashing Experience Orbs that add to your experience.[12] (around 19:35)
* New launcher.[100][101]
o Possibly a web Applet launcher.[102]
* A lot of new sounds and some changes, such as minecart sounds and shear sounds, also a change in the sound of rain.[103][104]
o New bow sounds (including hits), new door sounds, big slimes sound, and walking skeletons sound more skeletony.[105]
* New particle effects.[106]
o Performing a critical hit on any mob will cause 'sparks' to fly.[12](around 4:45 in)[48](Around 18:54 in)
o Explosion particles are now shockwaves instead of smoke.[25][12](about 21:54 in)
* The ability to see the world seed when pressing F3.[107]
* A new main menu background.[12] (around 2:10 minutes in)
* The version in the main menu will be in the lower left, instead of the current upper left.[12] (around 2:10 minutes in)
Multiplayer:
* Multiplayer server list.[108][109]
* Improved server join screen: The server join screen will feature a list of servers.[110]
* Player List - Press tab in multiplayer and player list comes up.[111][83]
* The ability to allow moderators to enter creative mode in SMP.[112]
Modding:
* Modding Support.[59]
o Including easier changing of the max level (map) height.[113]
Copied and pasted, so don't mind the o's and numbers.
Last edited by geohendan (2011-09-02 20:56:12)

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PEOPLE!
Minecraft automatically saves old versions anyways, you dont even need to back it up!
Hunger is in HARDCORE mode
Why do you hate on NPC villages?
Would you rather have one big update or a ton of small updates?
There will probably be a TON of mods to disable/modify certain features of the game
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16Skittles wrote:
Hunger is in HARDCORE mode
Nooooooooooooooooo, I loved the idea of hunger.
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Double noooo: Notch is delaying NPCs until 1.9.
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werdna123 wrote:
Double noooo: Notch is delaying NPCs until 1.9.
Where does it say that? Minepedia still says 1.8.
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PlutoIsHades wrote:
werdna123 wrote:
Double noooo: Notch is delaying NPCs until 1.9.
Where does it say that? Minepedia still says 1.8.
Jeb's twitter. They're keeping the villages though, just not the people.
Last edited by werdna123 (2011-09-03 06:32:05)
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geohendan wrote:
The Wiki wrote:
Fixes and Changes:
* Shift+Click on items will work correctly.[5]
* Labels for items will be added.[6]
* Redstone circuits not working after /time set x glitch going to be fixed in SMP.[7]
* User placed leaf blocks won't decay.[8]
* Clouds won't go through buildings anymore.[9][10]
* Rain and snow will now render faster.[11]
* Cloud movement syncs with the time.[12]
* Ghast attack sounds will be fixed in SMP.[13]
* Skeletons now hold full-size bows.[14] (found at 7:00)
o Skeleton arrows originate from about their eyes to the bow, instead of above the head.
* The snout on pigs will protrude from their head.[15]
* 'F' key will no longer alter render distance/fog, but will still be adjustable from the options screen.[16][17]
* Cows have a proper model for their udders.[18] (at 0:02(pause)) LOLWUT![]()
Features:
* At least 9 new crafting recipes.[19]
o Brick Slabs[20]
o Brick Stairs[21][22]
o Stone Brick Slabs[20]
o Stone Brick Stairs[21][22]
o Fence Gates [23]
o The ability to place pressure plates on fences.[12](around 19:55 in)
* Different game modes.[24]
o Creative mode.[12] (around 3:10 in)
+ Flying in Creative mode.[12][25]
+ Able to change time quickly and easily [12] (around 6:00 in) Note:Notch is in debug mode[12](around 5:36 in)
+ You will get unlimited resources in Creative mode [12] (around 11:20 in)
# A new screen, the Unlimited Item Selection screen [26]
* "At least three new mobs"[27]
o New Enderman mob.[28][29]
+ They take damage from water.[12] (around 32:10 in)[25]
+ They emit black smoke particles.[25]
o New Silverfish mob.[12] (around 13:10 in)
+ Very rare.[12] (around 13:10 in)
+ Will spawn rarely when mining a block.
o New Blue Spider mob.[30]
+ They spawn in Abandoned Mine Shafts.[31]
+ Their attacks are venomous, and turn the player's health yellow upon being poisoned [32]
+ Have a unique mob spawner.
+ They are smaller than regular spiders.[33]
* Zombies drop a new item instead of feathers,[34][35] Rotten Flesh.[12](around 11:40 in)
* New features in the terrain generator; things which will only appear in new worlds/chunks[36]
o Optional[37] NPC Villages[38] with farms[39] and "town borders".[40][41]
+ Possibility of players to "claim" land in villages.[42]
+ Wells for villages.[43]
+ Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches, Cobblestone Stairs, Gravel, Fence, Glass and/or Glass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Lava, Furnaces, Iron Bars, Black Wool, and Pressure Plates.[12] (around 3:50 - 4:30; 19:30 - 20:00)
+ Contain "Smithies"[44]
+ Will spawn only on flat areas [45]
o Underground Ravines including canyons on the surface and ledges to walk on.[46][47][48](about 24:00 in)
o Strongholds[49], consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.[50]
o Abandoned Mine Shafts.[12] (around 13:55 in)[48] (about 25:55 in)
o Naturally found Cobweb.[12] (around 13:55 in)
* Totally new, fractal-based[51] biome code.[52]
o 7 new biomes.[12] (around 24:25)
+ New "Mushroom biome".[53] which will include Huge Mushrooms, both brown and red.[54]
+ Rivers flowing through/in between biomes.[55]
+ Ocean Biomes, that are deeper and larger than before.[56]
+ Mountain biomes.[12] (around 29:15)
o Possibly new swamp and rainforest biomes.
o Possible Volcanoes.[12] (around 22:00)
o Larger Biomes.[57]
* New combat Mechanics.[38]
o Hold-to-charge bows.[58]
+ 3 different charged states; takes less than 1 second to fully charge [12] (around 5:05 in)
+ Fully charged bows causes the player to walk slower [14] (around 5:40 in)
o Critical hits:[59]
+ When the player hits a mob while jumping.
+ When the bow is fully charged.
o Player blocking attack animation and hostile mob attack animations, possibly more player animations.[60][61]
+ Block "stance".[25]
* New farming options, more interesting farming.[27][59][62]
o This could be the Cocoa Bean tree Jeb was talking about.[38]
o Plantable pumpkins and melons, each with a central stem that grows to max size and spawns a fruit next to it.[63]
o Melon Seeds.
o Pumpkin Seeds.
o Animal breeding.[64]
* New Food System:
o There is now a food meter.[65][66]
+ Food no longer heals directly but indirectly.[65]
+ If the food meter is above a certain point, heals Half Heart.png about every 5 seconds.[12] (around 31:00)
+ The food meter is possibly optional since Notch has said that it will be possible to play without food.[66]
o Food will be stackable.[67][68][69]
o Food takes 1.6 seconds to consume.[65]
o There is now a food eating animation.[12][65][70] (around 5:30 in)
o There will most likely be sound effects for consuming food.[70]
o 5 new food items.[71]
+ Cooked Chicken.[72]
+ Raw Chicken.[73]
# Has a chance to "give you a disease" [74][75]
+ Raw Beef. [69][76][77]
+ Steak.[69][78][77]
+ Melon Slices.[79]
o Cooked Porkchops have a different texture.[69]
* New achievements:
o Kill a skeleton with an arrow at 50 meters.[80]
o Possibly attempting Shoot the Moon with an arrow.[81]
* Sprinting: By double pressing the forward button, the player will move faster.[82]
o Sprinting will be limitless, but will deplete your food bar.[83]
o Hitting a mob while sprinting sends them flying[84] about 8 blocks[12] (around 7:50 in)
o Jumping while sprinting boosts the jump to a length of 4 blocks.[85][83]
* Glass Panes.[86]
o Can be mined and picked up without breaking.[87] (about 1:45 in)
* Possibly Spike blocks, Jeb initially considered Spike Pistons, but then pondered making a Spike block that can be pushed by the Sticky Piston.[88]
* Arrows will get stuck on mobs when they hit.[89]
* Vine blocks.[90]
* Chest open state/animation. Chests no longer forced to face west when placed independently of other blocks. Also the lock is now in 3D.[91]
Graphics / UI / Audio:
* New improved lighting — day/night cycles will not require chunk updates.[92] Lighting will be updated via a texture, whose coordinates are the block's sky light and block light levels.[93]
* Warmer light from torches.[94]
* Moonlight is blue.[12]
* New texture for Moss Stone.[95]
* Sliders for field of view and gamma in video options.[96][97][98]
* Redesigned HUD, including two new features, food and experience bars.[99]
o Killing a mob gives you tiny flashing Experience Orbs that add to your experience.[12] (around 19:35)
* New launcher.[100][101]
o Possibly a web Applet launcher.[102]
* A lot of new sounds and some changes, such as minecart sounds and shear sounds, also a change in the sound of rain.[103][104]
o New bow sounds (including hits), new door sounds, big slimes sound, and walking skeletons sound more skeletony.[105]
* New particle effects.[106]
o Performing a critical hit on any mob will cause 'sparks' to fly.[12](around 4:45 in)[48](Around 18:54 in)
o Explosion particles are now shockwaves instead of smoke.[25][12](about 21:54 in)
* The ability to see the world seed when pressing F3.[107]
* A new main menu background.[12] (around 2:10 minutes in)
* The version in the main menu will be in the lower left, instead of the current upper left.[12] (around 2:10 minutes in)
Multiplayer:
* Multiplayer server list.[108][109]
* Improved server join screen: The server join screen will feature a list of servers.[110]
* Player List - Press tab in multiplayer and player list comes up.[111][83]
* The ability to allow moderators to enter creative mode in SMP.[112]
Modding:
* Modding Support.[59]
o Including easier changing of the max level (map) height.[113]Copied and pasted, so don't mind the o's and numbers.
![]()
Food stacking? FINALLY! We really need that.
Oh, and Melons? Seriously?
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Those poison spiders and Endermen are going to be a problem, since you can barely see in pumpkins anyway and blue spiders make your health go down constantly like you're poisoned. It'd be better if there was some kind of antidote that stops the poison or something, then it won't be much of a problem.
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Oh, I can't wait!
There's going to be so many new things, like:
-Endermen
-Blue (poison) spiders
-Silverfish that may spawn when you break a block
-Melons
-NPCS & NPC Villages
-Fence gates
-Giant mushroom and mushroom biome
-Experience bar & experience orbs that come out when you kill a mob.
-Abandoned mines
-Ruins
-Canyons
-Rivers
-Oceans
-Plantable pumpkins
-Glass Panes
-Pigmen
-Sprinting
-When you click a chest, it actually shows it opening
-Even smoother lighting
And way more.
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slapperbob wrote:
Oh, I can't wait!
There's going to be so many new things, like:
-Endermen :D (Let's hope they don't drop diamonds D:
-Blue (poison) spiders Yep, in mineshafts, smaller than normal spiders.
-Silverfish that may spawn when you break a block They look so cool
-Melons Yep, not very interested in these, but they sound pretty good. Especially since now wheat isn't the only farm, there's now wheat, melon, pumpkin and animal
-NPCS & NPC Villages Yeahhhh, but no NPCs until 1.9 D:
-Fence gates Yeah, these sound cool
-Giant mushroom and mushroom biome Bleh
-Experience bar & experience orbs that come out when you kill a mob. Yep, can't wait
-Abandoned mines Mmhmm
-Ruins Not much known about these, but they still sound cool.
-Canyons So I heard. :[/b[b]]D
-Rivers ZOMGZOMGZOMG
-Oceans Bleh
-Plantable pumpkins Indeed.
-Glass Panes Bleh
-Pigmen Really? I thought they were just what people thought would be in the villages (it's actually people).
-Sprinting Yeah, good for creepers since it makes mobs fly backwards if you hit them while sprinting.
-When you click a chest, it actually shows it opening Yeah, I'd heard.
-Even smoother lighting Bleh
And way more. O:
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meew0 wrote:
PlutoIsHades wrote:
777w wrote:
Just save your life!
Put a pumpkin on your head to scare away endermen. Theoretically, though, you could just look at one, keep looking to keep it frozen, approach cautiously, and strike him down.Ah, I never thought of that! Thanks, that's gonna save my life after 1.8.
Or you could just change the difficulty to peaceful.
Heh, that's what I always play on.
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Swamp biomes don't look great. They're just flat areas with a mix of dirt and sand. They have lots of vines and little pools of water. http://imgur.com/9OFLd?full They also have mushrooms, long grass and reed here and there.
Last edited by werdna123 (2011-09-03 14:55:42)
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I hate the idea of XP.
Minecraft is like life. You become more experienced as you learn, and get better technology. Picking up little boogers that animals drop won't make you successful in life.
---
I'm most excited about rivers and growing pumpkins. xD
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I'm going to get the bad things out of the way and then get to all of the awesome stuff, and the MYSTERIES OF 1.8!!!
First of all, if 1.8 is the Adventure Update, why do animals have to be cared for and can't just be killed at will? If the whole point is adventure, why make us focus on animal care? I also think hunger ruins how the game works. I think it may be optional since Notch said it will be possible to play the game without food.
The things I can't wait for:
Strongholds. These things will be awesome to find, and they will definitely be a pleasant surprise to have when digging.
Ruins. These things aren't exactly fully explained, but it will be fun to find out the secrets for ruins!
Endermen. I love the idea of these things. Although they won't be the easiest thing to defeat, they'll add a creepy element to the game.
Silverfish. Supposedly the new "Scary mob". This should be interesting.
Blue spiders. These things could add a whole new spin on things. See one, you won't just go at it and say, "Pfft, just a spider, SWINGSWORD SWINGSWORD," you'll have to think it through, since it can poison you.
New Biomes. More to explore!
Bows and critical hits. Charge-up bows enhances bow usage! Critical hits is something that will make battle much easier and much more exciting.
New farming options. Yay, no more simple Wheat, Reed, and mushroom farming!
I said mysteries earlier because of one thing. Endermen could not be the new "Scary mob" because they were created by Notch, not Jeb. Jeb was the one to create the scary mob. How scary could the silverfish be?

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Nexstudent wrote:
I also think hunger ruins how the game works. I think it may be optional since Notch said it will be possible to play the game without food.
But that's just wimping out. It's similar to health and do you want health to be removed? I think it's going to add more fun to the game since you have to concentrate on health and hunger at the same time. But if that's too much work for you...
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"The ability to convert Creative worlds to Survival worlds ingame"
Ooh.
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werdna123 wrote:
"The ability to convert Creative worlds to Survival worlds ingame"
Ooh.
Werd, question for ya'. After the people on Creepercraft beta-test the AM... Should we let some scratchers beta-test it?

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TheGameMaster1231 wrote:
Those poison spiders and Endermen are going to be a problem, since you can barely see in pumpkins anyway and blue spiders make your health go down constantly like you're poisoned. It'd be better if there was some kind of antidote that stops the poison or something, then it won't be much of a problem.
Someone suggested milk would be an antidote, and Jeb considered it

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Nexstudent wrote:
Strongholds. These things will be awesome to find, and they will definitely be a pleasant surprise to have when digging.
Ruins. These things aren't exactly fully explained, but it will be fun to find out the secrets for ruins!
They're both the same thing
When you say strongholds, you mean ravines.
Nexstudent wrote:
How scary could the silverfish be?
They pop out of the block you're mining and try to kill you.
Last edited by geohendan (2011-09-06 08:20:51)

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