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#1 2011-09-05 12:49:03

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

making a game that saves EVERYTHING, not just a couple of things

is it possible to make a save-point for my city game?


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#2 2011-09-05 12:52:02

Greatdane
Scratcher
Registered: 2007-06-05
Posts: 1000+

Re: making a game that saves EVERYTHING, not just a couple of things

Store it in lists.

Then tell the player to press 'save'.

Or have a specific code assigned to it, like 768685, which would determine all the info you need, you would just need to enter it again.

Last edited by Greatdane (2011-09-05 12:52:50)


The future belongs to those who believe in the beauty of their dreams.
        ~ Eleanor Roosevelt

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#3 2011-09-05 12:54:12

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: making a game that saves EVERYTHING, not just a couple of things

Greatdane wrote:

Store it in lists.

Then tell the player to press 'save'.

Or have a specific code assigned to it, like 768685, which would determine all the info you need, you would just need to enter it again.

But then they could hack into it...

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#4 2011-09-05 12:56:55

Greatdane
Scratcher
Registered: 2007-06-05
Posts: 1000+

Re: making a game that saves EVERYTHING, not just a couple of things

ImagineIt wrote:

Greatdane wrote:

Store it in lists.

Then tell the player to press 'save'.

Or have a specific code assigned to it, like 768685, which would determine all the info you need, you would just need to enter it again.

But then they could hack into it...

By hacking into it, you can ruin the experience.

So it's really their choice....


The future belongs to those who believe in the beauty of their dreams.
        ~ Eleanor Roosevelt

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#5 2011-09-05 17:04:30

17454538
Scratcher
Registered: 2011-03-27
Posts: 13

Re: making a game that saves EVERYTHING, not just a couple of things

Or, instead of setting all the variables in the beginning, remove the <set{  }to(  at the begining and set them aside. Right before you share, double click it.

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#6 2011-09-05 17:17:58

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: making a game that saves EVERYTHING, not just a couple of things

thanks. i'm also starting a sims game aswell! got the demo uploaded


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#7 2011-09-06 19:35:08

woofwoof301
Scratcher
Registered: 2008-06-01
Posts: 100+

Re: making a game that saves EVERYTHING, not just a couple of things

Yeah, you're gonna need a giant save list that just records all the x positions and scrolls of stuff. There's not gonna be a magical way where everything just does stuff.

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