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#401 2011-08-17 03:45:27

Clank23
Scratcher
Registered: 2011-03-01
Posts: 1000+

Re: Collab project: Butterfly Tree

anything i can do?


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#402 2011-08-17 08:08:47

silvershine
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Registered: 2010-11-21
Posts: 500+

Re: Collab project: Butterfly Tree

Clank23 wrote:

anything i can do?

Sure! Try making the Rose Petal mission longer.

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#403 2011-08-17 08:51:26

Clank23
Scratcher
Registered: 2011-03-01
Posts: 1000+

Re: Collab project: Butterfly Tree

silvershine wrote:

Clank23 wrote:

anything i can do?

Sure! Try making the Rose Petal mission longer.

OK


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#404 2011-08-17 12:34:42

LiquidMetal
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Registered: 2011-06-15
Posts: 500+

Re: Collab project: Butterfly Tree

silvershine wrote:

LiquidMetal:
Could you add to the framework? We need a space where the berry falling animation will go, and everything needed for Leo to have to walk back to the Butterfly Tree.

Did you add those comments yet?  I don't really know where to change for that yet. Won't the berry falling animation occur where the berry tree is?  And should I put the first cutscene in the info engine sprite now that we have Leo's face?

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#405 2011-08-17 12:38:52

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Collab project: Butterfly Tree

silvershine wrote:

LiquidMetal wrote:

A Beta for my infinite scrolling engine has been submitted here.  Go down when you start to see the costume that is not the same as the rest.

Subscriptions on my subscribe project have started increasing.

EDIT: Changelog

0.0.2: It seems My mapping needs work, And the costume switching is volatile.
0.0.3:

Hmm, there must be some way to make it faster without turbo-speed...

Well, It could be because of the large amount of graphics data stored with each of the four sprites.  In our program, we would only use this for trees, as the background would be in a separate four sprites.  Therefore, each costume would be smaller in terms of size.  Since we already have many sprites for the map, using it even if we keep the map size where it is, It might make it faster. If nothing else, there will be less sprites. Still, it would be better if we could make it faster first... But I can't think how to do that at first glance.  Can anyone (esp. Clank23) suggest anything?

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#406 2011-08-17 18:23:46

silvershine
Scratcher
Registered: 2010-11-21
Posts: 500+

Re: Collab project: Butterfly Tree

LiquidMetal wrote:

silvershine wrote:

LiquidMetal:
Could you add to the framework? We need a space where the berry falling animation will go, and everything needed for Leo to have to walk back to the Butterfly Tree.

Did you add those comments yet?  I don't really know where to change for that yet. Won't the berry falling animation occur where the berry tree is?  And should I put the first cutscene in the info engine sprite now that we have Leo's face?

Yes, yes, and yes.  tongue

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#407 2011-08-18 00:23:27

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Collab project: Butterfly Tree

silvershine wrote:

LiquidMetal wrote:

A Beta for my infinite scrolling engine has been submitted here.  Go down when you start to see the costume that is not the same as the rest.

Subscriptions on my subscribe project have started increasing.

EDIT: Changelog

0.0.2: It seems My mapping needs work, And the costume switching is volatile.
0.0.3:

Hmm, there must be some way to make it faster without turbo-speed...

Part of the slowness is the detailed graphics, copied over many times; and, it would be faster for us, because the graphics take up less then 100% of a costume.  (Right?) We could try it...

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#408 2011-08-18 00:31:49

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Collab project: Butterfly Tree

MKR wrote:

http://i.picasion.com/pic43/e1d8ef92cdf11ef1942c8050aab6a6d0.gif

Now that I remember thinking of it, Its kind of strange, the colors you picked for the hat and shirt. Generally, Yankee hats use a white logo on a dark blue hat, right?

http://newyorkcityvacationusa.com/New-York-Yankees/NY-Yankees/ny-yankee-hat.gif

Also, the shirt still has weird texture in it that you dont find in a shirt, so maybe you could use a drawn image similar to this? (with long sleeves still):

http://t2.gstatic.com/images?q=tbn:ANd9GcRBw24pSj1ZfcNywykEB3Ni1QrO3AF9bEXETtH1XQm58RPLuNek-A

Hope thats not too much, and, if it will take to long, don't do it, as we don't have much time.

Last edited by LiquidMetal (2011-08-18 00:35:02)

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#409 2011-08-18 08:24:26

silvershine
Scratcher
Registered: 2010-11-21
Posts: 500+

Re: Collab project: Butterfly Tree

@LiquidMetal:
The new hat color idea is great because it will be harder to find in the game! As for the shirt, we might as well leave it. Lets get some other graphics done first.

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#410 2011-08-18 17:17:45

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: Collab project: Butterfly Tree

I'm interested to do programming.

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#411 2011-08-18 18:32:58

gerbils800
Scratcher
Registered: 2010-04-27
Posts: 500+

Re: Collab project: Butterfly Tree

ImagineIt wrote:

I'm interested to do programming.

I'm pretty sure this collab is closed to members (see first post) .

Last edited by gerbils800 (2011-08-18 20:54:32)

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#412 2011-08-18 19:28:55

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Collab project: Butterfly Tree

gerbils800 wrote:

ImagineIt wrote:

I'm interested to do programming.

I'm pretty sure this collab is closed to members (see first post) , but ask silvershine!

He did, and you interupted 0_o

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#413 2011-08-18 19:34:08

gerbils800
Scratcher
Registered: 2010-04-27
Posts: 500+

Re: Collab project: Butterfly Tree

LiquidMetal wrote:

gerbils800 wrote:

ImagineIt wrote:

I'm interested to do programming.

I'm pretty sure this collab is closed to members (see first post) , but ask silvershine!

He did, and you interupted 0_o

Oops. well, Silvershine was offline anyway... xD

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#414 2011-08-18 22:48:55

MKR
Scratcher
Registered: 2008-11-29
Posts: 100+

Re: Collab project: Butterfly Tree

LiquidMetal wrote:

Now that I remember thinking of it, Its kind of strange, the colors you picked for the hat and shirt. Generally, Yankee hats use a white logo on a dark blue hat, right?

http://newyorkcityvacationusa.com/New-Y … ee-hat.gif

Also, the shirt still has weird texture in it that you dont find in a shirt, so maybe you could use a drawn image similar to this? (with long sleeves still):

http://t2.gstatic.com/images?q=tbn:ANd9 … 8RPLuNek-A

Hope thats not too much, and, if it will take to long, don't do it, as we don't have much time.

Hmm.. I change the hat, but for the shirt and everything else.. I am crazy busy with school, and soccer, and etc.  We start on Monday:)


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#415 2011-08-18 22:50:18

silvershine
Scratcher
Registered: 2010-11-21
Posts: 500+

Re: Collab project: Butterfly Tree

MKR wrote:

LiquidMetal wrote:

Now that I remember thinking of it, Its kind of strange, the colors you picked for the hat and shirt. Generally, Yankee hats use a white logo on a dark blue hat, right?

http://newyorkcityvacationusa.com/New-Y … ee-hat.gif

Also, the shirt still has weird texture in it that you dont find in a shirt, so maybe you could use a drawn image similar to this? (with long sleeves still):

http://t2.gstatic.com/images?q=tbn:ANd9 … 8RPLuNek-A

Hope thats not too much, and, if it will take to long, don't do it, as we don't have much time.

Hmm.. I change the hat, but for the shirt and everything else.. I am crazy busy with school, and soccer, and etc.  We start on Monday:)

Should I find someone to help you with graphics? That would be Ok!  smile

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#416 2011-08-19 20:36:05

pokemongardevoir
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Collab project: Butterfly Tree

So sorry i havent gotten to the title screen yet. On vacation. Also, when i get home i wont have photoshop or the advanced version of MS PAINT so it may not be that sspectacular but it WILL have good shading and drawing.


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#417 2011-08-19 23:26:59

silvershine
Scratcher
Registered: 2010-11-21
Posts: 500+

Re: Collab project: Butterfly Tree

pokemongardevoir wrote:

So sorry i havent gotten to the title screen yet. On vacation. Also, when i get home i wont have photoshop or the advanced version of MS PAINT so it may not be that sspectacular but it WILL have good shading and drawing.

Great! Could you try to work on some of the items on the graphics to-do list?

@Everyone:

WE ONLY HAVE 11 MORE DAYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It's time that some real progress is made. I'm going to upload a new project version ASAP that will integrate the current Rose Petal mission. Having something is better then having nothing.

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#418 2011-08-20 08:48:21

pokemongardevoir
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Collab project: Butterfly Tree

Ill try.


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#419 2011-08-20 17:04:37

silvershine
Scratcher
Registered: 2010-11-21
Posts: 500+

Re: Collab project: Butterfly Tree

pokemongardevoir wrote:

Ill try.

OK, thanks!

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#420 2011-08-21 11:29:28

silvershine
Scratcher
Registered: 2010-11-21
Posts: 500+

Re: Collab project: Butterfly Tree

New version! Added the opening animation text, and fixed some bugs.

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#421 2011-08-21 11:46:32

pokemongardevoir
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Collab project: Butterfly Tree

http://scratch.mit.edu/projects/PokeGarsTestAccount/1989654

Some graphic to-do list stuffs.


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#422 2011-08-21 12:34:16

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Collab project: Butterfly Tree

I am working on this at the moment; please do not make any major changes until further notice.

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#423 2011-08-21 13:01:54

silvershine
Scratcher
Registered: 2010-11-21
Posts: 500+

Re: Collab project: Butterfly Tree

LiquidMetal wrote:

I am working on this at the moment; please do not make any major changes until further notice.

OK! When will you be done?

Last edited by silvershine (2011-08-21 13:07:58)

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#424 2011-08-21 13:21:01

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Collab project: Butterfly Tree

In a few minutes, hopefully.

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#425 2011-08-21 13:23:49

pokemongardevoir
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Collab project: Butterfly Tree

I saw it its so cool!


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