Clank23 wrote:
anything i can do?
Sure! Try making the Rose Petal mission longer.
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silvershine wrote:
LiquidMetal:
Could you add to the framework? We need a space where the berry falling animation will go, and everything needed for Leo to have to walk back to the Butterfly Tree.
Did you add those comments yet? I don't really know where to change for that yet. Won't the berry falling animation occur where the berry tree is? And should I put the first cutscene in the info engine sprite now that we have Leo's face?
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silvershine wrote:
LiquidMetal wrote:
A Beta for my infinite scrolling engine has been submitted here. Go down when you start to see the costume that is not the same as the rest.
Subscriptions on my subscribe project have started increasing.
EDIT: Changelog
0.0.2: It seems My mapping needs work, And the costume switching is volatile.
0.0.3:Hmm, there must be some way to make it faster without turbo-speed...
Well, It could be because of the large amount of graphics data stored with each of the four sprites. In our program, we would only use this for trees, as the background would be in a separate four sprites. Therefore, each costume would be smaller in terms of size. Since we already have many sprites for the map, using it even if we keep the map size where it is, It might make it faster. If nothing else, there will be less sprites. Still, it would be better if we could make it faster first... But I can't think how to do that at first glance. Can anyone (esp. Clank23) suggest anything?
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LiquidMetal wrote:
silvershine wrote:
LiquidMetal:
Could you add to the framework? We need a space where the berry falling animation will go, and everything needed for Leo to have to walk back to the Butterfly Tree.Did you add those comments yet? I don't really know where to change for that yet. Won't the berry falling animation occur where the berry tree is? And should I put the first cutscene in the info engine sprite now that we have Leo's face?
Yes, yes, and yes.
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silvershine wrote:
LiquidMetal wrote:
A Beta for my infinite scrolling engine has been submitted here. Go down when you start to see the costume that is not the same as the rest.
Subscriptions on my subscribe project have started increasing.
EDIT: Changelog
0.0.2: It seems My mapping needs work, And the costume switching is volatile.
0.0.3:Hmm, there must be some way to make it faster without turbo-speed...
Part of the slowness is the detailed graphics, copied over many times; and, it would be faster for us, because the graphics take up less then 100% of a costume. (Right?) We could try it...
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MKR wrote:
Now that I remember thinking of it, Its kind of strange, the colors you picked for the hat and shirt. Generally, Yankee hats use a white logo on a dark blue hat, right?
Also, the shirt still has weird texture in it that you dont find in a shirt, so maybe you could use a drawn image similar to this? (with long sleeves still):
Hope thats not too much, and, if it will take to long, don't do it, as we don't have much time.
Last edited by LiquidMetal (2011-08-18 00:35:02)
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@LiquidMetal:
The new hat color idea is great because it will be harder to find in the game! As for the shirt, we might as well leave it. Lets get some other graphics done first.
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ImagineIt wrote:
I'm interested to do programming.
I'm pretty sure this collab is closed to members (see first post) .
Last edited by gerbils800 (2011-08-18 20:54:32)
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gerbils800 wrote:
ImagineIt wrote:
I'm interested to do programming.
I'm pretty sure this collab is closed to members (see first post) , but ask silvershine!
He did, and you interupted 0_o
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LiquidMetal wrote:
gerbils800 wrote:
ImagineIt wrote:
I'm interested to do programming.
I'm pretty sure this collab is closed to members (see first post) , but ask silvershine!
He did, and you interupted 0_o
Oops. well, Silvershine was offline anyway... xD
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LiquidMetal wrote:
Now that I remember thinking of it, Its kind of strange, the colors you picked for the hat and shirt. Generally, Yankee hats use a white logo on a dark blue hat, right?
http://newyorkcityvacationusa.com/New-Y … ee-hat.gif
Also, the shirt still has weird texture in it that you dont find in a shirt, so maybe you could use a drawn image similar to this? (with long sleeves still):
http://t2.gstatic.com/images?q=tbn:ANd9 … 8RPLuNek-A
Hope thats not too much, and, if it will take to long, don't do it, as we don't have much time.
Hmm.. I change the hat, but for the shirt and everything else.. I am crazy busy with school, and soccer, and etc. We start on Monday:)
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MKR wrote:
LiquidMetal wrote:
Now that I remember thinking of it, Its kind of strange, the colors you picked for the hat and shirt. Generally, Yankee hats use a white logo on a dark blue hat, right?
http://newyorkcityvacationusa.com/New-Y … ee-hat.gif
Also, the shirt still has weird texture in it that you dont find in a shirt, so maybe you could use a drawn image similar to this? (with long sleeves still):
http://t2.gstatic.com/images?q=tbn:ANd9 … 8RPLuNek-A
Hope thats not too much, and, if it will take to long, don't do it, as we don't have much time.Hmm.. I change the hat, but for the shirt and everything else.. I am crazy busy with school, and soccer, and etc. We start on Monday:)
Should I find someone to help you with graphics? That would be Ok!
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So sorry i havent gotten to the title screen yet. On vacation. Also, when i get home i wont have photoshop or the advanced version of MS PAINT so it may not be that sspectacular but it WILL have good shading and drawing.
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pokemongardevoir wrote:
So sorry i havent gotten to the title screen yet. On vacation. Also, when i get home i wont have photoshop or the advanced version of MS PAINT so it may not be that sspectacular but it WILL have good shading and drawing.
Great! Could you try to work on some of the items on the graphics to-do list?
@Everyone:
WE ONLY HAVE 11 MORE DAYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It's time that some real progress is made. I'm going to upload a new project version ASAP that will integrate the current Rose Petal mission. Having something is better then having nothing.
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New version! Added the opening animation text, and fixed some bugs.
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http://scratch.mit.edu/projects/PokeGarsTestAccount/1989654
Some graphic to-do list stuffs.
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I am working on this at the moment; please do not make any major changes until further notice.
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LiquidMetal wrote:
I am working on this at the moment; please do not make any major changes until further notice.
OK! When will you be done?
Last edited by silvershine (2011-08-21 13:07:58)
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In a few minutes, hopefully.
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I saw it its so cool!
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