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#51 2011-08-10 11:39:48

DoctorOctagonapus
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Registered: 2010-06-28
Posts: 88

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

agscratcher wrote:

Surreal Serenity Zone - the theme is very surreal. Boss is Egg Dali, which uses bizarre attacks.

Egg Dali should have an attack where the Monty Python foot tries to crush you.  lol

BTW, I'm trying to learn NES programming to try and make my own game.

Last edited by DoctorOctagonapus (2011-08-10 11:42:49)


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#52 2011-08-10 11:54:03

scratcher7_13
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Registered: 2011-02-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

DoctorOctagonapus wrote:

agscratcher wrote:

Surreal Serenity Zone - the theme is very surreal. Boss is Egg Dali, which uses bizarre attacks.

Egg Dali should have an attack where the Monty Python foot tries to crush you.  lol

BTW, I'm trying to learn NES programming to try and make my own game.

So many ideas... I'll update the level list soon.


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#53 2011-08-10 19:40:27

pikachu1337
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Registered: 2010-09-23
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

Wood Zone - A wood, duh.  The background would be a forest with a carving in an occasional [really tall] tree.  Essentially, emphasizing a "tribal" feel.  The boss would be Eggman with a spinning axe attached.  He would fly around and cut down the wooden platforms that you would have to stand on, and the axe would hurt (again, duh.)

Dust Hill Zone:  A desert with the occasional small wooden house in the background.  Slightly slow banjo music.  The boss would be Eggman's flying thing inside a car with two laser six-shooters attached to robotic arms.

These were both in the actual Sonic 2 beta but I'd like to see them done.


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#54 2011-08-11 16:31:48

scratcher7_13
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Registered: 2011-02-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

pikachu1337 wrote:

Wood Zone - A wood, duh.  The background would be a forest with a carving in an occasional [really tall] tree.  Essentially, emphasizing a "tribal" feel.  The boss would be Eggman with a spinning axe attached.  He would fly around and cut down the wooden platforms that you would have to stand on, and the axe would hurt (again, duh.)

Dust Hill Zone:  A desert with the occasional small wooden house in the background.  Slightly slow banjo music.  The boss would be Eggman's flying thing inside a car with two laser six-shooters attached to robotic arms.

These were both in the actual Sonic 2 beta but I'd like to see them done.

Those two are on my most recent level list. Also, (link). The Wood Zone is one of my favorite zones, and so is the Dust Hill Zone.

Last edited by scratcher7_13 (2011-08-11 16:33:00)


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#55 2011-08-11 20:13:15

videogame9
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Registered: 2008-05-12
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

Will you be ready to post screenshots soon?


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#56 2011-08-15 17:28:21

scratcher7_13
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Registered: 2011-02-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

videogame9 wrote:

Will you be ready to post screenshots soon?

Fairly soon, but it takes awhile, and I've been on a camping trip.


♫ 90% of teens can't do math. If you are one of the 40% of teens who can, copy and paste this into your signature. ♫♪
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#57 2011-08-16 16:10:18

scratcher7_13
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Registered: 2011-02-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

Bump. Screenshots have been posted!


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#58 2011-08-16 16:30:13

scratcher7_13
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Registered: 2011-02-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

I am now going to start some assembly hacking.


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#59 2011-08-17 07:36:26

scratcher7_13
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Registered: 2011-02-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

Bump!


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#60 2011-08-17 09:31:51

undefeatedgames
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Registered: 2011-05-22
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

DoctorOctagonapus wrote:

agscratcher wrote:

Surreal Serenity Zone - the theme is very surreal. Boss is Egg Dali, which uses bizarre attacks.

Egg Dali should have an attack where the Monty Python foot tries to crush you.  lol

BTW, I'm trying to learn NES programming to try and make my own game.

How do you learn NES programming? Is there a book on NES programming I can use?


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#61 2011-08-17 10:42:34

PW132
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Registered: 2009-05-16
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

undefeatedgames wrote:

DoctorOctagonapus wrote:

agscratcher wrote:

Surreal Serenity Zone - the theme is very surreal. Boss is Egg Dali, which uses bizarre attacks.

Egg Dali should have an attack where the Monty Python foot tries to crush you.  lol

BTW, I'm trying to learn NES programming to try and make my own game.

How do you learn NES programming? Is there a book on NES programming I can use?

No.

And you have to either use assembly (unbearably annoying to write in) or C (takes a long time to learn.)


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#62 2011-08-17 10:44:39

agscratcher
Scratcher
Registered: 2009-07-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

PW132 wrote:

undefeatedgames wrote:

DoctorOctagonapus wrote:


Egg Dali should have an attack where the Monty Python foot tries to crush you.  lol

BTW, I'm trying to learn NES programming to try and make my own game.

How do you learn NES programming? Is there a book on NES programming I can use?

No.

And you have to either use assembly (unbearably annoying to write in) or C (takes a long time to learn.)

I'm great in C.


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#63 2011-08-17 10:45:30

PW132
Scratcher
Registered: 2009-05-16
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

agscratcher wrote:

PW132 wrote:

undefeatedgames wrote:


How do you learn NES programming? Is there a book on NES programming I can use?

No.

And you have to either use assembly (unbearably annoying to write in) or C (takes a long time to learn.)

I'm great in C.

Good.  tongue  But C is getting a bit old in my opinion, I like C++ better.


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#64 2011-08-17 10:58:03

agscratcher
Scratcher
Registered: 2009-07-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

PW132 wrote:

agscratcher wrote:

PW132 wrote:


No.

And you have to either use assembly (unbearably annoying to write in) or C (takes a long time to learn.)

I'm great in C.

Good.  tongue  But C is getting a bit old in my opinion, I like C++ better.

Meh. I'm still used to good-old C in vi. I made this little Asteroids game, and I'm trying to convert it into an Alchemy library to put it on the web. :p


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#65 2011-08-17 11:05:12

PW132
Scratcher
Registered: 2009-05-16
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

agscratcher wrote:

PW132 wrote:

agscratcher wrote:


I'm great in C.

Good.  tongue  But C is getting a bit old in my opinion, I like C++ better.

Meh. I'm still used to good-old C in vi. I made this little Asteroids game, and I'm trying to convert it into an Alchemy library to put it on the web. :p

My mom says she had nightmares about vi.  tongue


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#66 2011-08-17 11:09:01

agscratcher
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Registered: 2009-07-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

PW132 wrote:

agscratcher wrote:

PW132 wrote:


Good.  tongue  But C is getting a bit old in my opinion, I like C++ better.

Meh. I'm still used to good-old C in vi. I made this little Asteroids game, and I'm trying to convert it into an Alchemy library to put it on the web. :p

My mom says she had nightmares about vi.  tongue

It's a good thing she doesn't have nightmares about Edward Hill.


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#67 2011-08-17 11:30:59

agscratcher
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Registered: 2009-07-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

I just realized that Surreal Serenity is now the final level. YAY ME!


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#68 2011-08-17 11:36:39

PW132
Scratcher
Registered: 2009-05-16
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

agscratcher wrote:

PW132 wrote:

agscratcher wrote:


Meh. I'm still used to good-old C in vi. I made this little Asteroids game, and I'm trying to convert it into an Alchemy library to put it on the web. :p

My mom says she had nightmares about vi.  tongue

It's a good thing she doesn't have nightmares about Edward Hill.


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Dude not funny.


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#69 2011-08-17 15:12:07

agscratcher
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Registered: 2009-07-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

Bump


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#70 2011-08-18 07:38:19

scratcher7_13
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Registered: 2011-02-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

agscratcher wrote:

I just realized that Surreal Serenity is now the final level. YAY ME!

Yes, it is. Thank you for bumping this. I don't think videogame9 has been online recently.


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#71 2011-08-18 07:41:03

stor
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Registered: 2010-02-16
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

You need casino night zone


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#72 2011-08-18 09:18:56

scratcher7_13
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Registered: 2011-02-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

stor wrote:

You need casino night zone

I might add one, but that's a little bit overused.


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#73 2011-08-18 10:42:36

videogame9
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Registered: 2008-05-12
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

scratcher7_13 wrote:

agscratcher wrote:

I just realized that Surreal Serenity is now the final level. YAY ME!

Yes, it is. Thank you for bumping this. I don't think videogame9 has been online recently.

Oh, hello.

[/offtopic]

You should make a zone that's more like Spring Yard, and not Casino Night.

Also, the ground in Green Hill looks ugly. You should change the yellow to something that fits the ground. Like dark orange.

Last edited by videogame9 (2011-08-18 10:44:42)


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#74 2011-08-18 11:03:06

agscratcher
Scratcher
Registered: 2009-07-09
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

So, there are sub-bosses for all non boss levels...Yikes, this will be cool.


What will the sub-bosses be like?


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#75 2011-08-18 11:15:50

videogame9
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Registered: 2008-05-12
Posts: 1000+

Re: I'm making a Sonic game for the Sega Genesis/Megadrive

The boss of Basalt, the rocky zone, should dig into the rock.

Boss - Egg Digger

A machine with a huge drill on the end, bigger than the drill on the EHZ boss. It digs into the rock.


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