This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2011-08-03 16:25:50

Scratcher0000
Scratcher
Registered: 2011-08-01
Posts: 100+

Epic game - eXpert archer

A game where you have to hit the red target. Sound easy? Try this: The target moves EVERY SECOND. Yeah. Play it here.

Offline

 

#2 2011-08-03 16:44:22

Scratcher0000
Scratcher
Registered: 2011-08-01
Posts: 100+

Re: Epic game - eXpert archer

Bump.

Offline

 

#3 2011-08-03 21:05:06

Scratcher0000
Scratcher
Registered: 2011-08-01
Posts: 100+

Re: Epic game - eXpert archer

Bump.

Offline

 

#4 2011-08-03 21:22:22

Death_Wish
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Epic game - eXpert archer

Great job. The only two things I would make better would be:
1.) You can move the arrow after throwing it. Make a variable called Thrown, if it is thrown turn Thrown to 1, if not Thrown to 0. You could make it so Thrown=0 if it is in (The place it is in before it is thrown, x position and y position, as it doesn't move, just turns) and Thrown=1 if it's not there. Make it so it doesn't turn if Thrown=1, yet it turns if Thrown=0.
2.) A scroller, maybe, that way every shot wouldn't be so short. It could be a simple infinite 2 costume scroller, with the target being at the end of the second one, that way you shoot, and then it scrolls upto the other part, and hits the target.

If you didn't understand anything, I'll explain it better  tongue


With a straight flush.
http://4.bp.blogspot.com/-FlUhnzmIROE/TgtpjdJl4tI/AAAAAAAABCM/W19pvFTZFaU/s1600/save_the_world.png http://blocsonic.com/images/special/rip-stevejobs.jpg

Offline

 

#5 2011-08-03 21:38:04

Scratcher0000
Scratcher
Registered: 2011-08-01
Posts: 100+

Re: Epic game - eXpert archer

Death_Wish wrote:

Great job. The only two things I would make better would be:
1.) You can move the arrow after throwing it. Make a variable called Thrown, if it is thrown turn Thrown to 1, if not Thrown to 0. You could make it so Thrown=0 if it is in (The place it is in before it is thrown, x position and y position, as it doesn't move, just turns) and Thrown=1 if it's not there. Make it so it doesn't turn if Thrown=1, yet it turns if Thrown=0.
2.) A scroller, maybe, that way every shot wouldn't be so short. It could be a simple infinite 2 costume scroller, with the target being at the end of the second one, that way you shoot, and then it scrolls upto the other part, and hits the target.

If you didn't understand anything, I'll explain it better  tongue

I understand it, although I'm not sure I will. I might.  neutral

Offline

 

Board footer