There should be a block that says: switch to ragdoll mode.
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That sounds great and all... but think of how hard that would be, and how few applications! How would it even work? It'd have to be coded to work with walls, different forms of gravity and movement, and much more. This is not to mention that Scratch's library is supposed to be as simple as possible - you need to make everything yourself. That's the point of programming, after all. Everything's pretty devalued and pointless when it's all pre-made for you.
Last edited by Harakou (2011-07-11 13:07:53)
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Harakou wrote:
That sounds great and all... but think of how hard that would be, and how few applications! How much it even work? It'd have to be coded to work with walls, different forms of gravity and movement, and much more. This is not to mention that Scratch's library is supposed to be as simple as possible - you need to make everything yourself. That's the point of programming, after all. Everything's pretty devalued and pointless when it's all pre-made for you.
+1
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I have an idea. How about there could be an "attach to sprite []" in the paint editor, and there would be a draggable point like the costume center, that at that point would attach, and when you opened that sprite's paint editor, in that section, the other sprite's name would already be in that section in slot 1. Is that possible?
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Kaj_Aliv wrote:
sci_test wrote:
What is "ragdoll mode"?
It's where you can move the arms, legs, torso, and head in different and sometimes funny/awkward ways.
Well, it is possible to make something like that.
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Sorry, but let me sum it up.
Bad idea=less work put into projects.
Oh, and it could confuse Scratchers!
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What you want is an inverse kinimatic tool for Scratch like this similar tool in flash:
Yes, I made that myself. Basicly, you can anchor some, and have others poseable.
Last edited by Rexpup (2011-07-16 14:51:01)
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sci_test wrote:
Kaj_Aliv wrote:
sci_test wrote:
What is "ragdoll mode"?
It's where you can move the arms, legs, torso, and head in different and sometimes funny/awkward ways.
Well, it is possible to make something like that.
IT'S TOO HARD PEOPLE THAT'S WHY I MADE THIS SUGGESTION IN THE FIRST PLACE!
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sci_test wrote:
Kaj_Aliv wrote:
sci_test wrote:
What is "ragdoll mode"?
It's where you can move the arms, legs, torso, and head in different and sometimes funny/awkward ways.
Well, it is possible to make something like that.
It is possible, you can make the arms and head and such point in random directions or if you move it, make it point in the other direction!
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rememberchicken wrote:
sci_test wrote:
Kaj_Aliv wrote:
It's where you can move the arms, legs, torso, and head in different and sometimes funny/awkward ways.Well, it is possible to make something like that.
IT'S TOO HARD PEOPLE THAT'S WHY I MADE THIS SUGGESTION IN THE FIRST PLACE!
No, it isn't!
Mods, we have a baby in Section 1, Aisle 7 that needs a temporary ban!
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legorulez101 wrote:
rememberchicken wrote:
sci_test wrote:
Well, it is possible to make something like that.IT'S TOO HARD PEOPLE THAT'S WHY I MADE THIS SUGGESTION IN THE FIRST PLACE!
No, it isn't!
Mods, we have a baby in Section 1, Aisle 7 that needs a temporary ban!
Temporary ban?
You obviously have no idea of what you get banned for here. ;_;
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rememberchicken wrote:
sci_test wrote:
Kaj_Aliv wrote:
It's where you can move the arms, legs, torso, and head in different and sometimes funny/awkward ways.Well, it is possible to make something like that.
IT'S TOO HARD PEOPLE THAT'S WHY I MADE THIS SUGGESTION IN THE FIRST PLACE!
If you check my project flying droids you will see that you can do what I did for the main droid's gunning arm. It's a "light-duty" limited solution sort of thing, but it can work on small scale. I really don't know how to do anything else that could achive that effect in Scratch.
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