Dear Scratch Community I am building a game that can only be completed in Scratch 2.0 (or higher). What I am building is an on-line multi-player game (if you know what club penguin is then it is a little like that). What I need to have is a small database to store user-names with their passwords so when people download or view the scripts, They cant find user-names with their passwords but still view the scripts, this will exclude all hacking in my game. Does Anyone Know How I Can Do This???
Thanks
OrangeOz
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Download Claw and use its Scratch Live blocks/features to add multiplayer.
Last edited by johnnydean1 (2011-06-02 11:10:53)
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johnnydean1 wrote:
Download Claw and use its Scratch Live blocks/features to add multiplayer.
* that takes 4 hours to download, no way
Last edited by orangeoz (2011-06-02 12:17:26)
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orangeoz wrote:
johnnydean1 wrote:
Download Claw and use its Scratch Live blocks/features to add multiplayer.
* that takes 4 hours to download, no way
How is it 4 hours?
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johnnydean1 wrote:
orangeoz wrote:
johnnydean1 wrote:
Download Claw and use its Scratch Live blocks/features to add multiplayer.
*** that takes 4 hours to download, no way
How is it 4 hours?
Maybe he's still on dial-up.
(If people can remember what that is.)
Last edited by TheSuccessor (2011-06-02 13:32:24)
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Panther has a feature where you can get information from a webpage which can be used to trigger a PHP page that is connected to a MySQL database. I made a 'Mini-Forum' in Panther. Though running a complete game off of HTTP is not a good idea. What you can do though, is use an actual server ( Like a Mesh host ). It would run much faster than using HTTP. ( http://scratch.mit.edu/forums/viewtopic.php?id=50354 )
Though in general, Multiplayer on Scratch will be slow.
Last edited by Magnie (2011-06-02 15:45:02)
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Magnie wrote:
Panther has a feature where you can get information from a webpage which can be used to trigger a PHP page that is connected to a MySQL database. I made a 'Mini-Forum' in Panther. Though running a complete game off of HTTP is not a good idea. What you can do though, is use an actual server ( Like a Mesh host ). It would run much faster than using HTTP. ( http://scratch.mit.edu/forums/viewtopic.php?id=50354 )
Though in general, Multiplayer on Scratch will be slow.![]()
Same as what is in Claw.
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johnnydean1 wrote:
Magnie wrote:
Panther has a feature where you can get information from a webpage which can be used to trigger a PHP page that is connected to a MySQL database. I made a 'Mini-Forum' in Panther. Though running a complete game off of HTTP is not a good idea. What you can do though, is use an actual server ( Like a Mesh host ). It would run much faster than using HTTP. ( http://scratch.mit.edu/forums/viewtopic.php?id=50354 )
Though in general, Multiplayer on Scratch will be slow.![]()
Same as what is in Claw.
Equal opportunity for different MODs.
And I use Panther because it has more features to work with, which is why I suggested it as well.
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TheSuccessor wrote:
johnnydean1 wrote:
orangeoz wrote:
*** that takes 4 hours to download, no way
How is it 4 hours?
Maybe he's still on dial-up.
(If people can remember what that is.)
shut it [removed by moderator] its not my fault i have slow internet
Last edited by Paddle2See (2011-06-05 15:54:53)
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orangeoz wrote:
TheSuccessor wrote:
johnnydean1 wrote:
How is it 4 hours?Maybe he's still on dial-up.
(If people can remember what that is.)
shut it [removed by moderator] its not my fault i have slow internet
Maybe you can download it someplace where there is a fast connection, maybe at a library or school? Put it on a thumb drive and carry it home.
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Hold on. Scratch must have taken 8 hrs. to download then, because claw is less than 1/2 of Scratch's size.
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Wow thats really long, i have 20mb broadband i think and it takes about 5 seconds, do you have dial up or slow broadband?
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No, but you could try hiding them by making a big comment over it all.
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Anyone have several really great suggestions for awesome games?
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