gbear605 wrote:
I can upload files. Some there is a file upload limit of some kind, but it is not stated anywhere, and when I go above it, it just gives me an error. It is at least 9.7 megs
Well, I think my host automatically puts in their own limit...
Anyway, enjoy mod share. I'm going to bed now (11:30PM)
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LS97 wrote:
gbear605 wrote:
I can upload files. Some there is a file upload limit of some kind, but it is not stated anywhere, and when I go above it, it just gives me an error. It is at least 9.7 megs
Well, I think my host automatically puts in their own limit...
Anyway, enjoy mod share. I'm going to bed now (11:30PM)
kk ;P
BUT when you get back on, could you tell me how to upload projects to your website??
Last edited by gbear605 (2011-05-07 17:30:41)
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gbear605 wrote:
LS97 wrote:
gbear605 wrote:
I can upload files. Some there is a file upload limit of some kind, but it is not stated anywhere, and when I go above it, it just gives me an error. It is at least 9.7 megs
Well, I think my host automatically puts in their own limit...
Anyway, enjoy mod share. I'm going to bed now (11:30PM)kk ;P
BUT when you get back on, could you tell me how to upload projects to your website??
Are you serious!?
Look at the documentation PDF, here (where it tells you to)
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LS97 wrote:
gbear605 wrote:
LS97 wrote:
Well, I think my host automatically puts in their own limit...
Anyway, enjoy mod share. I'm going to bed now (11:30PM)kk ;P
BUT when you get back on, could you tell me how to upload projects to your website??Are you serious!?
Look at the documentation PDF, here (where it tells you to)
I meant the code from in squeak.
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D: TACKLE wasn't added!
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I can make a free site myself for Catch!.
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Mod Submission Form Mod Name: Slash File extension: .ypr Your rating of mod: (10/10) Creator of mod: Billybob-Mario
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Billybob-Mario wrote:
Code:
Mod Submission Form Mod Name: Slash File extension: .ypr Your rating of mod: (10/10) Creator of mod: Billybob-Mario
*cough* I say deny it *cough*
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bbbeb wrote:
Billybob-Mario wrote:
Code:
Mod Submission Form Mod Name: Slash File extension: .ypr Your rating of mod: (10/10) Creator of mod: Billybob-Mario*cough* I say deny it *cough*
I say it too. It does the wrong action when I asked it kindly to switch back to the Scratch normal interface. Instead it places the program on fullscreen.
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Dear Billybob-Mario,
Your request has been denied. I think BYOB perfectly satisfies the purpose of your mod, looks neater and is better polished (not mentioning the fact that BYOB actually has a color scheme which doesn't burn your eyes). Therefore, we will not be adding Slash to Mod Share for the time being.
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LS97 wrote:
Dear Billybob-Mario,
Your request has been denied. I think BYOB perfectly satisfies the purpose of your mod, looks neater and is better polished (not mentioning the fact that BYOB actually has a color scheme which doesn't burn your eyes). Therefore, we will not be adding Slash to Mod Share for the time being.
I agree.
Anyway, I don't understand why you didn't do Catch!. It has no BYOB feature, the interface is the same, and... you know.
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rdococ wrote:
LS97 wrote:
Dear Billybob-Mario,
Your request has been denied. I think BYOB perfectly satisfies the purpose of your mod, looks neater and is better polished (not mentioning the fact that BYOB actually has a color scheme which doesn't burn your eyes). Therefore, we will not be adding Slash to Mod Share for the time being.I agree.
Anyway, I don't understand why you didn't do Catch!. It has no BYOB feature, the interface is the same, and... you know.
Well, I just thought that most mods have those blocks.
I tried making a project in Catch, then transferring it to other mods, and I could do it easily.
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LS97 wrote:
Dear Billybob-Mario,
Your request has been denied. I think BYOB perfectly satisfies the purpose of your mod, looks neater and is better polished (not mentioning the fact that BYOB actually has a color scheme which doesn't burn your eyes). Therefore, we will not be adding Slash to Mod Share for the time being.
You can change the color scheme with the new update, and also Slash has MANY blocks that aren't in BYOB.
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Billybob-Mario wrote:
LS97 wrote:
Dear Billybob-Mario,
Your request has been denied. I think BYOB perfectly satisfies the purpose of your mod, looks neater and is better polished (not mentioning the fact that BYOB actually has a color scheme which doesn't burn your eyes). Therefore, we will not be adding Slash to Mod Share for the time being.You can change the color scheme with the new update, and also Slash has MANY blocks that aren't in BYOB.
I don't care to be honest.
You can learn to be original first with the stolen blocks.
Start from Scratch (no pun intended) and make stuff by yourself, then we'll recognize it.
Or else its pretty much a bunch of plagiarism.
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LS97, could you add Scraft uploading?
It will have a lot of new features, but for now it isn't much, but still.
File type will be .sc
Last edited by gbear605 (2011-05-09 21:03:24)
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--Offtopic--
Someone hacked mod share again, this time the advanced calculator
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jbthegreat wrote:
--Offtopic--
Someone hacked mod share again, this time the advanced calculator
That doesn't matter. We're closing down the old mod share anyway! (Well, we're blocking any further comments, uploads and putting a notice about the new mod share on the front page).
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Little announcement (with instructions on how to do it):
I have added custom uploading from within mods to Mod Share V2!
To use this feature, the mod has to be a registered mod and send a couple GET variables to the upload page.
The old Bingo 1.3.0 upload page on Mod Share V1 now automatically redirects to the new one, with the arguments already in place.
To add this feature to your mod, you need to send the following arguments:
mod = the mod you're uploading from (must be a supported mod)
name = the name of the project you're uploading
describe = the description (breaks other than <br> will not be recognized)
path = the path of the saved project which you want to upload
license (optional) = the license under which you want the project to be under.
to the address http://mod-share.webuda.com/upload/
The user will be able to change any of these settings online before sending in the form to upload.
An example address with the values filled in could be
http://mod-share.webuda.com/upload/?mod=bingo&name=Mod Share&describe=Hello world!&path=C:\Users\Smith\Desktop\Hi.bingo&license=public
I might post some example squeak upload dialog in the future, but all you need from Squeak really is a ScratchPlugin primOpenURL: 'modshareaddressfilledin'.
Last edited by LS97 (2011-05-10 13:05:10)
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lol, yay my project is featured
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gbear605 wrote:
lol, yay my project is featured
Just continue making good projects and upload em to mod share!
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MathWizz wrote:
Ok... Now explain how you got the flash viewer to work.
With pleasure!
All I did was put this PHP code:
// Project preview echo "<h3>Project Preview</h3>"; echo "<em>Note: most added blocks are not supported on this player. Download for full experience!</em>"; echo "<object width=\"483\" height=\"387\" type=\"application/x-shockwave-flash\" data=\"../player/PlayerOnly.swf\"><param name=\"allowScriptAccess\" value=\"sameDomain\"><param name=\"allowFullScreen\" value=\"true\"><param name=\"flashvars\" value=\"project=" . "../upload/" . $tid . "/" . $path . "\"></object>"; // End project preview
That turns out to be this code in HTML:
<h3>Project Preview</h3> <em>Note: most added blocks are not supported on this player. Download for full experience!</em> <object width="483" height="387" type="application/x-shockwave-flash" data="../player/PlayerOnly.swf"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="flashvars" value="project=../upload/11-05-07_21-21-43/Codename- Laughter.sb"></object>
You can specify whatever value's needed for the project parameter, but it must be an existing file and it must be in the same domain (as the parameter sameDomain suggests).
Nothing else is needed for basic play, and you can still go fullscreen by shift-clicking the fullscreen button. Of course, it's pretty glitchy, so to disable that you can change the paramter 'allowFullScreen' to 'false'.
That's it, I didn't do anything else to get it working.
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Comments post a second comment with nothing in them
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LS97 wrote:
MathWizz wrote:
Ok... Now explain how you got the flash viewer to work.
With pleasure!
All I did was put this PHP code:Code:
// Project preview echo "<h3>Project Preview</h3>"; echo "<em>Note: most added blocks are not supported on this player. Download for full experience!</em>"; echo "<object width=\"483\" height=\"387\" type=\"application/x-shockwave-flash\" data=\"../player/PlayerOnly.swf\"><param name=\"allowScriptAccess\" value=\"sameDomain\"><param name=\"allowFullScreen\" value=\"true\"><param name=\"flashvars\" value=\"project=" . "../upload/" . $tid . "/" . $path . "\"></object>"; // End project previewThat turns out to be this code in HTML:
Code:
<h3>Project Preview</h3> <em>Note: most added blocks are not supported on this player. Download for full experience!</em> <object width="483" height="387" type="application/x-shockwave-flash" data="../player/PlayerOnly.swf"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="flashvars" value="project=../upload/11-05-07_21-21-43/Codename- Laughter.sb"></object>You can specify whatever value's needed for the project parameter, but it must be an existing file and it must be in the same domain (as the parameter sameDomain suggests).
Nothing else is needed for basic play, and you can still go fullscreen by shift-clicking the fullscreen button. Of course, it's pretty glitchy, so to disable that you can change the paramter 'allowFullScreen' to 'false'.
That's it, I didn't do anything else to get it working.
I just figured out what I was doing wrong. I was trying to make it work in just an HTML file on my computer with the flash player and a project which never worked. Then I tryed moving it to my server and... Tada! It works perfectly. Go figure.
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gbear605 wrote:
Comments post a second comment with nothing in them
It's a nasty bug. I'll fix it ASAP (that's not soon)
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