bharvey wrote:
fullmoon wrote:
but not necessarily in a recursive context. Why suggest that it only be used as such?
Would you settle for "is used mainly when making a recursive call..."?
[/quote[
Sounds great to me!
I just think it's funny that it's always Jens' turn
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Jens wrote:
new version of Morphic.js
Hi, all. I have just updated Morphic.js with basic text editing capabilities for TextMorphs (multi line, word wrapping strings). It feels kinda funny to re-invent how text editing works from the bare metal, but if we're contemplating to bootstrap BYOB4 at some point this needs to get done.
Cool. I have really enjoyed this and am inspired to work on a project of my own. Cause this is amazing! Its called Worldz.
Last edited by ProgrammingFreak (2011-04-12 16:07:46)
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bharvey wrote:
Alpha testers: Please find bugs in the 3.1 Reference Manual (pdf). Thanks!
I've read with attention your reference manual. As clear as possible.
I've just to comment how to undertand greyed" expressions (or equivalent)
The difference between DIRECTION and THE [DIRECTION] BLOCK for example (*) exists for languages like Lisp and Logo.For Logo "NAME defines the "name" of a box ( or a drawer) (In fact a memory address ) whereas :NAME defines the "contents" of the box named "NAME (or drawer) (In fact a first-class expression).
SET Foo TO Value is an instruction allowing to fill the "drawer" Foo with the contents Value. It is like tinkery, a lot of small boxes containing many different objects !!
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another update on Morphic.js
I've extended the inspector window to be a universal object editor. Also new in the inspector is an evaluation pane in which you can type in any JavaScript expression and evaluate it in the context of the inspectee. Now we can (almost) use Morphic like Squeak.
Oh, and I've begun to implement turtle graphics, check out this Youtube video to find out how you can directly modify objects in Morphic.
Ideas and bugfixes welcome!
Last edited by Jens (2011-04-14 07:35:22)
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Jens wrote:
another update on Morphic.js
I've extended the inspector window to be a universal object editor. Also new in the inspector is an evaluation pane in which you can type in any JavaScript expression and evaluate it in the context of the inspectee. Now we can (almost) use Morphic like Squeak.
Oh, and I've begun to implement turtle graphics, check out this Youtube video to find out how you can directly modify objects in Morphic.
Ideas and bugfixes welcome!
How about a painting tool? You could make a Paint Morph. That wouldn't be too hard.
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Ugh, here's the correct link to the video:
http://www.scratch.mit.edu/ext/youtube/?v=6VNzUrt5ETQ
Last edited by Jens (2011-04-14 07:37:32)
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*bump*
This thread left the first page!
Last edited by shadow_7283 (2011-04-16 19:16:51)
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Whoa! That's quite a trip. Good luck!
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Doesn't seem like you'll be near me.
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We are pleased to announce (finally) the official beta test release of BYOB 3.1.
Jens wrote:
this is the first beta build for v3.1. Apart from just a few minor bug fixes it features the capability to select "empty" for attribut slots and object slots, e.g. in the OF block.
Thanks for all the testing and bug reports,
enjoy!
--Jens
Documentation, tools, etc. coming soon, but not today -- I have a proposal due tomorrow.
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Jens wrote:
Yup, that's all on the list. We definitely have to have a paint editor. But it's probably going to be a conglomeration of multiple Morphs, consisting of a paint canvas, a tool box, a text box etc.
How would you want the tool? Like where you paint onto the world, or like scratch, where a morph pops up that you can draw on?
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I think the paint editor, like in Scratch, should open in a separate window or dialog box, same as the blocks editor. That way it can be moved around, in case you want to look at what's otherwise hidden underneath it. But I'm open to suggestions. What do you think?
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Taneb wrote:
Unless I have completely misinterpreted you, congratulations!
No, the congratulations come (maybe) around September or October when they decide who gets funded. It's going to be very competitive; they'll probably have about 100 times as many proposals as they can fund. Stay tuned.
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I lied; I got the documentation done today. Install the help screens in the Help/en folder, and here's the manual.
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bharvey wrote:
No, the congratulations come (maybe) around September or October when they decide who gets funded. It's going to be very competitive; they'll probably have about 100 times as many proposals as they can fund. Stay tuned.
How will you take over the world if they don't fund CS 10?
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Jens wrote:
I think the paint editor, like in Scratch, should open in a separate window or dialog box, same as the blocks editor. That way it can be moved around, in case you want to look at what's otherwise hidden underneath it. But I'm open to suggestions. What do you think?
Yeah, thats what I thought. I think that is a great idea! The reason I was wondering was because I thought I might just fiddle around with it.
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bharvey wrote:
Taneb wrote:
Unless I have completely misinterpreted you, congratulations!
No, the congratulations come (maybe) around September or October when they decide who gets funded. It's going to be very competitive; they'll probably have about 100 times as many proposals as they can fund. Stay tuned.
Haha, I thought you meant like a proposal with a ring and a girlfriend.
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Taneb wrote:
bharvey wrote:
Taneb wrote:
Unless I have completely misinterpreted you, congratulations!
No, the congratulations come (maybe) around September or October when they decide who gets funded. It's going to be very competitive; they'll probably have about 100 times as many proposals as they can fund. Stay tuned.
Haha, I thought you meant like a proposal with a ring and a girlfriend.
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