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#701 2011-03-16 16:03:11

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Not until we decide what the characters are like - you know, gender, hairstyle, etc.  wink

Seeing as this is in medieval times, I really think the characters should be all boys. Hopefully that won't offend anyone. And for hairstyle, I really have no preference as long as it isn't too modern.

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#702 2011-03-17 00:42:10

Jonathanpb
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Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

ProgrammingFreak wrote:

How can I help?

We're just planning the thing right now - join right in  big_smile   big_smile   big_smile

shadow_7283 wrote:

Jonathanpb wrote:

Not until we decide what the characters are like - you know, gender, hairstyle, etc.  wink

Seeing as this is in medieval times, I really think the characters should be all boys. Hopefully that won't offend anyone.

Aw, having both genders would be nicer  tongue

shadow_7283 wrote:

And for hairstyle, I really have no preference as long as it isn't too modern.

Heh heh, let's have fun with the hairstyles  big_smile


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#703 2011-03-17 00:45:03

Chrischb
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Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Chrischb wrote:

Should I draw chatheads?  tongue

Not until we decide what the characters are like - you know, gender, hairstyle, etc.  wink

*cough* I was planning to make some up; I already have ideas  big_smile

shadow_7283 wrote:

Jonathanpb wrote:

Not until we decide what the characters are like - you know, gender, hairstyle, etc.  wink

Seeing as this is in medieval times, I really think the characters should be all boys. Hopefully that won't offend anyone. And for hairstyle, I really have no preference as long as it isn't too modern.

Oh don't be boring  sad  Just because warriors were mainly boys back then doesn't mean the project's world has to be the same...


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#704 2011-03-17 01:42:32

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

OK. I knew one gender was a long shot anyway. And fiction isn't supposed to be real.  tongue

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#705 2011-03-17 04:44:04

Chrischb
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Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Yay  smile


Idea: How about there's you and two others - one is a boy who really likes fighting (has good fighting power in game) and killing things, and one is a girl who used to be a pirate (has good tactics in game)?


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#706 2011-03-17 05:33:22

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

Hmm... a pirate would be mixing this game with a whole new element. Let's try to keep it space-oriented. Well, I suppose she could be a space pirate, captured by COED, who volunteers to help on the mission in return for her freedom?

Are we getting to complicated here team?
(By the way, the powerful boy is good. He'll have to have a head of temper as well (in keeping with archetypes ;P) ).

Last edited by shadow_7283 (2011-03-17 05:33:38)

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#707 2011-03-17 08:10:04

Chrischb
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Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Who says pirates can't be space-related?  tongue  A pirate isn't specifically someone who sits on a ship on the water and gets drunk; a pirate is someone who tries to steal goods from passing people, right? They would use spaceships if they could  hmm

(hahaha, I'm already disliking that boy xD At least he's got a clear character)

EDIT: BTW, weapon question (assuming this is turn-based rpg, not mutiny): What types of weapons do you have in mind? Swords, crossbows, staffs; electric blades, laser rifles, energy spear?  tongue

I'm thinking:

Main character, medieval: whatever you give him
Main character, futuristic: whatever you give him
Boy who likes killing, medieval: Huge sword
Boy who likes killing, futuristic: Fanged, electric, scary blade
Past pirate, medieval: Crossbow (maybe two at once? xD)
Past pirate, futuristic: Laser rifle or two pistol-like thingies


If I'm acting too bossy or 'let's do this' or whatever, just say so  tongue

Last edited by Chrischb (2011-03-17 08:15:03)


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#708 2011-03-17 08:20:11

Jonathanpb
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Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Shadow: Hey, we're just deciding the personalities right now - and we want those to be very thought-out, right?  tongue

Eh, the space-pirate-working-for-her-freedom idea is fine with me  smile


Chris: Those weapons seem to fit the characters pretty nicely  big_smile


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#709 2011-03-17 14:33:57

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

Random Idea:
You could collect little 'companions' along the way. Like a bee or something to that effect, that floats right behind you the rest of the game.  tongue

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#710 2011-03-17 16:08:40

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Shadow: Hey, we're just deciding the personalities right now - and we want those to be very thought-out, right?  tongue

Yes, but I also think we need a basis for them, which we've just created. Gender and the feel and origins of a character are essential. From that we can build a plot around them and their particular character flaws.  tongue

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#711 2011-03-17 16:09:59

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

shadow_7283 wrote:

Jonathanpb wrote:

Shadow: Hey, we're just deciding the personalities right now - and we want those to be very thought-out, right?  tongue

Yes, but I also think we need a basis for them, which we've just created. Gender and the feel and origins of a character are essential. From that we can build a plot around them and their particular character flaws.  tongue

tongue  Do we have any girls in the team? That might help in the personalities and such.

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#712 2011-03-17 16:12:52

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

I'm going to triple post for convenience sake, so please don't get offended anyone.  big_smile

Chrischb wrote:

(assuming this is turn-based rpg, not mutiny)

WAIT what? I though we were doing Mutiny. XD I'm so confused. Right here, right now, let's make a decision. We should give one day for everyone to vote on which fighting style they want. I thought Mutiny was the general consensus, but I guess I'm wrong.

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#713 2011-03-17 16:14:33

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

We're crossing a very fine line with space and medieval. Having a "futuristic" element may  be taking it too far.

I'm thinking of space as the setting, and medieval as the time period. And unfortunately, in the medieval time period they didn't have laser guns and spaceships.

But I'm hope I'm not being to decisive (or worse, BOSSY!  tongue ). I want everyone to have their input in this.

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#714 2011-03-17 16:15:48

TheSaint
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Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Medieval, not space.

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#715 2011-03-17 16:17:26

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

ProgrammingFreak wrote:

tongue  Do we have any girls in the team? That might help in the personalities and such.

Yes we do. She is a former pirate working for her freedom.

ProgrammingFreak wrote:

Random Idea:
You could collect little 'companions' along the way. Like a bee or something to that effect, that floats right behind you the rest of the game.

Possibly... but again, that's adding another element this game probably can't support. What I mean by that is, I'm not sure we can pull it off if we combine three or four genres (you're proposing a different kind of fantasy element), let alone two.  tongue

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#716 2011-03-17 16:18:44

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

Medieval, not space.

Whoa. You've been kind of easy going this entire time about the planning process. We proposed the idea about space and medieval ages ago and you seemed fine with it.

What made you change your mind?  hmm

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#717 2011-03-17 16:26:10

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

shadow_7283 wrote:

ProgrammingFreak wrote:

tongue  Do we have any girls in the team? That might help in the personalities and such.

Yes we do. She is a former pirate working for her freedom.

ProgrammingFreak wrote:

Random Idea:
You could collect little 'companions' along the way. Like a bee or something to that effect, that floats right behind you the rest of the game.

Possibly... but again, that's adding another element this game probably can't support. What I mean by that is, I'm not sure we can pull it off if we combine three or four genres (you're proposing a different kind of fantasy element), let alone two.  tongue

No, I mean in the collab.

And I think we should do a more puzzle theme. And not mutiny. I like it but, I don't think we should make it. Its practically a remake.

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#718 2011-03-17 16:33:35

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

I don't know what you mean by "in the collab". It says in your original post:

ProgrammingFreak wrote:

that floats right behind you the rest of the game.

And it wouldn't be a remake. That's what I've been trying to convince people of for a while now. We would NOT copy it. The reason I used the project Mutiny was that it was a project accessible and familiar to everyone. That's just a basis for the style of fighting, nothing more.

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#719 2011-03-17 16:36:31

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

Clearly we all have different ideas about what should go in this game.
I probably shouldn't be the one to finalize our decision since I'm so opinionated.  big_smile

Someone else can work out what exactly we'll do.

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#720 2011-03-17 16:47:26

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

ProgrammingFreak wrote:

shadow_7283 wrote:

Jonathanpb wrote:

Shadow: Hey, we're just deciding the personalities right now - and we want those to be very thought-out, right?  tongue

Yes, but I also think we need a basis for them, which we've just created. Gender and the feel and origins of a character are essential. From that we can build a plot around them and their particular character flaws.  tongue

tongue  Do we have any girls in the COLLAB? That might help in the personalities and such.

I meant to say that.

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#721 2011-03-17 16:54:04

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

shadow_7283 wrote:

Clearly we all have different ideas about what should go in this game.
I probably shouldn't be the one to finalize our decision since I'm so opinionated.  big_smile

Someone else can work out what exactly we'll do.

I thinking you are doing good. Just some things...

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#722 2011-03-17 17:44:04

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

I vote turn-based rpg, sorry Shadow...  sad

About theme: Somehow I always imagined it to blend xD


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#723 2011-03-18 00:12:24

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

NP. Everyone is entitled to an opinion.  smile

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#724 2011-03-18 00:19:23

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Lol thanks  smile
(sorry for all the conflict back then in Prism XD)


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#725 2011-03-18 00:43:11

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Ha ha, old memories xD

Chrischb wrote:

About theme: Somehow I always imagined it to blend xD

To be honest, I felt that way too...  tongue
...
You know, I don't really care much about how we do it  tongue  Sorry, but as I haven't decided between single or mixed theme, and turn-based or mutiny, I can't really give my opinion. ^^


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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