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#651 2011-03-14 06:01:44

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Ooh, Mutiny is awesome  big_smile   big_smile   big_smile


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#652 2011-03-14 06:49:37

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Sounds great  big_smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#653 2011-03-14 16:20:04

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

Cool! We still need 100% approval though...

TheSaint, Playwithfire, and ProgrammingFreak, we need you!

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#654 2011-03-14 18:14:57

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Sounds like a plan, stan.  tongue

I think that it is awesome, and that we can get some awesome storyline going with Shadows epic idea.

A mutiny-like fight engine sounds like a good idea. If you want, I can get to work on that now.

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#655 2011-03-14 18:20:40

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

shadow_7283 wrote:

A few things:

jonathanpb wrote:

And nice story

Thanks. Actually, it kind of just came together quickly, the way archetypal stories sometimes do.  tongue

soupoftomato wrote:

And some rush hour thrown in when collecting the loot of your dead enemies.

IMHO, the rush hour puzzle should happen when you want to access certain planets that would give you an advantage in a battle.

soupoftomato wrote:

I would be fine if we did that except ALL dragons and not aliens.

I suppose all dragons and not aliens makes sense. I just don't want to limit COED to JUST dragons (that's why there is extraterrestrial in the name).

Notice how this game is kind of a continuation of the first. I also set up a threequel at the end (if we still want to do another project after this one).  smile

Of course, one there IS one thing I want to make sure is OK. Jonathan and Chris, this is going to require a lot of graphics and cut-scenes. Are you comfortable with creating and animating those? If not, we should find someone willing to animate for the team or find a new story.

Lastly, I apologize for the typos. I'm on vacation in New Zealand ( big_smile ) right now and we went snorkeling today. We left before I could review the story, but I decided to submit it anyway.

I meant no planets, or anything. Like, towns and castles take place of planets.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#656 2011-03-14 18:24:23

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

I don't like the fighting style in mutiny, but i love turn-based. I also think we should have one genre only.

Last edited by soupoftomato (2011-03-14 18:25:03)


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#657 2011-03-14 20:27:35

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Mutiny was cool, but if we can get a turn-based RPG going, it would be sooooo awesome  big_smile

BTW, look at the Collab Challenge's feedback on Dragon Defense:

This is an exceptionally well crafted game with a simple and compelling storyline, a large cast of enemies, and excellent gameplay. The upgrade system is well thought out, and adds to the tension (it's hard to figure out which upgrade to go with while under attack!). The one thing missing is sound (left out because of technical difficulties, according to comments). Hats off to this collab for working together to create a great game that Scratchers will be playing for a long long time.


w00t  tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#658 2011-03-14 20:29:03

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

I don't like the fighting style in mutiny, but i love turn-based. I also think we should have one genre only.

Turn-based is my favorite of all (I prefer it over mutiny, actually) - but what exactly would fit better here? :S Turn-based is quite limiting when you're the only character...

EDIT: But I would really prefer turn-based if we could get it going well.

Last edited by Chrischb (2011-03-14 20:46:09)


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#659 2011-03-14 20:46:32

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Some examples of turn-based RPGs:

Great turn-based RPG example

The best Flash game ever (and it's turn-based)

If we can achieve a turn-based RPG like one of those, we're set to pwn  big_smile


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#660 2011-03-14 20:48:04

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Play those  big_smile  For the first one, do several battles before assuming it's rubbish if you think it's rubbish (it gets really good later on), and for the second one, talk to as many villagers as you want but go north and fight the bushes and stuff that blocks your road - IT'S KILLER


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#661 2011-03-14 20:57:30

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Turn based it is.  smile

(I hate my new comp, because I had a working Sonny engine, which is the most popular turn based flash game...but it got deleted.) Ah well, I can always redo it to fit our needs. Turn based it is!

Also, everyone, CONGRATULATIONS!!! We will be selected from the Collab challenge! (At least I assume so since they left a really nice note on our project.) You guys rock, all 7? of you.  big_smile

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#662 2011-03-14 21:00:28

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Hey, EBF3 has a higher rating than Sonny - and it is better than Sonny  tongue

TURN-BASED WOOOOOOOOOOO  big_smile   big_smile   big_smile

And yeah, I hope we get picked - but as we already have over 750 views, they might not feel the need...

Last edited by Jonathanpb (2011-03-14 21:01:13)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#663 2011-03-14 21:01:49

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Hey, EBF3 has a higher rating than Sonny - and it is better than Sonny  tongue

TURN-BASED WOOOOOOOOOOO  big_smile   big_smile   big_smile

And yeah, I hope we get picked - but as we already have over 750 views, they might not feel the need...

Monsters had more, and they put it up, so I think we're good on that front.  smile

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#664 2011-03-14 21:37:33

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

OK, we need a to-do. Starting with priority to wanted.

~Enemy types
~Turn Based Engine

and some more. What else do we need? I kept it short on purpose.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#665 2011-03-14 22:01:31

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Teh Saintly Collab Team

Are you accepting since your working on a new game? Sorry, I don't want to bug you... But every single other collab I've been in has failed... (except for CW, but that isn't up till summer) I'd like to work with a successful collab.  smile

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#666 2011-03-14 22:17:23

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Teh Saintly Collab Team

Necromaster wrote:

Are you accepting since your working on a new game? Sorry, I don't want to bug you... But every single other collab I've been in has failed... (except for CW, but that isn't up till summer) I'd like to work with a successful collab.  smile

+1 buddy

Great minds think alike

big_smile


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#667 2011-03-14 23:22:18

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

Hey guys... turn-based fighting defeats the whole idea of having gravity and planets. Unless the gravity is only to walk around, which I think would be limiting an awesome idea.

But I'm overruled, so...  hmm

And soup, you seem like the only person with an objection to this idea. Maybe we can come up with a compromise?

EDIT: Also, there are tons of turn-based RPGs out there already. I hope I'm not being to pushy, but I really think we should do something original.

Last edited by shadow_7283 (2011-03-14 23:27:42)

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#668 2011-03-14 23:28:28

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

I think that it is awesome, and that we can get some awesome storyline going with Shadows epic idea.

I already made a storyline. Unless you think it needs improving...  hmm

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#669 2011-03-15 00:00:11

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

shadow_7283 wrote:

Hey guys... turn-based fighting defeats the whole idea of having gravity and planets. Unless the gravity is only to walk around, which I think would be limiting an awesome idea.

Oh, that's how the game was going to work?  yikes

shadow+7293 wrote:

EDIT: Also, there are tons of turn-based RPGs out there already. I hope I'm not being to pushy, but I really think we should do something original.

hmm  While there are many good ones out there, I still haven't seen one that was absolutely killer...


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#670 2011-03-15 00:09:28

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

I guess if everyone else is happy with turn-based, I can be happy too.

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#671 2011-03-15 00:13:38

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Teh Saintly Collab Team

hmm  While there are many good ones out there, I still haven't seen one that was absolutely killer...

I don't think they are any Scratch projects at all that are absolutely killer, but Collab Monsters is close IMO  wink

Last edited by archmage (2011-03-15 00:14:00)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#672 2011-03-15 00:50:45

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

Jonathanpb wrote:

I hope we get picked - but as we already have over 750 views, they might not feel the need...

Monsters had more, and they put it up, so I think we're good on that front.  smile

Woo!!!  big_smile

shadow_7283 wrote:

Hey guys... turn-based fighting defeats the whole idea of having gravity and planets. Unless the gravity is only to walk around, which I think would be limiting an awesome idea.

O_o I forgot about that... oops ^^

shadow_7283 wrote:

There are tons of turn-based RPGs out there already. I hope I'm not being to pushy, but I really think we should do something original.

You have a point there too  neutral

archmage wrote:

hmm  While there are many good ones out there, I still haven't seen one that was absolutely killer...

I don't think they are any Scratch projects at all that are absolutely killer, but Collab Monsters is close IMO  wink

I'll check it out :3

EDIT: Back  tongue  It's not killer, but it's way closer than all other Scratch turn-based RPGs...  big_smile

Last edited by Jonathanpb (2011-03-15 01:07:43)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#673 2011-03-15 01:21:01

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

We'd have to focus a lot to top that RPG fighting, and I don't think that's where we want to spend all of our resources on this project. HOWEVER, in the threequel, I think a turn-based fighting system would be perfectly fitting.  smile

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#674 2011-03-15 01:57:34

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

(I think we're being a bit ambitious - we should start small for now :3)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#675 2011-03-15 02:08:06

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

shadow_7283 wrote:

We'd have to focus a lot to top that RPG fighting, and I don't think that's where we want to spend all of our resources on this project. HOWEVER, in the threequel, I think a turn-based fighting system would be perfectly fitting.  smile

Threequel?  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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