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#476 2011-02-24 00:03:41

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

I 100% agree.  it shouldn't be based on money but on time played.  also it'll just get easier when we add the turret so you're right!


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#477 2011-02-24 01:46:15

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Yeah, I suppose... though money should have a slight influence too; think about the special move, for example  tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#478 2011-02-24 20:39:43

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

I'm not updating. I work slow and there's a deadline.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#479 2011-02-25 00:30:56

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

How convenient xP Do some minor improvements or something -_-

Last edited by Chrischb (2011-02-25 00:33:15)


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#480 2011-02-25 02:07:49

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

You're in the collab - you might as well do something, no matter how small -_- If anything, you should have updated earlier when you had the time...
...
Since no one (besides Chris) said anything about my suggestion to create a list of things to do, I'm going to create the list right now:

A way to end the game (and you should be able to continue on)
The special attack
The stop button

Tell me if I missed something  tongue
...
I fixed a bug with the clearing of fireball impact markings - latest version of Dragon Defense

Last edited by Jonathanpb (2011-02-25 02:08:23)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#481 2011-02-25 06:10:13

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

I think PWF is working on the turret...
I will get the Special...

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#482 2011-02-25 06:22:05

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Looking forward to it  smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#483 2011-02-25 17:57:21

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Wheeee  big_smile

Make sure you don't 'override' each other's updates  tongue

Uh... will the Stop button do Stop All, or will it take the player back to the main menu?


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#484 2011-02-25 19:13:58

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Wheeee  big_smile

Make sure you don't 'override' each other's updates  tongue

Uh... will the Stop button do Stop All, or will it take the player back to the main menu?

I thought it already did stop all...

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#485 2011-02-25 20:03:05

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

Jonathanpb wrote:

Wheeee  big_smile

Make sure you don't 'override' each other's updates  tongue

Uh... will the Stop button do Stop All, or will it take the player back to the main menu?

I thought it already did stop all...

The project kept on going for me...


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#486 2011-02-26 08:49:55

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

We should have levels. Or "goals" at least.

Like "Kill 10 peasants to go on"

Or levels would be like swarms come on.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#487 2011-02-26 10:00:57

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

Im uploading. It has kill this many blah's instead of money based.  But archer worked when the knight wouldn't show after met criteria. Anyone fix?


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#488 2011-02-27 10:53:38

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

BUMP!

It IS uploaded.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#489 2011-02-27 23:31:50

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

I'm sorry to say it - no one likes having their work criticized - but I don't like the new system in Dragon Defense. It gives too much of a goal - I preferred it where the player was free to do whatever they wanted.

Sorry  sad  ^^ :3

This is just my opinion though; I'd like to see everyone else's.  smile


EDIT: Quoting the post below this:

Chrischb wrote:

The goal was to get enough money to escape, remember? Not to kill tons of enemies...

Exactly... well, I don't think we were going with the idea of flying to the Dragon Home Planet, but still...

Last edited by Jonathanpb (2011-02-27 23:39:26)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#490 2011-02-27 23:36:56

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Sorry, but I don't really like it  hmm  Before it was like a continuous ongoing defense game that increased gradually, but the new system seems like it's a 'do this and that' thing; the goal was to get enough money to escape, remember? Not to kill tons of enemies...


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#491 2011-02-28 06:09:39

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Agreed.

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#492 2011-02-28 06:21:08

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

So what next, then?  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#493 2011-02-28 19:06:48

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

The special move, the stop button and a way to end the game needs to be implemented... and I think we all agreed on being able to continue playing after you've won.

What's the criteria for winning? I recommend 3000 money - but I'll play Dragon Defense later and see if that works  tongue

We also need to decide on the ending... how about spending the 3000 (I'm assuming  tongue ) money on an impenetrable barrier? Oh, wait - but then the player wouldn't be able to continue playing  tongue

One last thought: When you lose the game (that is, when you reach 0 health), shouldn't that yellow wall thingy be destroyed? And it'd be cool to have the enemies run into the lair, get treasure, and run back out. That'd be rather hard to implement with our current scripts though. How about we simply have something appear saying "Game over"?


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#494 2011-02-28 20:37:18

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

How about we simply have something appear saying "Game over"?

Do it.

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#495 2011-02-28 20:59:27

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

Really they were never free. They were supposed to get that amount of kills in money  tongue


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#496 2011-02-28 23:41:06

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Argh -_-

The Collab Challenge page says: "Revise and submit the final version of the project by March 2". It's already March 1 here in New Zealand -_-

We just don't have the time to finish -_- I'll implement the stop sign, and have a go at the special attack and ending - but I just have no idea how to implement the artillery. The ending will be tricky, too...

I'll see what I can do.


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#497 2011-03-01 00:58:12

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

w00t  big_smile    Dragon Defense

Added the special attack (it's a bit cheap but it looks nice anyway), stop button, and fixed some glitches. Also added a Game Over for if you die - TheSaint, could you change the text to whatever the Dragon Defense one is? It'd be really good if you could trace it instead of leaving it to me; we don't have much time.

We still need a way to win the game - eh, to be honest, I don't think it's necessary :S I sort of like Dragon Defense as it is...

But yeah, I think the only things left to do are to change the text in the die message and (maybe) add a way to win the game. I have no idea how to implement the artillery, and I doubt anyone else will be able to add it quickly enough.  hmm  Artillery would make Dragon Defense too easy anyway  tongue

If we're not adding artillery, we'll have to edit it out from the jumpbar.  wink
...
Let's have a vote on implementing a way to win the game or not - this'll help us avoid having to add it  wink

I vote for not adding it; we barely have any time and I sort of like Dragon Defense the way it is.
...
TheSaint, you'll have to upload as soon as you can - it'll be March 1 for you when you read this post, and the deadline is March 2.

:S

Deadlines... always frustrating xD

Last edited by Jonathanpb (2011-03-01 02:18:02)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#498 2011-03-01 02:52:03

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Okay, I made a version of Dragon Defense where you can win - all you have to do is get 5000 money. It's a really bland win and I don't like it, but just in case we need it...

Alternate Dragon Defense


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#499 2011-03-01 03:03:23

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Hey, we didn't give credit to the music creator O_o


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#500 2011-03-01 05:47:43

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

It feels fun like a real game  big_smile


BTW, I'm fine with no ending, but it does sort of get rid of the whole goal  hmm


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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