PlayWithFire wrote:
I'm really sorry guys! i've been so busy with school lately. tell me what needs doing and i'll do it.
also see some people agree that the arcing fireball is annoying hahaha
Music...Where is it?
Last edited by TheSaint (2011-02-20 06:41:16)
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okay ill make it so it doesnt fire when you click the menu and i'll add the music. i tried adding the music before but when i went to post it someone had already updated the game XD so i didn't add it. i'll re add it as soon as i can.
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here it is so far http://scratch.mit.edu/projects/fantasy … st/1609030
i'll edit more stuff later.
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The music wasn't what I expected, but I think it fits
Where did you take the music from? The music creator should be put in the Credits page. Oh, and Shadow should be added too... TheSaint, you'll have to add to the Credits as you're the only one that has the Andalus font.
(EDIT: I think that post looked a little bossy - SOWWEE PLEASE FORGIVE ME )
Last edited by Jonathanpb (2011-02-20 18:39:20)
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Jonathanpb wrote:
The music wasn't what I expected, but I think it fits
Where did you take the music from? The music creator should be put in the Credits page. Oh, and Shadow should be added too... TheSaint, you'll have to add to the Credits as you're the only one that has the Andalus font.
(EDIT: I think that post looked a little bossy - SOWWEE PLEASE FORGIVE ME )
Just updated. A few minro things fixed, shadow added.
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Updated Dragon Defense again Latest version
Yeah, I did update from your project TheSaint
Uh... I fixed a glitch: Since the fireballs now do the impact stamping, there were some sensing problems with the enemies - fixed The other thing was what I was originally going to update for... added walking costumes The enemies are so cute :3
Can some of you post your scores in Dragon Defense? I wanna hear what you get
Last edited by Jonathanpb (2011-02-21 01:01:52)
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Jonathanpb wrote:
Updated Dragon Defense again Latest version
Yeah, I did update from your project TheSaint
Uh... I fixed a glitch: Since the fireballs now do the impact stamping, there were some sensing problems with the enemies - fixed The other thing was what I was originally going to update for... added walking costumes The enemies are so cute :3
Can some of you post your scores in Dragon Defense? I wanna hear what you get
I got through everyone and pretty much let myself die. Took a while...
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TheSaint wrote:
Jonathanpb wrote:
Updated Dragon Defense again Latest version
Yeah, I did update from your project TheSaint
Uh... I fixed a glitch: Since the fireballs now do the impact stamping, there were some sensing problems with the enemies - fixed The other thing was what I was originally going to update for... added walking costumes The enemies are so cute :3
Can some of you post your scores in Dragon Defense? I wanna hear what you getI got through everyone and pretty much let myself die. Took a while...
Well, I got 99999 on your update before this one and couldn't die cause i regenerated.
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I should make the turret , that would be good.
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Not a huge fan of the music. It's nice, but not fitting for the game. I'd expect to hear something like that on an upbeat platformer, not a medieval strategy game.
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PlayWithFire wrote:
I should make the turret , that would be good.
Ooh, I can't wait to see it in action
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TheSaint wrote:
I got through everyone and pretty much let myself die. Took a while...
Wow, you pwn at Dragon Defense O_o
soupoftomato wrote:
Well, I got 99999 on your update before this one and couldn't die cause i regenerated.
There was a glitch with the displays ^^ I fixed it yesterday though
shadow_7283 wrote:
Not a huge fan of the music. It's nice, but not fitting for the game. I'd expect to hear something like that on an upbeat platformer, not a medieval strategy game.
Yeah, I thought the music wasn't 100% fitting... but we shouldn't be too picky
It would be nice if the music could be more medieval though :3
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Fixed two glitches - added a broadcast for the craftsmen script; the health display wasn't updating. Also changed a few values on how much money you need to buy some things; there was stuff like <(money) > [200]> instead of <(money) > [199]>. Fixed
I simply updated my project instead of creating a new one - http://scratch.mit.edu/projects/Jonathanpb/1610326
Last edited by Jonathanpb (2011-02-22 00:15:17)
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Suggestion:
You know how the craftsman upgrades are like - wait 1 second, get 3 HP; wait 1 second, get 5HP? Can we change it to wait 0.33 seconds, get 1HP; wait 0.20 seconds, get 1HP? It would be nicer than the chunky way it currently is :3
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Jonathanpb wrote:
Suggestion:
You know how the craftsman upgrades are like - wait 1 second, get 3 HP; wait 1 second, get 5HP? Can we change it to wait 0.33 seconds, get 1HP; wait 0.20 seconds, get 1HP? It would be nicer than the chunky way it currently is :3
Sure, that works.
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Okay, I'll update later today
We're nearly the deadline (March 5th I think) - we need to finish Dragon Defense pretty soon. Maybe we should make a list of things we need to work on?
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waveOSBeta wrote:
I played this for 20 minutes. xD
Thats awesome.
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My update please.
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At Jon: I can get 535 after purchasing every ROF, and nothing else.
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490 every personal upgrade.
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TheSaint wrote:
waveOSBeta wrote:
I played this for 20 minutes. xD
Thats awesome.
Uh... I bribed him to say that
Joking
...
We have a problem - the health upgrades are way too high; we have a health cap at 1000, remember? Eh, health shouldn't have upgrades; it's simply like buying HP. I say that it should simply be '300 HP - 300 Money' and always stay like that no matter how many times you buy it.
Whatever the case, the health 'upgrade' thing needs to be revamped.
...
Jonathanpb wrote:
We're nearly the deadline (March 5th I think) - we need to finish Dragon Defense pretty soon. Maybe we should make a list of things we need to work on?
Last edited by Jonathanpb (2011-02-23 23:31:00)
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BTW, it's too easy... Can we change the unit system so that the harder types come in after a set amount of time, rather than a set amount of gold? 'cause I spent all my money on upgrades when I could, and it took ages to get the harder enemies (by the time I got to them I could pwn them easily )... oh, and by the time they all were coming in it was still easy
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