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#451 2011-02-20 06:40:13

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

PlayWithFire wrote:

I'm really sorry guys!  i've been so busy with school lately.  tell me what needs doing and i'll do it.

also see some people agree that the arcing fireball is annoying hahaha

Music...Where is it?

Last edited by TheSaint (2011-02-20 06:41:16)

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#452 2011-02-20 13:29:03

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

okay ill make it so it doesnt fire when you click the menu and i'll add the music.  i tried adding the music before but when i went to post it someone had already updated the game XD  so i didn't add it.  i'll re add it as soon as i can.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#453 2011-02-20 14:30:40

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

here it is so far http://scratch.mit.edu/projects/fantasy … st/1609030
i'll edit more stuff later.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#454 2011-02-20 18:38:50

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

The music wasn't what I expected, but I think it fits  tongue

Where did you take the music from? The music creator should be put in the Credits page. Oh, and Shadow should be added too... TheSaint, you'll have to add to the Credits as you're the only one that has the Andalus font.  wink

(EDIT: I think that post looked a little bossy - SOWWEE PLEASE FORGIVE ME  yikes   yikes   yikes )

Last edited by Jonathanpb (2011-02-20 18:39:20)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#455 2011-02-20 22:03:11

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

The music wasn't what I expected, but I think it fits  tongue

Where did you take the music from? The music creator should be put in the Credits page. Oh, and Shadow should be added too... TheSaint, you'll have to add to the Credits as you're the only one that has the Andalus font.  wink

(EDIT: I think that post looked a little bossy - SOWWEE PLEASE FORGIVE ME  yikes   yikes   yikes )

Just updated. A few minro things fixed, shadow added.  smile

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#456 2011-02-21 01:01:12

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Updated Dragon Defense again  big_smile    Latest version

Yeah, I did update from your project TheSaint  smile

Uh... I fixed a glitch: Since the fireballs now do the impact stamping, there were some sensing problems with the enemies - fixed  big_smile  The other thing was what I was originally going to update for... added walking costumes  big_smile  The enemies are so cute :3

Can some of you post your scores in Dragon Defense? I wanna hear what you get  smile

Last edited by Jonathanpb (2011-02-21 01:01:52)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#457 2011-02-21 06:15:59

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Updated Dragon Defense again  big_smile    Latest version

Yeah, I did update from your project TheSaint  smile

Uh... I fixed a glitch: Since the fireballs now do the impact stamping, there were some sensing problems with the enemies - fixed  big_smile  The other thing was what I was originally going to update for... added walking costumes  big_smile  The enemies are so cute :3

Can some of you post your scores in Dragon Defense? I wanna hear what you get  smile

I got through everyone and pretty much let myself die. Took a while...

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#458 2011-02-21 08:33:50

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

Jonathanpb wrote:

Updated Dragon Defense again  big_smile    Latest version

Yeah, I did update from your project TheSaint  smile

Uh... I fixed a glitch: Since the fireballs now do the impact stamping, there were some sensing problems with the enemies - fixed  big_smile  The other thing was what I was originally going to update for... added walking costumes  big_smile  The enemies are so cute :3

Can some of you post your scores in Dragon Defense? I wanna hear what you get  smile

I got through everyone and pretty much let myself die. Took a while...

Well, I got 99999 on your update before this one and couldn't die cause i regenerated.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#459 2011-02-21 10:49:43

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

I should make the turret  big_smile , that would be good.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#460 2011-02-21 15:28:38

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

Not a huge fan of the music. It's nice, but not fitting for the game. I'd expect to hear something like that on an upbeat platformer, not a medieval strategy game.

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#461 2011-02-21 19:33:38

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

PlayWithFire wrote:

I should make the turret  big_smile , that would be good.

Ooh, I can't wait to see it in action  big_smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#462 2011-02-21 19:51:20

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

I got through everyone and pretty much let myself die. Took a while...

Wow, you pwn at Dragon Defense O_o

soupoftomato wrote:

Well, I got 99999 on your update before this one and couldn't die cause i regenerated.

There was a glitch with the displays ^^ I fixed it yesterday though  smile

shadow_7283 wrote:

Not a huge fan of the music. It's nice, but not fitting for the game. I'd expect to hear something like that on an upbeat platformer, not a medieval strategy game.

Yeah, I thought the music wasn't 100% fitting... but we shouldn't be too picky  tongue

It would be nice if the music could be more medieval though :3


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#463 2011-02-22 00:14:57

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Fixed two glitches - added a broadcast for the craftsmen script; the health display wasn't updating. Also changed a few values on how much money you need to buy some things; there was stuff like <(money) > [200]> instead of <(money) > [199]>. Fixed  big_smile

I simply updated my project instead of creating a new one - http://scratch.mit.edu/projects/Jonathanpb/1610326

Last edited by Jonathanpb (2011-02-22 00:15:17)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#464 2011-02-22 01:21:46

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Suggestion:

You know how the craftsman upgrades are like - wait 1 second, get 3 HP; wait 1 second, get 5HP? Can we change it to wait 0.33 seconds, get 1HP; wait 0.20 seconds, get 1HP? It would be nicer than the chunky way it currently is :3


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#465 2011-02-22 08:53:56

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Suggestion:

You know how the craftsman upgrades are like - wait 1 second, get 3 HP; wait 1 second, get 5HP? Can we change it to wait 0.33 seconds, get 1HP; wait 0.20 seconds, get 1HP? It would be nicer than the chunky way it currently is :3

Sure, that works.  big_smile

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#466 2011-02-22 18:45:36

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Okay, I'll update later today  big_smile

We're nearly the deadline (March 5th I think) - we need to finish Dragon Defense pretty soon. Maybe we should make a list of things we need to work on?


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#467 2011-02-22 23:14:12

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Yush  neutral


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#468 2011-02-23 03:19:32

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

http://scratch.mit.edu/projects/Chrischb/1614557 Did what Jon suggested.


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#469 2011-02-23 12:06:44

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Teh Saintly Collab Team

I played this for 20 minutes. xD


http://internetometer.com/image/10202.png]
New signature coming soon!  smile

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#470 2011-02-23 15:37:04

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

waveOSBeta wrote:

I played this for 20 minutes. xD

Thats awesome.  big_smile

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#471 2011-02-23 21:14:28

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

My update please.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#472 2011-02-23 21:29:02

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

At Jon: I can get 535 after purchasing every ROF, and nothing else.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#473 2011-02-23 21:37:25

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

490 every personal upgrade.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#474 2011-02-23 23:29:57

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

waveOSBeta wrote:

I played this for 20 minutes. xD

Thats awesome.  big_smile

Uh... I bribed him to say that  wink

Joking  tongue
...
We have a problem - the health upgrades are way too high; we have a health cap at 1000, remember? Eh, health shouldn't have upgrades; it's simply like buying HP. I say that it should simply be '300 HP - 300 Money' and always stay like that no matter how many times you buy it.

Whatever the case, the health 'upgrade' thing needs to be revamped.
...

Jonathanpb wrote:

We're nearly the deadline (March 5th I think) - we need to finish Dragon Defense pretty soon. Maybe we should make a list of things we need to work on?

Last edited by Jonathanpb (2011-02-23 23:31:00)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#475 2011-02-23 23:37:04

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

BTW, it's too easy...  tongue  Can we change the unit system so that the harder types come in after a set amount of time, rather than a set amount of gold? 'cause I spent all my money on upgrades when I could, and it took ages to get the harder enemies (by the time I got to them I could pwn them easily  tongue )... oh, and by the time they all were coming in it was still easy  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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