I! (And yay for the Scratch Team's comment )
...
ericr wrote:
One question: how do you win the game? Maybe there's a special game-winning upgrade that costs a lot of money, allowing you to build a spaceship and fly home to the dragon planet. Or something awesome like that.
I think that would be a good way to win: save up enough money. Whether you actually have to buy something or not, I don't know...
Flying to the dragon planet would be cool, but I think our dragon lives at its lair
Maybe once you get 2000 gold, you could build a fence thingy around your lair that stops all enemies? That way you win; the enemies can't attack you and your lair.
Last edited by Jonathanpb (2011-02-14 22:51:49)
Offline
For the next person updating:
• Costumes 3 and 4 of the fireball impact sprite are slightly out of place, you should fix that
• Fireballs shouldn't be thrown when you click on the jumpbar and buttons
• The text in the 12th costume of the Upgrade Button sprite should be traced - you should also add a bit more space to the right side of the text's pop-up (if you can't trace the text, let me)
(Don't forget that TheSaint wants sprite displays instead of variable ones )
Changes I would like but should be discussed first:
• The menu buttons seem a bit too close to the edge - I think they should be moved a bit to the left
• It would be nice if there were a Back button for the instructions and credits; simply pressing Space is too cheap and we're better than that
I notice that the text for mousing over the Stop button is white - it could be changed to black. But it's sort of nice the way it is
Hey, someone should implement that Stop button - it won't be very hard, right?
(If I'm acting bossy - SORRY SORRY SORRY PLEASE FORGIVE ME FOR BEING SO NASTY )
Last edited by Jonathanpb (2011-02-14 23:12:04)
Offline
Ending's would ruin the feel of a tower defense. If we have to make one could we at least allow endless freeplay after that?
Offline
^ I agree.
Offline
soupoftomato wrote:
Ending's would ruin the feel of a tower defense. If we have to make one could we at least allow endless freeplay after that?
I likez
What should the conditions be? How about you just have to survive for a certain amount of time? The idea is that other dragons are carrying your treasure away to a safer spot and that you have to hold the enemies off as they do so.
Offline
soupoftomato wrote:
Ending's would ruin the feel of a tower defense. If we have to make one could we at least allow endless freeplay after that?
Oh yesh
We should make it clear that players that get there have won the game though.
...
Shouldn't we all decide what money amount is required to win the game?
I vote 2000 gold (Hey, the dragon's lair should always contain more than that - it's a dragon lair, right? )
Last edited by Jonathanpb (2011-02-16 00:28:45)
Offline
Scored 760 in Dragon Defense with no upgrades - what are everyone else's scores?
I noticed that the witch wobbles when she moves... also, the fireball appears in front of the dragon (it doesn't look like it's coming from its mouth) - that happened because the dragon was put into the Stage
Is anyone going to work on the sprite displays? If no one will, I'll give it a try...
Last edited by Jonathanpb (2011-02-16 00:46:50)
Offline
Hey, could you guys take over a bit and keep updating. I am pretty sick, and between resting and makeup work I have my hands full. Even basic versions of the things listed would be great...
Offline
We can do it together - meh, I might do it without his help
I won't be able to use the special Dragon Defense font though - will you mind? If you want that font, you could upload a project with all ten number characters in the right font and size, so I can 'trace' and use them.
Offline
I know I'm not part of this collab, but if there's a job you would like me to do, just ask.
Offline
You know, you've given us a lot of feedback and support that you deserve to be put in the Dragon Defense credits
TheSaint hasn't responded yet - maybe I'll just do the displays with a different text; we don't want to waste time, and we can always adapt the costumes and scripts for a different font if we need to.
Offline
You know, I've considered Shadow part of the team since his first lengthy comment.
Offline
Yeah, same here
Offline
Done: http://scratch.mit.edu/projects/Jonathanpb/1605813
I used Verdana for the displays - they would look better if I could have used the Dragon Defense font. TheSaint, could you upload an image containing the ten number characters in the right font and size? I could replace the Verdana with them.
I also fixed a few minor things along with the update
Oh - as the displays use stamping (this way we only need one sprite per display), I had to revise the way the impact stamps are cleared - it's a bit glitchy though ^^
One last thing: When adding broadcast blocks, I noticed that the peasants have a bit of time before coming again - while the other enemies don't. Uh...
Last edited by Jonathanpb (2011-02-19 02:03:38)
Offline
WHat should I do?
Offline
Jonathanpb wrote:
One last thing: When adding broadcast blocks, I noticed that the peasants have a bit of time before coming again - while the other enemies don't. Uh...
Huh, I found them on all the other enemies...
Also, re-uploaded with all the right font.
I have an idea to fix the glitch.
Leave the turret to me, I will get that done in time.
I need you guys to get the special going, add the walking costumbes and to get the music in...
Shadow, you will be in the credits, you have helped a bunch.
Offline
Jonathanpb wrote:
Done: http://scratch.mit.edu/projects/Jonathanpb/1605813
I used Verdana for the displays - they would look better if I could have used the Dragon Defense font. TheSaint, could you upload an image containing the ten number characters in the right font and size? I could replace the Verdana with them.
I also fixed a few minor things along with the update
Oh - as the displays use stamping (this way we only need one sprite per display), I had to revise the way the impact stamps are cleared - it's a bit glitchy though ^^
One last thing: When adding broadcast blocks, I noticed that the peasants have a bit of time before coming again - while the other enemies don't. Uh...
We need to implement waves or levels, so you have time to spend and upgrade before more attacks.
Also, the font isn't special Dragon Defense font, it's Andalus.
Offline
TheSaint wrote:
Jonathanpb wrote:
One last thing: When adding broadcast blocks, I noticed that the peasants have a bit of time before coming again - while the other enemies don't. Uh...
Huh, I found them on all the other enemies...
Also, re-uploaded with all the right font.
I have an idea to fix the glitch.
Leave the turret to me, I will get that done in time.
I need you guys to get the special going, add the walking costumbes and to get the music in...
Shadow, you will be in the credits, you have helped a bunch.
He's gonna be in the credits? Awesome
Offline
TheSaint wrote:
Shadow, you will be in the credits, you have helped a bunch.
Thanks everyone.
Last edited by shadow_7283 (2011-02-19 20:12:29)
Offline
Did another update: Dragon Defense
Okay, the displays I added earlier were glitched - but they're fixed now I also made the witch's movement smoother. Oh, and the project now stops when you lose all your health.
Hey, does anyone else ever play Dragon Defense? I scored 1115 without any upgrades - wheeee
Offline
Jonathanpb wrote:
Did another update: Dragon Defense
Okay, the displays I added earlier were glitched - but they're fixed now I also made the witch's movement smoother. Oh, and the project now stops when you lose all your health.
Hey, does anyone else ever play Dragon Defense? I scored 1115 without any upgrades - wheeee
o.o
I was just scrolling around....
Your arcing cannonball is nice effect, but slightly annoying. Lol
May i suggest that the walls look more dragonish?
Offline
I'm really sorry guys! i've been so busy with school lately. tell me what needs doing and i'll do it.
also see some people agree that the arcing fireball is annoying hahaha
Offline
The fireball's movement is realistic and makes the game more of a challange
And TheSaint is happy with the way it currently is
Eh, you could try making it so you don't fire a fireball when you click the menu... I recommend using y position sensing; it's simple and effective.
Last edited by Jonathanpb (2011-02-20 05:04:22)
Offline