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#426 2011-02-14 22:48:57

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

I! (And yay for the Scratch Team's comment  big_smile )
...

ericr wrote:

One question: how do you win the game? Maybe there's a special game-winning upgrade that costs a lot of money, allowing you to build a spaceship and fly home to the dragon planet. Or something awesome like that.

I think that would be a good way to win: save up enough money. Whether you actually have to buy something or not, I don't know...

Flying to the dragon planet would be cool, but I think our dragon lives at its lair  tongue

Maybe once you get 2000 gold, you could build a fence thingy around your lair that stops all enemies? That way you win; the enemies can't attack you and your lair.

Last edited by Jonathanpb (2011-02-14 22:51:49)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#427 2011-02-14 22:57:09

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

For the next person updating:

• Costumes 3 and 4 of the fireball impact sprite are slightly out of place, you should fix that
• Fireballs shouldn't be thrown when you click on the jumpbar and buttons
• The text in the 12th costume of the Upgrade Button sprite should be traced - you should also add a bit more space to the right side of the text's pop-up (if you can't trace the text, let me)

(Don't forget that TheSaint wants sprite displays instead of variable ones  smile  )


Changes I would like but should be discussed first:

• The menu buttons seem a bit too close to the edge - I think they should be moved a bit to the left
• It would be nice if there were a Back button for the instructions and credits; simply pressing Space is too cheap and we're better than that  tongue


I notice that the text for mousing over the Stop button is white - it could be changed to black. But it's sort of nice the way it is  tongue

Hey, someone should implement that Stop button - it won't be very hard, right?  wink


(If I'm acting bossy - SORRY SORRY SORRY PLEASE FORGIVE ME FOR BEING SO NASTY  yikes   yikes   yikes )

Last edited by Jonathanpb (2011-02-14 23:12:04)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#428 2011-02-14 23:14:47

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Walking costumes

http://img291.imageshack.us/img291/94/exportern.png


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#429 2011-02-15 19:27:29

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

Ending's would ruin the feel of a tower defense. If we have to make one could we at least allow endless freeplay after that?


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#430 2011-02-15 21:05:34

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

^ I agree.

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#431 2011-02-16 00:05:43

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

Ending's would ruin the feel of a tower defense. If we have to make one could we at least allow endless freeplay after that?

I likez  smile


What should the conditions be? How about you just have to survive for a certain amount of time? The idea is that other dragons are carrying your treasure away to a safer spot and that you have to hold the enemies off as they do so.


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#432 2011-02-16 00:28:24

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

Ending's would ruin the feel of a tower defense. If we have to make one could we at least allow endless freeplay after that?

Oh yesh  big_smile

We should make it clear that players that get there have won the game though.  wink
...
Shouldn't we all decide what money amount is required to win the game?  tongue

I vote 2000 gold  smile  (Hey, the dragon's lair should always contain more than that - it's a dragon lair, right?  big_smile )

Last edited by Jonathanpb (2011-02-16 00:28:45)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#433 2011-02-16 00:46:26

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Scored 760 in Dragon Defense with no upgrades - what are everyone else's scores?  tongue

I noticed that the witch wobbles when she moves... also, the fireball appears in front of the dragon (it doesn't look like it's coming from its mouth) - that happened because the dragon was put into the Stage  tongue

Is anyone going to work on the sprite displays? If no one will, I'll give it a try...

Last edited by Jonathanpb (2011-02-16 00:46:50)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#434 2011-02-17 17:21:50

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Hey, could you guys take over a bit and keep updating. I am pretty sick, and between resting and makeup work I have my hands full. Even basic versions of the things listed would be great...

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#435 2011-02-17 23:06:32

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Okay, I'll fight with Jon about who'll do the sprite displays  smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#436 2011-02-17 23:40:32

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

We can do it together - meh, I might do it without his help  big_smile

I won't be able to use the special Dragon Defense font though - will you mind? If you want that font, you could upload a project with all ten number characters in the right font and size, so I can 'trace' and use them.  smile


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#437 2011-02-18 12:50:26

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

I know I'm not part of this collab, but if there's a job you would like me to do, just ask.

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#438 2011-02-18 23:31:35

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

You know, you've given us a lot of feedback and support that you deserve to be put in the Dragon Defense credits  tongue

TheSaint hasn't responded yet - maybe I'll just do the displays with a different text; we don't want to waste time, and we can always adapt the costumes and scripts for a different font if we need to.


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#439 2011-02-18 23:43:10

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

You know, I've considered Shadow part of the team since his first lengthy comment.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#440 2011-02-18 23:46:27

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Yeah, same here  smile


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#441 2011-02-19 02:01:27

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Done: http://scratch.mit.edu/projects/Jonathanpb/1605813

I used Verdana for the displays - they would look better if I could have used the Dragon Defense font.  sad  TheSaint, could you upload an image containing the ten number characters in the right font and size? I could replace the Verdana with them.

I also fixed a few minor things along with the update  tongue

Oh - as the displays use stamping (this way we only need one sprite per display), I had to revise the way the impact stamps are cleared - it's a bit glitchy though ^^

One last thing: When adding broadcast blocks, I noticed that the peasants have a bit of time before coming again - while the other enemies don't. Uh...  hmm

Last edited by Jonathanpb (2011-02-19 02:03:38)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#442 2011-02-19 06:01:45

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

WHat should I do?

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#443 2011-02-19 09:31:39

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

One last thing: When adding broadcast blocks, I noticed that the peasants have a bit of time before coming again - while the other enemies don't. Uh...  hmm

Huh, I found them on all the other enemies...

Also, re-uploaded with all the right font.

I have an idea to fix the glitch.
Leave the turret to me, I will get that done in time.
I need you guys to get the special going, add the walking costumbes and to get the music in...
Shadow, you will be in the credits, you have helped a bunch.  smile

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#444 2011-02-19 17:11:11

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Done: http://scratch.mit.edu/projects/Jonathanpb/1605813

I used Verdana for the displays - they would look better if I could have used the Dragon Defense font.  sad  TheSaint, could you upload an image containing the ten number characters in the right font and size? I could replace the Verdana with them.

I also fixed a few minor things along with the update  tongue

Oh - as the displays use stamping (this way we only need one sprite per display), I had to revise the way the impact stamps are cleared - it's a bit glitchy though ^^

One last thing: When adding broadcast blocks, I noticed that the peasants have a bit of time before coming again - while the other enemies don't. Uh...  hmm

We need to implement waves or levels, so you have time to spend and upgrade before more attacks.

Also, the font isn't special Dragon Defense font, it's Andalus.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#445 2011-02-19 19:39:48

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

Jonathanpb wrote:

One last thing: When adding broadcast blocks, I noticed that the peasants have a bit of time before coming again - while the other enemies don't. Uh...  hmm

Huh, I found them on all the other enemies...

Also, re-uploaded with all the right font.

I have an idea to fix the glitch.
Leave the turret to me, I will get that done in time.
I need you guys to get the special going, add the walking costumbes and to get the music in...
Shadow, you will be in the credits, you have helped a bunch.  smile

He's gonna be in the credits? Awesome  smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#446 2011-02-19 19:42:11

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

Shadow, you will be in the credits, you have helped a bunch.  smile

Thanks everyone.  smile

Last edited by shadow_7283 (2011-02-19 20:12:29)

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#447 2011-02-20 01:02:08

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Did another update:   Dragon Defense

Okay, the displays I added earlier were glitched - but they're fixed now  big_smile  I also made the witch's movement smoother. Oh, and the project now stops when you lose all your health.

Hey, does anyone else ever play Dragon Defense? I scored 1115 without any upgrades - wheeee  big_smile   big_smile   big_smile


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#448 2011-02-20 01:27:59

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Did another update:   Dragon Defense

Okay, the displays I added earlier were glitched - but they're fixed now  big_smile  I also made the witch's movement smoother. Oh, and the project now stops when you lose all your health.

Hey, does anyone else ever play Dragon Defense? I scored 1115 without any upgrades - wheeee  big_smile   big_smile   big_smile

o.o

I was just scrolling around....

Your arcing cannonball is nice effect, but slightly annoying. Lol

May i suggest that the walls look more dragonish?  big_smile


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#449 2011-02-20 02:36:15

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

I'm really sorry guys!  i've been so busy with school lately.  tell me what needs doing and i'll do it.

also see some people agree that the arcing fireball is annoying hahaha


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#450 2011-02-20 05:03:05

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

The fireball's movement is realistic and makes the game more of a challange  hmm

And TheSaint is happy with the way it currently is  tongue

Eh, you could try making it so you don't fire a fireball when you click the menu... I recommend using y position sensing; it's simple and effective.

Last edited by Jonathanpb (2011-02-20 05:04:22)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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