Yo, ssss, if you want a forum for RKT on my site, post in the "Request a forum" forum on my site with details so I can get it up to your specs! (To other people, I'm not spamming, ssss actually asked about this but hasn't provided me details yet.)
W00T, 4000th view and 300th reply!
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Hey guys! I had an idea - while BYOB and Python use block creator etc etc we should use one block which looks like this:
[BlockSpec:{---} & This code:{---}]
It will then add the code to the source and will delete itself! What do you think?
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ssss wrote:
Hey guys! I had an idea - while BYOB and Python use block creator etc etc we should use one block which looks like this:
[BlockSpec:{---} & This code:{---}]
It will then add the code to the source and will delete itself! What do you think?
Or I know how to make a [run code for %s] block. and a (report code %s) reporter, I could also make with that a [make %m do %s] block! I can make it so that when you left click a block it will show the code for it!
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Pecola1 wrote:
ssss wrote:
Hey guys! I had an idea - while BYOB and Python use block creator etc etc we should use one block which looks like this:
[BlockSpec:{---} & This code:{---}]
It will then add the code to the source and will delete itself! What do you think?Or I know how to make a [run code for %s] block. and a (report code %s) reporter, I could also make with that a [make %m do %s] block! I can make it so that when you left click a block it will show the code for it!
Unless you can code yours, yours does sound better, but i already know how to do mine.
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ssss wrote:
bump. Pecola1, for now we should use yours
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Okay. I will do it. Just made my first C block! The while block! Well, actually i technically just made the block spec, it's an obsolete.
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ssss wrote:
bump. Pecola1, for now we should use yours
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For now I will put it under operators but when we make codes we can put it there,
(I have been doing a lot of winks today ; )
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I am also making the movie morph, and others (possibly tetras!)
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Anyone know how to fix the low space error when deprecating? Does it even happen on your computers?
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ssss wrote:
bump! we need 2 organise a time that we can both be on! skool is interupting this!
I know, right.
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I have a couple of hat blocks I am making.#1. A forever hat #2. A when stop sighn clicked hat block.
Two words...
Help...
Menu!
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xIIV wrote:
Back guys. So, what did I miss?
Not much.
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I just made a glitch, the flag button wont work. I will re copy what i had on a different img. k?
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xIIV wrote:
Pecola1 wrote:
I just made a glitch, the flag button wont work. I will re copy what i had on a different img. k?
Sure, I guess.
![]()
We are both on!
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ssss wrote:
RKT started as a mod of scratch, which I (ssss) thought would end up in the junk pile, like a lot of other mods out there! I then got 2 developers (Pecola1 & ProgrammingFreak) who worked very well, and even added some features which i didn't expect. And then, when i decided to add an extra feature (not in development, still working on the main frame of RKT) in, it got renamed PyPatch (to explain that it has Python blocks in it) Then due to misinformation it got renamed back to RKT where we all started working on it again! Soon Ribbit development ideas were implement so RKT is Now: Rkt, PyPatch & Ribbit and this made new developers join! (ESN, xIIV &bbbeb) We are currently developing and a new release is expected soon!
It really gets you thinking, thanks for that little story of how it all began.
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Pecola1 wrote:
xIIV wrote:
Pecola1 wrote:
I just made a glitch, the flag button wont work. I will re copy what i had on a different img. k?
Sure, I guess.
![]()
We are both on!
What are you talking about?
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IDEA!
Text Based Scratch! there would be a tab that would open up a section where you could type in blocks. You can always go back to normal though!
Example:
move left [ ] steps
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