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#301 2011-02-09 21:43:17

meowmeow55
Scratcher
Registered: 2008-12-24
Posts: 1000+

Re: RKT Development thread!

Yo, ssss, if you want a forum for RKT on my site, post in the "Request a forum" forum on my site with details so I can get it up to your specs! (To other people, I'm not spamming, ssss actually asked about this but hasn't provided me details yet.)

W00T, 4000th view and 300th reply!  big_smile


Yawn.

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#302 2011-02-10 15:41:07

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Ok, thanks!


Hey.  It's me SSSS, back from the dead!  smile

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#303 2011-02-11 03:46:36

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Hey guys!   I had an idea - while BYOB and Python use block creator etc etc we should use one block which looks like this:

[BlockSpec:{---} & This code:{---}]

It will then add the code to the source and will delete itself!  What do you think?


Hey.  It's me SSSS, back from the dead!  smile

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#304 2011-02-12 16:14:14

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

Hey guys!   I had an idea - while BYOB and Python use block creator etc etc we should use one block which looks like this:

[BlockSpec:{---} & This code:{---}]

It will then add the code to the source and will delete itself!  What do you think?

Or I know how to make a [run code for %s] block. and a (report code %s) reporter, I could also make with that a [make %m do %s] block! I can make it so that when you left click a block it will show the code for it!


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#305 2011-02-12 17:48:35

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

ssss wrote:

Hey guys!   I had an idea - while BYOB and Python use block creator etc etc we should use one block which looks like this:

[BlockSpec:{---} & This code:{---}]

It will then add the code to the source and will delete itself!  What do you think?

Or I know how to make a [run code for %s] block. and a (report code %s) reporter, I could also make with that a [make %m do %s] block! I can make it so that when you left click a block it will show the code for it!

Unless you can code yours, yours does sound better, but i already know how to do mine.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#306 2011-02-15 00:22:13

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

bump.  Pecola1, for now we should use yours  hmm


Hey.  It's me SSSS, back from the dead!  smile

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#307 2011-02-17 17:55:58

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

bump.  Pecola1, for now we should use yours  hmm

Okay. I will do it. Just made my first C block! The while block! Well, actually i technically just made the block spec, it's an obsolete.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#308 2011-02-17 18:01:18

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

bump.  Pecola1, for now we should use yours  hmm

For now I will put it under operators but when we make codes we can put it there,  wink  (I have been doing a lot of winks today ; )


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#309 2011-02-17 18:04:50

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

I am also making the movie morph, and others (possibly tetras!)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#310 2011-02-17 18:31:09

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

Anyone know how to fix the low space error when deprecating? Does it even happen on your computers?


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#311 2011-02-18 00:56:30

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

? Donno ?


Hey.  It's me SSSS, back from the dead!  smile

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#312 2011-02-20 18:22:06

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

bump!  we need 2 organise a time that we can both be on!  skool is interupting this!


Hey.  It's me SSSS, back from the dead!  smile

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#313 2011-02-21 21:14:01

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

bump!  we need 2 organise a time that we can both be on!  skool is interupting this!

I know, right.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#314 2011-02-21 21:17:21

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

I have a couple of hat blocks I am making.#1. A forever hat #2. A when stop sighn clicked hat block.
Two words...

Help...
Menu!


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#315 2011-02-22 00:18:22

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

help with wjhat?


Hey.  It's me SSSS, back from the dead!  smile

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#316 2011-02-22 00:21:06

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: RKT Development thread!

I'll be back later with the for i c block and the i block.

Don't ask until then.


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#317 2011-02-22 01:17:02

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

We need to  release a public vs soon...   Later this week i will make pause and resume blocks!


Hey.  It's me SSSS, back from the dead!  smile

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#318 2011-02-22 13:48:45

xIIV
New Scratcher
Registered: 2010-12-04
Posts: 72

Re: RKT Development thread!

Back guys. So, what did I miss?


Helping helps others to help you.  wink

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#319 2011-02-22 14:13:39

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

xIIV wrote:

Back guys. So, what did I miss?

Not much.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#320 2011-02-22 14:15:28

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

I just made a glitch, the flag button wont work. I will re copy what i had on a different img. k?


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#321 2011-02-22 14:17:33

xIIV
New Scratcher
Registered: 2010-12-04
Posts: 72

Re: RKT Development thread!

Pecola1 wrote:

I just made a glitch, the flag button wont work. I will re copy what i had on a different img. k?

Sure, I guess.  tongue


Helping helps others to help you.  wink

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#322 2011-02-22 14:21:27

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

xIIV wrote:

Pecola1 wrote:

I just made a glitch, the flag button wont work. I will re copy what i had on a different img. k?

Sure, I guess.  tongue

We are both on!


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#323 2011-02-22 14:22:47

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

RKT started as a mod of scratch, which I (ssss) thought would end up in the junk pile, like a lot of other mods out there! I then got 2 developers (Pecola1 & ProgrammingFreak) who worked very well, and even added some features which i didn't expect. And then, when i decided to add an extra feature (not in development, still working on the main frame of RKT) in, it got renamed PyPatch (to explain that it has Python blocks in it) Then due to misinformation it got renamed back to RKT where we all started working on it again! Soon Ribbit development ideas were implement so RKT is Now: Rkt, PyPatch & Ribbit and this made new developers join! (ESN, xIIV &bbbeb) We are currently developing and a new release is expected soon!

It really gets you thinking, thanks for that little story of how it all began.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#324 2011-02-22 14:24:06

xIIV
New Scratcher
Registered: 2010-12-04
Posts: 72

Re: RKT Development thread!

Pecola1 wrote:

xIIV wrote:

Pecola1 wrote:

I just made a glitch, the flag button wont work. I will re copy what i had on a different img. k?

Sure, I guess.  tongue

We are both on!

What are you talking about?


Helping helps others to help you.  wink

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#325 2011-02-22 14:26:32

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: RKT Development thread!

IDEA!
Text Based Scratch! there would be a tab that would open up a section where you could type in blocks. You can always go back to normal though!
Example:

move left [ ] steps

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