In my attempt, I had 42 80*80 tiles on the screen. The actual costumes themselves were 16*16 to save space (there were about 200 costumes) but the sprite was enlarged to 500%.
Last edited by rubiks_cube_guy238 (2011-02-16 15:59:51)
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rubiks_cube_guy238 wrote:
In my attempt, I had 42 80*80 tiles on the screen. The actual costumes themselves were 16*16 to save space (there were about 200 costumes) but the sprite was enlarged to 500%.
We're going to be using the stamp function so there won't be very many sprites.
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So, can someone give me a quick summary of where we're at? And what should I work on?
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SeptimusHeap wrote:
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So, can someone give me a quick summary of where we're at? And what should I work on?
Either read the whole thread, check the link at the bottom of the first post, or both. (Both would be good.)
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Sunrise-Moon wrote:
Ok, it's updated.
Here.
I think I just made improvements to the movement or something, nothing big.technoguyx wrote:
Sunrise-Moon wrote:
I like how small the images are though- it makes it so you have to play in presentation mode.Well, I wouldn't like to force anyone to do anything.
Increasing the size to 15*15 shouldn't be an huge difference... To 20*20 maybe it'd be but remember, we want it to be as fast and versatile as possible.
Anyway I'll see if I can improve the generating speed by implementing my suggestions to Necro's last version.
I made a 20*20 grass block, and it looked too big. I'll see what 15*15 is like.
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SeptimusHeap wrote:
Dang. Could you let me be part of the collab
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Pwetty please?Agh. I don't want to have too many people in this collab, but you're awesome at Scratch...
Fine, but you're the final person. Everyone hold me to it if someone else tries to join, ok?
You bet.
Did you remove breaking?
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Sunrise-Moon wrote:
I made a 20*20 grass block, and it looked too big. I'll see what 15*15 is like.
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15*15 is good enough IMO, I'm working in a new version with 15*15 and slight changes in the terrain generation.
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Why won't the guy show up?
And I say 10x10 is fine.
Last edited by SeptimusHeap (2011-02-16 18:13:53)
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I'm updating the game right now, fixing charrie spawning (so he's at the top) and adding basic inventory.
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Ok this is getting out of control. I think more than 3 people is MORE than enough, this could end badly...
Anyways anything i could do?
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Rub0Gameton wrote:
Ok this is getting out of control. I think more than 3 people is MORE than enough, this could end badly...
Anyways anything i could do?
Don't worry. Please. [shameful bragging]I've been on the front page multiple times. [/shameful bragging] I know what I'm doing...
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SeptimusHeap wrote:
Rub0Gameton wrote:
Ok this is getting out of control. I think more than 3 people is MORE than enough, this could end badly...
Anyways anything i could do?Don't worry. Please. [shameful bragging]I've been on the front page multiple times. [/shameful bragging] I know what I'm doing...
Not saying you should leave, i meant that the 3 most inactive ones should leave. This will go very slow if there are so much people
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Rub0Gameton wrote:
SeptimusHeap wrote:
Rub0Gameton wrote:
Ok this is getting out of control. I think more than 3 people is MORE than enough, this could end badly...
Anyways anything i could do?Don't worry. Please. [shameful bragging]I've been on the front page multiple times. [/shameful bragging] I know what I'm doing...
Not saying you should leave, i meant that the 3 most inactive ones should leave. This will go very slow if there are so much people
Yup.
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What are we doing now?
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*shrug* I wish we could do mobs...
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what do u mean with mobs?
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What can I do?????? Anything for me?????
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Rub0Gameton wrote:
what do u mean with mobs?
Enemies and other animals, basically.
Also I'll not be able to work much in the game tomorrow so the other two, go ahead. I already have ideas on implementing the mining minigame though, maybe add it as a little extra that can be played when you dig to the bottom of the map? It won't affect the main game in any way and it'll be entirely optional.
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Should there be a bottom of the map? Should we possibly have like one mob? It wouldn't be too hard to make a mob. Maybe we could make it so it spawns when you visit a new area, and, if you kill it, you "claim" the territory.
Also, y'all are all valuable to this team. If you want to do something, just say, and we'll [probably] let you do it.
Last edited by Sunrise-Moon (2011-02-17 00:23:55)
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Sunrise-Moon wrote:
Should there be a bottom of the map? Should we possibly have like one mob? It wouldn't be too hard to make a mob. Maybe we could make it so it spawns when you visit a new area, and, if you kill it, you "claim" the territory.
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Also, y'all are all valuable to this team. If you want to do something, just say, and we'll [probably] let you do it.
I just added a simple inventory to it. Nothing special, but it will work for now. I like the "Claiming" part, by the way!
Oh, here's he link to the inventory version:
http://scratch.mit.edu/projects/throughthefire/1601306
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Ok, something got messed up when I merged the two updated versions. Now the physics aren't working right. Also guys, make sure that no one is working on the project at the moment before you edit it so we don't get off-sync projects.
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Hey, hey, hey, I'm updating the game right now...
If you guys would actually READ the before ppost, you would know.
Anyway, how do you find out if you mined coal?
Last edited by SeptimusHeap (2011-02-17 07:16:46)
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OK. Trees partially finished. They have to be 2 or more blocks high, and have leaves on top. Just need to make leaves on the sides.
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Sunrise-Moon wrote:
Should there be a bottom of the map?
Well, I really loved the idea of accessing a little mining minigame when you reach the bottom of the map (touch the bottom edge).
It'd be a good extra feature and anyway I don't think many people would like to build stuff underground (we're concentrating on making a clone of creative mode right?).
Maybe just let the player choose between playing the minigame or generating an underground chunk.
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technoguyx wrote:
Sunrise-Moon wrote:
Should there be a bottom of the map?
Well, I really loved the idea of accessing a little mining minigame when you reach the bottom of the map (touch the bottom edge).
It'd be a good extra feature and anyway I don't think many people would like to build stuff underground (we're concentrating on making a clone of creative mode right?).
Maybe just let the player choose between playing the minigame or generating an underground chunk.
Maybe the minigame can unlock certain blocks or something!
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