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#351 2011-02-06 18:55:38

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Bobby500 wrote:

Chrischb wrote:

Yeah, TheSaint is.

Bobby500 wrote:

http://scratch.mit.edu/projects/Bobby500/1564376
Okay, I made a good walking script. You can see my example on the knight sprite. I need someone(Preferably a programmer) to copy it exactly according to my directions to the other enemies besides the peasent 1 and 2.

I also need them to add the attacking animations.

Actually, I was hoping some one else could finish up the walking scripts. I left detailed instructions on how to do so on the knight sprite with comments. I have a ton of homework right now, and can't get them all.

Maybe ^^


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#352 2011-02-06 19:13:43

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

shadow_7283 wrote:

A couple minor suggestions (I know you're in a rush but I think these could add a lot to the game):

1.Add some depth to the enemy field. It seems kind of strange that the enemies all walk straight at the exact same place. I'd like to see them go further down the field. While it might be difficult to find a way for the dragon to aim at different depths, I think you could come up with a very intuitive way without too much hassle.
2.Make the field fade to the mountain. While the mountain scenery looks very nice, it doesn't seem right that the field contrasts it so much. After all, they are both terrain aren't they?

Dunno  tongue

Bobby500 wrote:

Chrischb wrote:

Yeah, TheSaint is.

Bobby500 wrote:

http://scratch.mit.edu/projects/Bobby500/1564376
Okay, I made a good walking script. You can see my example on the knight sprite. I need someone(Preferably a programmer) to copy it exactly according to my directions to the other enemies besides the peasent 1 and 2.

I also need them to add the attacking animations.

Actually, I was hoping some one else could finish up the walking scripts. I left detailed instructions on how to do so on the knight sprite with comments. I have a ton of homework right now, and can't get them all.

Maybe, if I can  tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#353 2011-02-06 19:14:44

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Hey everyone, we need to submit Dragon Defense soon - it's nearly the 9th  wink


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#354 2011-02-07 17:37:02

Bobby500
Scratcher
Registered: 2008-04-19
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Hey everyone, we need to submit Dragon Defense soon - it's nearly the 9th  wink

Is anyone going to finish the walking?

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#355 2011-02-07 18:46:05

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

I'm not in the programming team  tongue

Meh, I'll see what I can do.

EDIT: Wait a minute... that project wasn't a remix of my version  tongue

Last edited by Chrischb (2011-02-07 18:46:50)


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#356 2011-02-07 19:03:54

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

http://scratch.mit.edu/projects/Chrischb/1583529 Added walking...

EDIT: BTW, I think there should be health bars  hmm

Last edited by Chrischb (2011-02-07 19:05:40)


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#357 2011-02-07 19:40:03

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Added attacking costumes - they look so funny when they attack xD

Dragon Defense update  big_smile

Be careful to update from mine, not Chris's  tongue

Should we submit Dragon Defense to the Collab Challenge gallery now? It'll be the ninth tomorrow... well, for us New Zealanders  tongue

Last edited by Jonathanpb (2011-02-07 19:40:21)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#358 2011-02-07 20:11:20

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

We REALLY need to add the beach ball and the squiggle... it's nearly the 9th.


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#359 2011-02-07 20:11:33

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Hey hey hey hey hey. We don't have the beach ball and squiggly line - what if Collab Challenge doesn't let us in?  hmm


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#360 2011-02-07 20:26:11

Bobby500
Scratcher
Registered: 2008-04-19
Posts: 1000+

Re: Teh Saintly Collab Team

The beachball is the meteor...remember? IT becomes more apparent as it gets bigger. As for the squiggle, I got it.  wink

Last edited by Bobby500 (2011-02-07 20:26:35)

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#361 2011-02-07 20:38:08

Bobby500
Scratcher
Registered: 2008-04-19
Posts: 1000+

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#362 2011-02-07 23:39:11

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Ooh, I see the beach ball  tongue

And you forgot to change the project notes... not that it matters  tongue

Okay, you can add the squiggle  big_smile  But you better be quick... once you've added it, you should upload the project and comment on the Collab Challenge gallery (asking about submitting the project). Be sure to mention where the three sprites are!  wink

Where have soupoftomato, PlayWithFire and ProgrammingFreak gone?  hmm

Last edited by Jonathanpb (2011-02-07 23:39:35)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#363 2011-02-08 01:58:39

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

aaaah my comps been messing up so i've had to use my other comp that doesn't have scratch because it's a laptop and it'd be a pain to use a laptop  tongue .

i will get music and help with programming tomorrow.  its still the seventh for me XD  so we've got lots of time!


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#364 2011-02-08 03:17:25

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Hang on, wait - I forgot to do a few things to the emperor. Fixed - if you already started to edit the project, sorry; you'll have to copy the scripts for the emperor over. ^_^

Latest version


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#365 2011-02-08 03:43:56

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Okay, I wanted to check if the money amounts that the enemies come in by was okay - so I played Dragon Defense a few times  big_smile

What we currently have:

Peasant - always
Archer - >130
Knight - >250
Wizard - >500
Witch - >500
Dragonslayer - >800
Emperor - >2000

That just isn't liveable... first of all, you get killed after only a few hundred gold. We should raise the health to 1000. And even with that, I only scored 685 gold. I didn't even get to the Dragonslayer... I propose reducing the numbers:

Peasant - always
Archer - >100
Knight - >200
Wizard - >350
Witch - >350
Dragonslayer - >500
Emperor - >750

And even with the reduced numbers (and the 1000 health), I only got 505 gold - just enough for the Dragonslayer.

It's too hard... or am I just lousy?  tongue

Last edited by Jonathanpb (2011-02-08 03:44:41)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#366 2011-02-08 06:30:39

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

I say there should also be at least three fireballs on at once, maximum.


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#367 2011-02-08 17:05:14

Bobby500
Scratcher
Registered: 2008-04-19
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Okay, I wanted to check if the money amounts that the enemies come in by was okay - so I played Dragon Defense a few times  big_smile

What we currently have:

Peasant - always
Archer - >130
Knight - >250
Wizard - >500
Witch - >500
Dragonslayer - >800
Emperor - >2000

That just isn't liveable... first of all, you get killed after only a few hundred gold. We should raise the health to 1000. And even with that, I only scored 685 gold. I didn't even get to the Dragonslayer... I propose reducing the numbers:

Peasant - always
Archer - >100
Knight - >200
Wizard - >350
Witch - >350
Dragonslayer - >500
Emperor - >750

And even with the reduced numbers (and the 1000 health), I only got 505 gold - just enough for the Dragonslayer.

It's too hard... or am I just lousy?  tongue

Reduceing the numbers would make it harder...You have to buy upgrades. Hmmm. Lets make each person worth more, and the health at 1000(10* current.)

Where is the newest version?

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#368 2011-02-08 17:11:19

Bobby500
Scratcher
Registered: 2008-04-19
Posts: 1000+

Re: Teh Saintly Collab Team

Also, remeber that we will have time after the first submission to change it a bit.

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#369 2011-02-08 17:23:32

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

What do I need to do?

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#370 2011-02-08 17:48:25

Bobby500
Scratcher
Registered: 2008-04-19
Posts: 1000+

Re: Teh Saintly Collab Team

Nothing for right now. What I need now is the music...

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#371 2011-02-08 18:04:57

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

A great thing to do is to get that banner ASAP!!!!!

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#372 2011-02-08 18:13:07

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

A great thing to do is to get that banner ASAP!!!!!

I'll do that.

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#373 2011-02-08 18:22:26

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

Multiple fireballs would add A LOT to game play. My dragon just can't seem to move fast enough.  hmm

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#374 2011-02-08 18:27:15

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

shadow_7283 wrote:

Multiple fireballs would add A LOT to game play. My dragon just can't seem to move fast enough.  hmm

Unfortunatly, I can't get that done today...
However, by the final version, I could probably get two done.

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#375 2011-02-08 19:32:46

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Bobby500 wrote:

Jonathanpb wrote:

Okay, I wanted to check if the money amounts that the enemies come in by was okay - so I played Dragon Defense a few times  big_smile

What we currently have:

Peasant - always
Archer - >130
Knight - >250
Wizard - >500
Witch - >500
Dragonslayer - >800
Emperor - >2000

That just isn't liveable... first of all, you get killed after only a few hundred gold. We should raise the health to 1000. And even with that, I only scored 685 gold. I didn't even get to the Dragonslayer... I propose reducing the numbers:

Peasant - always
Archer - >100
Knight - >200
Wizard - >350
Witch - >350
Dragonslayer - >500
Emperor - >750

And even with the reduced numbers (and the 1000 health), I only got 505 gold - just enough for the Dragonslayer.

It's too hard... or am I just lousy?  tongue

Reduceing the numbers would make it harder...You have to buy upgrades. Hmmm. Lets make each person worth more, and the health at 1000(10* current.)

Where is the newest version?

http://scratch.mit.edu/projects/Jonathanpb/1583622


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

Offline

 

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