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#326 2011-02-01 20:35:07

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

@ soupoftomato: yah i assumed that too lol, i was confused when it didn't happen haha

@ thesaint: In all honesty, i like music i make, but i still know of much better music creators than me,

before i search, mind if we take a vote?  just say A, B, C, or D

A: Short Loop, Epic Adventure sound
B: Short Loop, Other kind of sound
C: Full Song, Epic Adventure sound
D: Full song, Other kind of sound

please vote!


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#327 2011-02-01 21:08:09

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

PlayWithFire wrote:

@ soupoftomato: yah i assumed that too lol, i was confused when it didn't happen haha

@ thesaint: In all honesty, i like music i make, but i still know of much better music creators than me,

before i search, mind if we take a vote?  just say A, B, C, or D

A: Short Loop, Epic Adventure sound
B: Short Loop, Other kind of sound
C: Full Song, Epic Adventure sound
D: Full song, Other kind of sound

please vote!

C

Soup, I assumed it to.  tongue

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#328 2011-02-01 22:18:00

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

PlayWithFire wrote:

mind if we take a vote?  just say A, B, C, or D

A: Short Loop, Epic Adventure sound
B: Short Loop, Other kind of sound
C: Full Song, Epic Adventure sound
D: Full song, Other kind of sound

please vote!

Do the best that you can - do something that won't stress you out and take ages  smile

I think a short loop would be fine; we don't need a full song and it would take tons of work. I can't decide between A and B though  tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#329 2011-02-01 22:29:15

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

I say A or B  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#330 2011-02-02 06:18:21

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

If anyone wants to make a banner for our sigs, I would be much obliged.

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#331 2011-02-02 08:52:07

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

How many Collabs are you in, Programmingfreak? I believe I have seen you in at least 2 others...

i quit one and the other my brother is in. I was helping him get introduced to everyone.  smile  i'll do banners!

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#332 2011-02-02 09:43:30

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

ProgrammingFreak wrote:

TheSaint wrote:

How many Collabs are you in, Programmingfreak? I believe I have seen you in at least 2 others...

i quit one and the other my brother is in. I was helping him get introduced to everyone.  smile  i'll do banners!

Oh, thats fine. Thanks.  big_smile

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#333 2011-02-02 22:51:30

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

ProgrammingFreak wrote:

TheSaint wrote:

How many Collabs are you in, Programmingfreak? I believe I have seen you in at least 2 others...

i quit one and the other my brother is in. I was helping him get introduced to everyone.  smile  i'll do banners!

Let's both do them!  big_smile   tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#334 2011-02-02 23:16:56

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Chrischb wrote:

ProgrammingFreak wrote:

TheSaint wrote:

How many Collabs are you in, Programmingfreak? I believe I have seen you in at least 2 others...

i quit one and the other my brother is in. I was helping him get introduced to everyone.  smile  i'll do banners!

Let's both do them!  big_smile   tongue

How about the three of us do one each? We can use multiple banners - there's nothing wrong with that and it'll give a touch of variety to our collab  big_smile

But if the others disagree, ProgrammingFreak should do the banner; we should let him have some work  tongue

Last edited by Jonathanpb (2011-02-02 23:17:55)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#335 2011-02-03 08:12:54

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Chrischb wrote:

ProgrammingFreak wrote:


i quit one and the other my brother is in. I was helping him get introduced to everyone.  smile  i'll do banners!

Let's both do them!  big_smile   tongue

How about the three of us do one each? We can use multiple banners - there's nothing wrong with that and it'll give a touch of variety to our collab  big_smile

But if the others disagree, ProgrammingFreak should do the banner; we should let him have some work  tongue

I was going to suggest this!

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#336 2011-02-04 15:46:19

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Hey. Animator People. I need attacking animations for everyone, ASAP!!!!!

By ASAP!!!!!! I mean right now, or preferably two hours ago.

Kthnxbye.

tongue

Last edited by TheSaint (2011-02-04 15:46:33)

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#337 2011-02-04 17:02:05

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

I'll try today ^^ How fluid do you want it? I'm guessing just a bit; it fits the graphic style  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#338 2011-02-04 17:20:01

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Okay, but the animating won't be the best ^_^


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#339 2011-02-04 17:39:17

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Chrischb wrote:

I'll try today ^^ How fluid do you want it? I'm guessing just a bit; it fits the graphic style  tongue

It doesn't have to be perfect by any means, just something so it doesn't look like they are just standing at the wall...

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#340 2011-02-04 19:15:56

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

Chrischb wrote:

I'll try today ^^ How fluid do you want it? I'm guessing just a bit; it fits the graphic style  tongue

It doesn't have to be perfect by any means, just something so it doesn't look like they are just standing at the wall...

Ok  smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#341 2011-02-05 04:11:41

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

http://img46.imageshack.us/img46/9835/exporterg.png

I didn't do the archer because I already did her costume, and I didn't do the carriage because the king is inside it.


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#342 2011-02-05 09:07:24

Bobby500
Scratcher
Registered: 2008-04-19
Posts: 1000+

Re: Teh Saintly Collab Team

http://scratch.mit.edu/projects/Bobby500/1564376
Okay, I made a good walking script. You can see my example on the knight sprite. I need someone(Preferably a programmer) to copy it exactly according to my directions to the other enemies besides the peasent 1 and 2.

I also need them to add the attacking animations.
Finally, I still need:
-Credits Page
-A health bar, with script
-Cannon/catapult sprites(If they are already on the thread and I just missed them, just point it out.)

Last edited by Bobby500 (2011-02-05 09:08:02)

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#343 2011-02-05 10:17:00

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

A couple minor suggestions (I know you're in a rush but I think these could add a lot to the game):

1.Add some depth to the enemy field. It seems kind of strange that the enemies all walk straight at the exact same place. I'd like to see them go further down the field. While it might be difficult to find a way for the dragon to aim at different depths, I think you could come up with a very intuitive way without too much hassle.
2.Make the field fade to the mountain. While the mountain scenery looks very nice, it doesn't seem right that the field contrasts it so much. After all, they are both terrain aren't they?

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#344 2011-02-05 17:29:55

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Bobby500 wrote:

http://scratch.mit.edu/projects/Bobby500/1564376
Okay, I made a good walking script. You can see my example on the knight sprite. I need someone(Preferably a programmer) to copy it exactly according to my directions to the other enemies besides the peasent 1 and 2.

I also need them to add the attacking animations.
Finally, I still need:
-Credits Page
-A health bar, with script
-Cannon/catapult sprites(If they are already on the thread and I just missed them, just point it out.)

Cannon/catapult/ballista all done already  smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#345 2011-02-06 01:22:19

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Bobby500 wrote:

-Cannon/catapult sprites(If they are already on the thread and I just missed them, just point it out.)

Yeah, we already did them  tongue

Ballista
Catapult
Cannon

Is anyone updating at the moment?

Last edited by Jonathanpb (2011-02-06 01:22:58)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#346 2011-02-06 05:31:33

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Yeah, TheSaint is.


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#347 2011-02-06 06:13:56

Yickpoo
Scratcher
Registered: 2008-06-13
Posts: 18

Re: Teh Saintly Collab Team

Perhaps I could join? I'm sure many of members of my Scratch Legends team would come over to ask to join aswell. Or is it too late?


-Satisfying Scratchers since 2007-

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#348 2011-02-06 08:31:49

Bobby500
Scratcher
Registered: 2008-04-19
Posts: 1000+

Re: Teh Saintly Collab Team

Yickpoo wrote:

Perhaps I could join? I'm sure many of members of my Scratch Legends team would come over to ask to join aswell. Or is it too late?

Sorry, it is too late to join.
Thanks for asking though.

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#349 2011-02-06 08:33:41

Bobby500
Scratcher
Registered: 2008-04-19
Posts: 1000+

Re: Teh Saintly Collab Team

Chrischb wrote:

Yeah, TheSaint is.

Bobby500 wrote:

http://scratch.mit.edu/projects/Bobby500/1564376
Okay, I made a good walking script. You can see my example on the knight sprite. I need someone(Preferably a programmer) to copy it exactly according to my directions to the other enemies besides the peasent 1 and 2.

I also need them to add the attacking animations.

Actually, I was hoping some one else could finish up the walking scripts. I left detailed instructions on how to do so on the knight sprite with comments. I have a ton of homework right now, and can't get them all.

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#350 2011-02-06 15:07:16

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

shadow_7283 wrote:

A couple minor suggestions (I know you're in a rush but I think these could add a lot to the game):

1.Add some depth to the enemy field. It seems kind of strange that the enemies all walk straight at the exact same place. I'd like to see them go further down the field. While it might be difficult to find a way for the dragon to aim at different depths, I think you could come up with a very intuitive way without too much hassle.
2.Make the field fade to the mountain. While the mountain scenery looks very nice, it doesn't seem right that the field contrasts it so much. After all, they are both terrain aren't they?

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