TheSaint wrote:
TheSaint wrote:
shadow_7283 wrote:
The fireball looks great, but the physics are kind of flawed. For instance, when I shoot to the right, it turns left...
Fixed. Now you can't shoot backwards.
Programming freak, if you could start getting people to walk towards the cave and then attack it, I would be very happy.
ok!
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Do we have all the little people drawn yet?
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ProgrammingFreak wrote:
Do we have all the little people drawn yet?
You need to start pulling your own weight in this though.
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Chrischb wrote:
Okay............. what now?
i do the next update
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I feel a bit useless - I'm not contributing to the collab right now
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none of us can really do anything til programmingfreak does something
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Yeah, take your time ProgrammingFreak
Joking, we need to finish our project as soon as possible...
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soupoftomato wrote:
ProgrammingFreak wrote:
Do we have all the little people drawn yet?
http://img709.imageshack.us/img709/869/exporter.png
You need to start pulling your own weight in this though.
The only reason he wasn't doing anything was because we didn't give him anything to do.
Since you guys aren't doing anything, here is a couple of misclenneous things I would like:
~A credits page, formatted like the tutorial, but with all our names.
~The special animation. Something cool.
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The people need to be organized in my opinion Peasants first, carriage last... and some people need more hitpoints than others.
But maybe you're just not done yet
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I think we need levels - you know, the earlier ones would consist of peasants and the later ones a mix of higher-leveled enemies. That would make the game more interesting and offer more playing time.
Dragon Defense is looking great And I love the fireball - it goes so well
We didn't implement the beach ball and squiggly line yet... we should get it done soon
The archer will shoot arrows and the wizard and witch will casts spells, right?
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http://scratch.mit.edu/projects/Chrischb/1569934 Added arrows.
Last edited by Chrischb (2011-01-31 19:32:08)
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Beachball is in it. Squigle will be health bar.
Give me a couple of days to work my voodoo scripting on it.
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Jonathanpb wrote:
I think we need levels - you know, the earlier ones would consist of peasants and the later ones a mix of higher-leveled enemies. That would make the game more interesting and offer more playing time.
THIS
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PlayWithFire wrote:
Jonathanpb wrote:
I think we need levels - you know, the earlier ones would consist of peasants and the later ones a mix of higher-leveled enemies. That would make the game more interesting and offer more playing time.
THIS
TheSaint wrote:
Beachball is in it. Squigle will be health bar.
Give me a couple of days to work my voodoo scripting on it.
THIS.
Also, PWF, We need music. That is your official job from now on.
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TheSaint wrote:
PlayWithFire wrote:
Jonathanpb wrote:
I think we need levels - you know, the earlier ones would consist of peasants and the later ones a mix of higher-leveled enemies. That would make the game more interesting and offer more playing time.
THIS
TheSaint wrote:
Beachball is in it. Squigle will be health bar.
Give me a couple of days to work my voodoo scripting on it.THIS.
Also, PWF, We need music. That is your official job from now on.
k do u want it with scratch blocks as originally planned? or do you want it made with something better? and do you want it made or found?
also i can help with programming too you know, after i finish with music
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Some feedback:
BWOG wrote:
It goes a little too fast. And once you press start it immediately starts going so it's hard to start off.
Something to keep an eye out on.
@Saint: I'm excited
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I'M SO EXCITED WOOOOOOOOO WE'RE GOING TO PWNNNNNNNN
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PlayWithFire wrote:
TheSaint wrote:
PlayWithFire wrote:
THISTheSaint wrote:
Beachball is in it. Squigle will be health bar.
Give me a couple of days to work my voodoo scripting on it.THIS.
Also, PWF, We need music. That is your official job from now on.k do u want it with scratch blocks as originally planned? or do you want it made with something better? and do you want it made or found?
also i can help with programming too you know, after i finish with music
Whichever you think is best. It's your call.
Once you got that, I can give you another job.
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What should I do now?
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How many Collabs are you in, Programmingfreak? I believe I have seen you in at least 2 others...
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PlayWithFire wrote:
Jonathanpb wrote:
I think we need levels - you know, the earlier ones would consist of peasants and the later ones a mix of higher-leveled enemies. That would make the game more interesting and offer more playing time.
THIS
No one but me assumed that was how it would work?
You guys need to play some tower defense.
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