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#101 2011-01-17 22:49:38

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

PlayWithFire wrote:

i think we should go with the second list personally.  here why don't i make something so that it makes it easier to work on. here's a chart of the stuff we definitely need.

Artwork
1) peasants
2) soldiers
3) mercenaries
4) archers
5) knights (on horses)
6) wizards
7) king
8) Dragon
9) arrows
10) cannon (perhaps an unlock to help defend the cave?)
11) Treasure bar (using the squiggly line)
12) cannon balls (for the cannon, using the beach ball thing)
13) im thinking that the king could come along in a cart, perhaps the wheels of the cart could use the fan ninja star thing as part of the wheel design.  that would be really cool i think!
14) fire ball (for the dragon to shoot)
15) grassland (for the scenery)
16) backgrounds (i'd say a mountain scenery with a lake, something pretty to look at)

how does that look so far?

@11: Maybe instead we could use the squiggly line for magic attacks? Because I have a better idea for the treasure bar...  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#102 2011-01-17 22:50:47

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

that would be even better actually  smile


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#103 2011-01-17 23:04:08

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

This is going well  big_smile

Uh... what do the others have to say  tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#104 2011-01-17 23:10:26

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

i have no idea  smile , i think it's a pretty great idea though!


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#105 2011-01-18 06:20:20

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

This is going well  big_smile

Uh... what do the others have to say  tongue

I do believe that everyone has agreed to this. IT's on.

Also, first and formost, we need a dragon sprite...

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#106 2011-01-18 10:59:37

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

Jonathanpb wrote:

This is going well  big_smile

Uh... what do the others have to say  tongue

I do believe that everyone has agreed to this. IT's on.

Also, first and formost, we need a dragon sprite...

awesome, and yes i agree.
he shoots fireballs too right? so if someone makes a fireball i can sart creating the upgrades system


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#107 2011-01-18 19:08:25

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

I think we ditch the moving around in a hole idea, and make it like tower defense, where you buy upgrades and such.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#108 2011-01-18 20:11:26

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

I think we ditch the moving around in a hole idea, and make it like tower defense, where you buy upgrades and such.

Yup, thats the approach I think we are going for.

So, this is what we need:

About 5 types of enemies. I am thinking:
Peasent
Knight
Wizard
Dragonslayer
+One other

Now then, I think that for upgrades, we need to make the fireball more powerful, and cover more ground, along with faster rate of fire. We can then add auto-defenses too.
So, the first thing you guys need to work on is the dragon, and the enemies. Need that pronto.

Also, for the fireball, I was thinking that we use the beachball as the meteor/core.
Any other suggestion for how to use the sprites? (If we can use them in more than one way, that would be spectacular.)

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#109 2011-01-18 21:20:41

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

So, TD from the middle of the battlefield?

With an RPG twist, levels and upgrades and defense.

I think the sprites should be pixel art for this.

And we need to make the required sprites more common than a chariot that only sometimes appears, and a cannon you have to buy.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#110 2011-01-18 21:33:47

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

do we really have to make them that common?  they're so tacky...

i guess yah  make the ball the center of the fireball

the wind blower thingy could be the target at your mouse, you know like in shooter games?  it could spin, cuz get it, it breathes fire, and you breathe to make it spin?


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#111 2011-01-18 21:37:28

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

Okay, item ideas (attackers and defenders):

Cannon - Uses beachballs, upgrades: speed, fireball
Catapult - Uses beachballs, upgrades: spikes, fire
Wood Wall - Weak, breaks after ? attacks, upgrades: stone wall
Other stuff?


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#112 2011-01-18 21:38:28

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

PlayWithFire wrote:

do we really have to make them that common?  they're so tacky...

i guess yah  make the ball the center of the fireball

the wind blower thingy could be the target at your mouse, you know like in shooter games?  it could spin, cuz get it, it breathes fire, and you breathe to make it spin?

*Graphical effects can be applied


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#113 2011-01-18 21:51:44

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

could upgrade wall again, yet to think of a better kind of wall though.  maybe you could make one out of clay

perhaps you could make the mountain scenery shoot fireballs, kind of like an epic final move that you could use every so often (you had to buy it every time you used it)  it would shoot lava from the mountain and kill all of the enemies.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#114 2011-01-19 00:34:26

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

Jonathanpb wrote:

This is going well  big_smile

Uh... what do the others have to say  tongue

I do believe that everyone has agreed to this. IT's on.

OH YEAH  big_smile   big_smile   big_smile

TheSaint wrote:

Also, first and formost, we need a dragon sprite...

PlayWithFire wrote:

He shoots fireballs too right? so if someone makes a fireball i can sart creating the upgrades system

Uh... we won't need fireball sprites, since we'll be using the beach ball instead - right?  tongue

TheSaint wrote:

soupoftomato wrote:

I think we ditch the moving around in a hole idea, and make it like tower defense, where you buy upgrades and such.

Yup, thats the approach I think we are going for.

So, this is what we need:

About 5 types of enemies. I am thinking:
Peasent
Knight
Wizard
Dragonslayer
+One other

Sounds good  big_smile  How about an archer? (Hey, I don't see how the enemies will be able to kill the dragon; they're supposed to be really tough xD)

TheSaint wrote:

Now then, I think that for upgrades, we need to make the fireball more powerful, and cover more ground, along with faster rate of fire. We can then add auto-defenses too.

Sounds great  big_smile

TheSaint wrote:

So, the first thing you guys need to work on is the dragon, and the enemies. Need that pronto.

Okay, we'll get to work  smile  Should we work on a background as well?

TheSaint wrote:

Also, for the fireball, I was thinking that we use the beachball as the meteor/core.

Actually, that would be quite cool; that way the fireballs will actually look fiery  tongue

TheSaint wrote:

Any other suggestion for how to use the sprites? (If we can use them in more than one way, that would be spectacular.)

Uh... maybe the enemies could throw beach balls and shurikens?

soupoftomato wrote:

I think the sprites should be pixel art for this.

Pixel art is good  big_smile

soupoftomato wrote:

And we need to make the required sprites more common than a chariot that only sometimes appears, and a cannon you have to buy.

Oh yes  big_smile

PlayWithFire wrote:

the wind blower thingy could be the target at your mouse, you know like in shooter games?

Okay  big_smile

PlayWithFire wrote:

it could spin, cuz get it, it breathes fire, and you breathe to make it spin?

But what would it spin for?  hmm

soupoftomato wrote:

Okay, item ideas (attackers and defenders):

Cannon - Uses beachballs, upgrades: speed, fireball
Catapult - Uses beachballs, upgrades: spikes, fire
Wood Wall - Weak, breaks after ? attacks, upgrades: stone wall
Other stuff?

Look good  big_smile

PlayWithFire wrote:

\perhaps you could make the mountain scenery shoot fireballs, kind of like an epic final move that you could use every so often (you had to buy it every time you used it)  it would shoot lava from the mountain and kill all of the enemies.

That would be cool  big_smile


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#115 2011-01-19 00:35:29

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

Okay, item ideas (attackers and defenders):

Cannon - Uses beachballs, upgrades: speed, fireball
Catapult - Uses beachballs, upgrades: spikes, fire
Wood Wall - Weak, breaks after ? attacks, upgrades: stone wall
Other stuff?

I'll draw the walls  big_smile

EDIT: Wait... what size? What type of wood? GIVE MEH ALL POSSIBLE INFORMATION 8D

Last edited by Chrischb (2011-01-19 00:38:36)


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#116 2011-01-19 02:15:01

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

I thought that it would be best to draw the grid first, so we can size everything appropriately.  big_smile

Plain grid (25 by 20):

http://img828.imageshack.us/img828/1748/370gridfordragontowerde.png

I filled it up with grass for walkable area and rock for the walls (so the grid isn't too plain and the enemies can't always directly reach you). I also put the dragon lair in the center of the grid - it's the orangish spot.

http://img25.imageshack.us/img25/295/371plannedgridfordragon.png

Is my grid and layout okay? If you don't like it, just say what I should do instead  big_smile

Last edited by Jonathanpb (2011-01-19 04:28:11)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#117 2011-01-19 10:38:15

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

XD i thought it was going to be side view


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#118 2011-01-19 17:09:07

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Lawl  tongue


@Fifth enemy? I say archer - SHOOT TEH DRAGON'S BELLY... low accuracy ('cause of dragon skin) but high damage?


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#119 2011-01-19 17:17:55

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

PlayWithFire - lol xD

Chris: Awesome  big_smile

Does everyone like the grid and layout and design? If so, we'll get to work on the sprites  big_smile


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#120 2011-01-19 17:20:20

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

wow this is looking awesome!

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#121 2011-01-19 18:33:39

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

i wanna do 2d hahahahahahaha  i thought you all meant something like this:

http://www.maxgames.com/play/age-of-war.html


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#122 2011-01-19 18:36:05

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Anyway... what exactly should I draw?


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#123 2011-01-19 19:09:14

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

Enemies=Different colored squares on the grid?

Move one square at a time unless in vehicle. (Chariot)

They would have some defining topview art though.

@Chris, walls. Two squares long, put a nice wood texture on it.

Last edited by soupoftomato (2011-01-19 19:10:13)


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#124 2011-01-19 20:38:50

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Enemies as different-colored squares!? Disgusting. We need superb graphics xD

Hem hem - Is the grid and layout and design okay with everyone?
...
Programmers - you do know how you're going to program this project, right? xD

Last edited by Jonathanpb (2011-01-19 20:40:30)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#125 2011-01-19 20:45:14

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

Enemies=Different colored squares on the grid?

Move one square at a time unless in vehicle. (Chariot)

They would have some defining topview art though.

@Chris, walls. Two squares long, put a nice wood texture on it.

Okay, I'll draw that. ;D

Last edited by Chrischb (2011-01-19 20:55:46)


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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