PlayWithFire wrote:
i think we should go with the second list personally. here why don't i make something so that it makes it easier to work on. here's a chart of the stuff we definitely need.
Artwork
1) peasants
2) soldiers
3) mercenaries
4) archers
5) knights (on horses)
6) wizards
7) king
8) Dragon
9) arrows
10) cannon (perhaps an unlock to help defend the cave?)
11) Treasure bar (using the squiggly line)
12) cannon balls (for the cannon, using the beach ball thing)
13) im thinking that the king could come along in a cart, perhaps the wheels of the cart could use the fan ninja star thing as part of the wheel design. that would be really cool i think!
14) fire ball (for the dragon to shoot)
15) grassland (for the scenery)
16) backgrounds (i'd say a mountain scenery with a lake, something pretty to look at)how does that look so far?
@11: Maybe instead we could use the squiggly line for magic attacks? Because I have a better idea for the treasure bar...
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that would be even better actually
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This is going well
Uh... what do the others have to say
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i have no idea , i think it's a pretty great idea though!
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Jonathanpb wrote:
This is going well
Uh... what do the others have to say
I do believe that everyone has agreed to this. IT's on.
Also, first and formost, we need a dragon sprite...
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TheSaint wrote:
Jonathanpb wrote:
This is going well
Uh... what do the others have to sayI do believe that everyone has agreed to this. IT's on.
Also, first and formost, we need a dragon sprite...
awesome, and yes i agree.
he shoots fireballs too right? so if someone makes a fireball i can sart creating the upgrades system
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I think we ditch the moving around in a hole idea, and make it like tower defense, where you buy upgrades and such.
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soupoftomato wrote:
I think we ditch the moving around in a hole idea, and make it like tower defense, where you buy upgrades and such.
Yup, thats the approach I think we are going for.
So, this is what we need:
About 5 types of enemies. I am thinking:
Peasent
Knight
Wizard
Dragonslayer
+One other
Now then, I think that for upgrades, we need to make the fireball more powerful, and cover more ground, along with faster rate of fire. We can then add auto-defenses too.
So, the first thing you guys need to work on is the dragon, and the enemies. Need that pronto.
Also, for the fireball, I was thinking that we use the beachball as the meteor/core.
Any other suggestion for how to use the sprites? (If we can use them in more than one way, that would be spectacular.)
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So, TD from the middle of the battlefield?
With an RPG twist, levels and upgrades and defense.
I think the sprites should be pixel art for this.
And we need to make the required sprites more common than a chariot that only sometimes appears, and a cannon you have to buy.
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do we really have to make them that common? they're so tacky...
i guess yah make the ball the center of the fireball
the wind blower thingy could be the target at your mouse, you know like in shooter games? it could spin, cuz get it, it breathes fire, and you breathe to make it spin?
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Okay, item ideas (attackers and defenders):
Cannon - Uses beachballs, upgrades: speed, fireball
Catapult - Uses beachballs, upgrades: spikes, fire
Wood Wall - Weak, breaks after ? attacks, upgrades: stone wall
Other stuff?
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PlayWithFire wrote:
do we really have to make them that common? they're so tacky...
i guess yah make the ball the center of the fireball
the wind blower thingy could be the target at your mouse, you know like in shooter games? it could spin, cuz get it, it breathes fire, and you breathe to make it spin?
*Graphical effects can be applied
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could upgrade wall again, yet to think of a better kind of wall though. maybe you could make one out of clay
perhaps you could make the mountain scenery shoot fireballs, kind of like an epic final move that you could use every so often (you had to buy it every time you used it) it would shoot lava from the mountain and kill all of the enemies.
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TheSaint wrote:
Jonathanpb wrote:
This is going well
Uh... what do the others have to sayI do believe that everyone has agreed to this. IT's on.
OH YEAH
TheSaint wrote:
Also, first and formost, we need a dragon sprite...
PlayWithFire wrote:
He shoots fireballs too right? so if someone makes a fireball i can sart creating the upgrades system
Uh... we won't need fireball sprites, since we'll be using the beach ball instead - right?
TheSaint wrote:
soupoftomato wrote:
I think we ditch the moving around in a hole idea, and make it like tower defense, where you buy upgrades and such.
Yup, thats the approach I think we are going for.
So, this is what we need:
About 5 types of enemies. I am thinking:
Peasent
Knight
Wizard
Dragonslayer
+One other
Sounds good How about an archer? (Hey, I don't see how the enemies will be able to kill the dragon; they're supposed to be really tough xD)
TheSaint wrote:
Now then, I think that for upgrades, we need to make the fireball more powerful, and cover more ground, along with faster rate of fire. We can then add auto-defenses too.
Sounds great
TheSaint wrote:
So, the first thing you guys need to work on is the dragon, and the enemies. Need that pronto.
Okay, we'll get to work Should we work on a background as well?
TheSaint wrote:
Also, for the fireball, I was thinking that we use the beachball as the meteor/core.
Actually, that would be quite cool; that way the fireballs will actually look fiery
TheSaint wrote:
Any other suggestion for how to use the sprites? (If we can use them in more than one way, that would be spectacular.)
Uh... maybe the enemies could throw beach balls and shurikens?
soupoftomato wrote:
I think the sprites should be pixel art for this.
Pixel art is good
soupoftomato wrote:
And we need to make the required sprites more common than a chariot that only sometimes appears, and a cannon you have to buy.
Oh yes
PlayWithFire wrote:
the wind blower thingy could be the target at your mouse, you know like in shooter games?
Okay
PlayWithFire wrote:
it could spin, cuz get it, it breathes fire, and you breathe to make it spin?
But what would it spin for?
soupoftomato wrote:
Okay, item ideas (attackers and defenders):
Cannon - Uses beachballs, upgrades: speed, fireball
Catapult - Uses beachballs, upgrades: spikes, fire
Wood Wall - Weak, breaks after ? attacks, upgrades: stone wall
Other stuff?
Look good
PlayWithFire wrote:
\perhaps you could make the mountain scenery shoot fireballs, kind of like an epic final move that you could use every so often (you had to buy it every time you used it) it would shoot lava from the mountain and kill all of the enemies.
That would be cool
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soupoftomato wrote:
Okay, item ideas (attackers and defenders):
Cannon - Uses beachballs, upgrades: speed, fireball
Catapult - Uses beachballs, upgrades: spikes, fire
Wood Wall - Weak, breaks after ? attacks, upgrades: stone wall
Other stuff?
I'll draw the walls
EDIT: Wait... what size? What type of wood? GIVE MEH ALL POSSIBLE INFORMATION 8D
Last edited by Chrischb (2011-01-19 00:38:36)
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I thought that it would be best to draw the grid first, so we can size everything appropriately.
Plain grid (25 by 20):
I filled it up with grass for walkable area and rock for the walls (so the grid isn't too plain and the enemies can't always directly reach you). I also put the dragon lair in the center of the grid - it's the orangish spot.
Is my grid and layout okay? If you don't like it, just say what I should do instead
Last edited by Jonathanpb (2011-01-19 04:28:11)
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XD i thought it was going to be side view
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Lawl
@Fifth enemy? I say archer - SHOOT TEH DRAGON'S BELLY... low accuracy ('cause of dragon skin) but high damage?
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PlayWithFire - lol xD
Chris: Awesome
Does everyone like the grid and layout and design? If so, we'll get to work on the sprites
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wow this is looking awesome!
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i wanna do 2d hahahahahahaha i thought you all meant something like this:
http://www.maxgames.com/play/age-of-war.html
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Enemies=Different colored squares on the grid?
Move one square at a time unless in vehicle. (Chariot)
They would have some defining topview art though.
@Chris, walls. Two squares long, put a nice wood texture on it.
Last edited by soupoftomato (2011-01-19 19:10:13)
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Enemies as different-colored squares!? Disgusting. We need superb graphics xD
Hem hem - Is the grid and layout and design okay with everyone?
...
Programmers - you do know how you're going to program this project, right? xD
Last edited by Jonathanpb (2011-01-19 20:40:30)
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soupoftomato wrote:
Enemies=Different colored squares on the grid?
Move one square at a time unless in vehicle. (Chariot)
They would have some defining topview art though.
@Chris, walls. Two squares long, put a nice wood texture on it.
Okay, I'll draw that. ;D
Last edited by Chrischb (2011-01-19 20:55:46)
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