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#226 2011-01-16 17:24:45

dudestude
Scratcher
Registered: 2010-05-19
Posts: 26

Re: Collapsable Scripts

I support it too!


http://img195.imageshack.us/img195/7605/merrychristmasdudestude.png Hi!!!  big_smile

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#227 2011-01-19 05:27:38

maurits
Scratcher
Registered: 2010-02-11
Posts: 19

Re: Collapsable Scripts

I SUPPORT!!!!!

u can use comments for script names like this:
[blocks]<when green flag clicked>[/blocks]---------gets key presses
like that


http://sites.google.com/site/mauritsvanriezen/programas/maze.png

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#228 2011-01-19 07:18:30

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Collapsable Scripts

I support!
If they really want to save space, add procedures, and collapsible scripts and Cs.

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#229 2011-01-19 15:47:31

FlyingHatTrick
Scratcher
Registered: 2010-12-08
Posts: 100+

Re: Collapsable Scripts

I like this suggestion, so I support.

Will especially help with project that have hoard-loads of scripts. It takes forever to find the specific script you want, so I think this can help.

Will vote.  smile


http://img818.imageshack.us/img818/6352/fatedstars.png

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#230 2011-01-23 12:02:15

OldWheezerGeezer
Scratcher
Registered: 2010-06-04
Posts: 500+

Re: Collapsable Scripts

i support!

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#231 2011-01-23 12:04:11

ian528
Scratcher
Registered: 2010-05-25
Posts: 500+

Re: Collapsable Scripts

I REALLY need this.
Add me to the list!!!!!!!!!!

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#232 2011-02-08 01:15:33

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Collapsable Scripts

Possibly the way to do it is NAME the script.

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#233 2011-02-22 08:26:07

TheGameMaster1231
Scratcher
Registered: 2009-07-24
Posts: 1000+

Re: Collapsable Scripts

This is an awesome idea!

I support it, I voted for it too.

This could seriously speed up Scratch Projects.

scimonster wrote:

Possibly the way to do it is NAME the script.

Aha, but that is when people would start using the comment bubble!  big_smile

See how this is going? This should seriously be added to 2.0

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#234 2011-02-25 21:58:09

DarthPickley
Scratcher
Registered: 2008-06-13
Posts: 100+

Re: Collapsable Scripts

I think in addition a good feature would be to have a

Code:

 collapse { };

block, with a comment automatically added to it. it would allow greater structuring. Additionally, the ' Do at the same time { }  { } ' block from Alice possibly? but I don't think it would be that important. you can do something similar in BYOB3 where you call a method, but don't wait for it to complete before going on to the next step.

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#235 2011-03-26 12:19:08

SpiritMaster
Scratcher
Registered: 2010-10-30
Posts: 14

Re: Collapsable Scripts

It would be good to have a button on the 'Edit' bar saying 'Show/hide all collapsed scripts'. Might help for new Scratchers (I'm not new  big_smile  ).

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#236 2011-04-05 18:34:24

joeylego
Scratcher
Registered: 2009-12-15
Posts: 20

Re: Collapsable Scripts

I support this, but I'm out of votes.


[pic]http://www.tinypic.com/scratchpremium[/pic]

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#237 2011-04-05 21:09:41

dosos
Scratcher
Registered: 2011-02-24
Posts: 2

Re: Collapsable Scripts

That is a good idea. It would save lots of space. you could even use the add coment butten to name the scrips so you know wich is wich

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#238 2011-04-06 11:20:00

gamer_6
Scratcher
Registered: 2010-07-20
Posts: 20

Re: Collapsable Scripts

i like this idea it will save so much room in my scripting area and i wouldn't have to scroll all over the place any more  smile

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#239 2011-04-09 11:47:54

robinp
Scratcher
Registered: 2009-01-29
Posts: 53

Re: Collapsable Scripts

Great Idea!!!!!Like python!!


I support.  smile


http://blocks.scratchr.org/API.php?user=robinp&amp;action=onlineStatus&amp;online=http://mag.racked.eu/cimage/i57.1/Achievement+get%21/ONLINE!%21/mca.png&amp;offline=http://mag.racked.eu/cimage/i57.1/Achievement+get%21/OFFLINE!%21/mca.png

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#240 2011-04-09 17:15:02

Rexpup
Scratcher
Registered: 2010-10-17
Posts: 100+

Re: Collapsable Scripts

I want this to be a feature in 2.0I support!!!


http://i.imgur.com/QQH4J.gif

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#241 2011-04-10 08:56:46

cls00
Scratcher
Registered: 2008-11-07
Posts: 14

Re: Collapsable Scripts

I support!  smile

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#242 2011-04-13 16:03:01

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: Collapsable Scripts

[blocks]maybe the ability to label colapssed blocks so you remember what they are for. Another idea: Locking collapsed blocks, so you can only un-collapse them if you knew the password. That way, you could hide a secret code in a game without having to worry about people downloading the project to get the code.[/blocks]
<when green flag clicked>
(password required to veiw this script)


My latest project is called http://tinyurl.com/d2m8hne! It has http://tinyurl.com/d395ygk views, http://tinyurl.com/cnasmt7 love-its, and http://tinyurl.com/bwjy8xs comments.
http://tinyurl.com/756anbk   http://tinyurl.com/iplaychess

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#243 2011-04-28 01:38:46

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Re: Collapsable Scripts

Good!


http://internetometer.com/imagesmall/34650.png
http://www.danasoft.com/sig/Epicnesssign.jpg

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#244 2011-05-21 21:51:16

PharoahJardin
Scratcher
Registered: 2010-04-11
Posts: 8

Re: Collapsable Scripts

thats a bit like in 'zing' (scratch modification) right?
     
I support!!!

<when green flag clicked> v

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#245 2011-05-22 06:10:04

rdococ
Scratcher
Registered: 2009-10-11
Posts: 1000+

Re: Collapsable Scripts

jackrulez wrote:

Sunrise-Moon wrote:

I support.

Jens wrote:

Hi, modders

two years ago I experimented with collapsable scripts. Please feel free to canibalize my collapsable scripts changeset and my readme.

How do you install it into Scratch?

Shift-click the loop of the R in the Scratch logo, select turn fillscreen off, then click the grey space, click open, click Workspace, and then paste all the code into the Workspace. Then, you right-click and select do it. Now save and close Scratch, reopen, and you're done.

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#246 2011-06-13 16:41:15

Grin1
Scratcher
Registered: 2010-06-10
Posts: 31

Re: Collapsable Scripts

i suport


http://scratch.mit.edu/projects/Grin1/1870603
http://scratch.mit.edu/static/projects/Grin1/1870603_med.png

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#247 2011-06-13 18:17:04

cete
New Scratcher
Registered: 2011-05-21
Posts: 45

Re: Collapsable Scripts

what if you make it so you can collapse parts of a script like if you make a script which had something like 50 or 100 blocks in it you could collapse the part in the repeat or the first 3 blocks and so on

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#248 2011-06-13 18:45:46

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Collapsable Scripts

cete wrote:

what if you make it so you can collapse parts of a script like if you make a script which had something like 50 or 100 blocks in it you could collapse the part in the repeat or the first 3 blocks and so on

That's part of this suggestion; you can collapse C blocks.


http://www.blocks.scratchr.org/API.php?action=random&amp;return=image&amp;link1=http://i.imgur.com/OZn2RD3.png&amp;link2=http://i.imgur.com/duzaGTB.png&amp;link3=http://i.imgur.com/CrDGvvZ.png&amp;link4=http://i.imgur.com/POEpQyZ.png&amp;link5=http://i.imgur.com/ZKJF8ac.png

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#249 2011-06-13 19:10:17

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Collapsable Scripts

So now that this suggestion has been on here for a while, I thought of another little problem that would have to be addressed. Let's say you have a script that you collapse, and then you organize your scripts so that they're orderly. When you expand the script, what happens? Does it cover up the scripts underneath, or do they move down out of the way? Just a thought.


http://www.blocks.scratchr.org/API.php?action=random&amp;return=image&amp;link1=http://i.imgur.com/OZn2RD3.png&amp;link2=http://i.imgur.com/duzaGTB.png&amp;link3=http://i.imgur.com/CrDGvvZ.png&amp;link4=http://i.imgur.com/POEpQyZ.png&amp;link5=http://i.imgur.com/ZKJF8ac.png

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#250 2011-06-13 19:12:03

SSBBM
Scratcher
Registered: 2009-10-09
Posts: 100+

Re: Collapsable Scripts

Harakou wrote:

So now that this suggestion has been on here for a while, I thought of another little problem that would have to be addressed. Let's say you have a script that you collapse, and then you organize your scripts so that they're orderly. When you expand the script, what happens? Does it cover up the scripts underneath, or do they move down out of the way? Just a thought.

Well I would think it would just overlap, but you could easily just right click and then clean up.


http://goo.gl/zVfAp http://goo.gl/laci8

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