wow you guys are good! i'll start working. any suggestions?
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ProgrammingFreak wrote:
wow you guys are good! i'll start working. any suggestions?
Fire, ligtning, or ground.
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SeptimusHeap wrote:
ProgrammingFreak wrote:
wow you guys are good! i'll start working. any suggestions?
Fire, ligtning, or ground.
I'll make a flame guy.
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But here is my idea: Okay, every battle card has damage points. but if a certain element card is added with the battle card when the player puts it down, then it adds to the damage. Every card is different with who their element strength is. Each battle card has a list of different colored circles indicating how high the element cards will help when added.
Element cards will just be a picture of the element (fire, water, etc.) and the name of it.
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wiimaster wrote:
I made a bomb guy but I can't post right now.
cool! for some reason my colors arent working. everything i draw is black.
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man! I can't work. the graphic tools aren't working.
oh well. I guess I'll make the gameplay and rulebook
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wiimaster wrote:
nice!
BTW, its okay if you change the names of the cards, but not the game okay?
EDIT: Should I make a website?
Last edited by ProgrammingFreak (2011-01-09 11:33:05)
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okay. I made a website. http://www.naturu.hostoi.com/
Last edited by ProgrammingFreak (2011-01-09 12:16:32)
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I added some cards: HERE
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The site doesn't seem to work for me yet. It says wait 2-4 hours before it can be used.
Anyways, new card:
Name: Ember + Manus (Latin for hand)
All new moves: Punch (Basic, 15 dmg) Flare (Fire, Raises chance of dodging attacks) Heat Up (Fire, powers up a Fire type attack next turn), Flame Chop (Fire, 25 dmg)
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ProgrammingFreak wrote:
But here is my idea: Okay, every battle card has damage points. but if a certain element card is added with the battle card when the player puts it down, then it adds to the damage. Every card is different with who their element strength is. Each battle card has a list of different colored circles indicating how high the element cards will help when added.
Element cards will just be a picture of the element (fire, water, etc.) and the name of it.
I think there should be basic element cards ( and they specify the boost of stats on the element) and special element cards which are like normal elements but they give an additional boost (like an ability or something)
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soupoftomato wrote:
http://img266.imageshack.us/img266/5690/costume2.gif
I need some help with the name. It's not very good.![]()
You could call it Papyri like papyrus. Nice card, by the way.
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I also think there should be equipment cards which give creature cards (or whatever they are called) boosts.
they would have an ability called: Training X (where X is a whole number)
At the beginning of your turn, you may put a training counter on this card ( a counter is just a bead or coin or something used to keep track of stuff.)
If this card has X training counters on it, remove all training counters on it and attach it to target creature (or whatever it's called) you control
when it is attached, it gives the attached card a boost
Last edited by roger- (2011-01-09 12:59:39)
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roger- wrote:
also, what does speed do?
Faster cards attack first. Helpful when there are a lot of cards placed.
Last edited by Kileymeister (2011-01-09 13:05:50)
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I also think there should be traps and spells (no, I do not play Yu-Gi-Oh)
Traps can only be played when you are being attacked, and do something to help you or harm attacking creatures (i'm just gonna use that term from now on)
Spells can be played at any time and do stuff.
They should cost summon points, but for the sake of making sense maybe we should rename summon points action points or something
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Here's one I've made, but I left the stats for someone more adept in this card game like KM.
Last edited by werdna123 (2011-01-09 13:24:29)
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werdna123 wrote:
Here's one I've made, but I left the stats for someone more adept in this card game like KM.
http://img577.imageshack.us/img577/7905 … 9at182.png
How's this?
Seemed like it would be mainly offensive.
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About section wrote:
And of course, every little bit is free. Though you may want to donate some money to help the cause.
XD
And I wouldn't put the card pictures on the site, but maybe a list, without pictures, so you couldn't cheat.
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roger- wrote:
I also think there should be equipment cards which give creature cards (or whatever they are called) boosts.
they would have an ability called: Training X (where X is a whole number)
At the beginning of your turn, you may put a training counter on this card ( a counter is just a bead or coin or something used to keep track of stuff.)
If this card has X training counters on it, remove all training counters on it and attach it to target creature (or whatever it's called) you control
when it is attached, it gives the attached card a boost
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roger- wrote:
ProgrammingFreak wrote:
But here is my idea: Okay, every battle card has damage points. but if a certain element card is added with the battle card when the player puts it down, then it adds to the damage. Every card is different with who their element strength is. Each battle card has a list of different colored circles indicating how high the element cards will help when added.
Element cards will just be a picture of the element (fire, water, etc.) and the name of it.I think there should be basic element cards ( and they specify the boost of stats on the element) and special element cards which are like normal elements but they give an additional boost (like an ability or something)
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roger- wrote:
roger- wrote:
ProgrammingFreak wrote:
But here is my idea: Okay, every battle card has damage points. but if a certain element card is added with the battle card when the player puts it down, then it adds to the damage. Every card is different with who their element strength is. Each battle card has a list of different colored circles indicating how high the element cards will help when added.
Element cards will just be a picture of the element (fire, water, etc.) and the name of it.I think there should be basic element cards ( and they specify the boost of stats on the element) and special element cards which are like normal elements but they give an additional boost (like an ability or something)
good idea!
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