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#176 2011-01-09 10:58:45

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

wow you guys are good! i'll start working. any suggestions?

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#177 2011-01-09 11:03:48

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

ProgrammingFreak wrote:

wow you guys are good! i'll start working. any suggestions?

Fire, ligtning, or ground.


http://i46.tinypic.com/dw7zft.png

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#178 2011-01-09 11:04:40

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

SeptimusHeap wrote:

ProgrammingFreak wrote:

wow you guys are good! i'll start working. any suggestions?

Fire, ligtning, or ground.

I'll make a flame guy.

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#179 2011-01-09 11:10:10

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

But here is my idea: Okay, every battle card has damage points. but if a certain element card is added with the battle card when the player puts it down, then it adds to the damage. Every card is different with who their element strength is. Each battle card has a list of different  colored circles indicating how high the element cards will help when added.
Element cards will just be a picture of the element (fire, water, etc.) and the name of it.

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#180 2011-01-09 11:16:15

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

I made a bomb guy but I can't post right now.


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#181 2011-01-09 11:18:55

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

I made a bomb guy but I can't post right now.

cool! for some reason my colors arent working. everything i draw is black.  sad

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#182 2011-01-09 11:27:22

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

man! I can't work. the graphic tools aren't working.

oh well. I guess I'll make the gameplay and rulebook

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#183 2011-01-09 11:31:44

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

http://i584.photobucket.com/albums/ss286/wiimaster1/Bomblast.jpg
big_smile


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#184 2011-01-09 11:32:45

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

nice!

BTW, its okay if you change the names of the cards, but not the game okay?

EDIT: Should I make a website?

Last edited by ProgrammingFreak (2011-01-09 11:33:05)

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#185 2011-01-09 11:57:23

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

okay. I made a website. http://www.naturu.hostoi.com/

Last edited by ProgrammingFreak (2011-01-09 12:16:32)

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#186 2011-01-09 12:23:52

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

I added some cards: HERE

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#187 2011-01-09 12:34:14

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

The site doesn't seem to work for me yet.  It says wait 2-4 hours before it can be used.

Anyways, new card:
http://img88.imageshack.us/img88/8707/emmanus.png
Name: Ember + Manus (Latin for hand)
All new moves:  Punch (Basic, 15 dmg) Flare (Fire, Raises chance of dodging attacks) Heat Up (Fire, powers up a Fire type attack next turn), Flame Chop (Fire, 25 dmg)


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

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#188 2011-01-09 12:53:40

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: Náttúru Development

ProgrammingFreak wrote:

But here is my idea: Okay, every battle card has damage points. but if a certain element card is added with the battle card when the player puts it down, then it adds to the damage. Every card is different with who their element strength is. Each battle card has a list of different  colored circles indicating how high the element cards will help when added.
Element cards will just be a picture of the element (fire, water, etc.) and the name of it.

I think there should be basic element cards ( and they specify the boost of stats on the element) and special element cards  which are like normal elements but they give an additional boost (like an ability or something)


Food is Fat. Fat is power.
        I am almighty.

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#189 2011-01-09 12:57:57

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Náttúru Development

soupoftomato wrote:

http://img266.imageshack.us/img266/5690/costume2.gif

I need some help with the name. It's not very good.  hmm

You could call it Papyri like papyrus. Nice card, by the way.  smile

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#190 2011-01-09 12:59:04

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: Náttúru Development

I also think there should be equipment cards which give creature cards (or whatever they are called) boosts.

they would have an ability called: Training X (where X is a whole number)

At the beginning of your turn, you may put a training counter on this card ( a counter is just a bead or coin or something used to keep track of stuff.)
If this card has X training counters on it, remove all training counters on it and attach it to target creature (or whatever it's called) you control

when it is attached, it gives the attached card a boost

Last edited by roger- (2011-01-09 12:59:39)


Food is Fat. Fat is power.
        I am almighty.

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#191 2011-01-09 13:05:03

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: Náttúru Development

also, what does speed do?


Food is Fat. Fat is power.
        I am almighty.

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#192 2011-01-09 13:05:32

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

roger- wrote:

also, what does speed do?

Faster cards attack first.  Helpful when there are a lot of cards placed.

Last edited by Kileymeister (2011-01-09 13:05:50)


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

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#193 2011-01-09 13:09:05

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: Náttúru Development

I also think there should be traps and spells (no, I do not play Yu-Gi-Oh)

Traps can only be played when you are being attacked, and do something to help you or harm attacking creatures (i'm just gonna use that term from now on)

Spells can be played at any time and do stuff.

They should cost summon points, but for the sake of making sense maybe we should rename summon points action points or something


Food is Fat. Fat is power.
        I am almighty.

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#194 2011-01-09 13:22:08

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Náttúru Development

Here's one I've made, but I left the stats for someone more adept in this card game like KM.
http://img577.imageshack.us/img577/7905/screenshot20110109at182.png

Last edited by werdna123 (2011-01-09 13:24:29)

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#195 2011-01-09 13:31:25

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

werdna123 wrote:

Here's one I've made, but I left the stats for someone more adept in this card game like KM.
http://img577.imageshack.us/img577/7905 … 9at182.png

How's this?
http://img196.imageshack.us/img196/2108/nablice.png
Seemed like it would be mainly offensive.


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

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#196 2011-01-09 13:32:39

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

About section wrote:

And of course, every little bit is free. Though you may want to donate some money to help the cause.

XD

And I wouldn't put the card pictures on the site, but maybe a list, without pictures, so you couldn't cheat.


http://i46.tinypic.com/dw7zft.png

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#197 2011-01-09 13:48:22

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: Náttúru Development

roger- wrote:

I also think there should be equipment cards which give creature cards (or whatever they are called) boosts.

they would have an ability called: Training X (where X is a whole number)

At the beginning of your turn, you may put a training counter on this card ( a counter is just a bead or coin or something used to keep track of stuff.)
If this card has X training counters on it, remove all training counters on it and attach it to target creature (or whatever it's called) you control

when it is attached, it gives the attached card a boost


Food is Fat. Fat is power.
        I am almighty.

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#198 2011-01-09 16:31:45

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: Náttúru Development

roger- wrote:

ProgrammingFreak wrote:

But here is my idea: Okay, every battle card has damage points. but if a certain element card is added with the battle card when the player puts it down, then it adds to the damage. Every card is different with who their element strength is. Each battle card has a list of different  colored circles indicating how high the element cards will help when added.
Element cards will just be a picture of the element (fire, water, etc.) and the name of it.

I think there should be basic element cards ( and they specify the boost of stats on the element) and special element cards  which are like normal elements but they give an additional boost (like an ability or something)


Food is Fat. Fat is power.
        I am almighty.

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#199 2011-01-10 00:01:56

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: Náttúru Development

bump


Food is Fat. Fat is power.
        I am almighty.

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#200 2011-01-10 07:17:14

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

roger- wrote:

roger- wrote:

ProgrammingFreak wrote:

But here is my idea: Okay, every battle card has damage points. but if a certain element card is added with the battle card when the player puts it down, then it adds to the damage. Every card is different with who their element strength is. Each battle card has a list of different  colored circles indicating how high the element cards will help when added.
Element cards will just be a picture of the element (fire, water, etc.) and the name of it.

I think there should be basic element cards ( and they specify the boost of stats on the element) and special element cards  which are like normal elements but they give an additional boost (like an ability or something)

good idea!

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