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#151 2011-01-08 22:41:46

roger-
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Registered: 2010-02-13
Posts: 100+

Re: Náttúru Development

what font do you use?


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#152 2011-01-08 22:49:04

Kileymeister
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Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

roger- wrote:

what font do you use?

I've used 7 pt Arial, and that's worked for me fine.

http://img266.imageshack.us/img266/4650/whost.png
New move:  Wail (30 dmg Spirit, user loses 5 HP)

And for my own personal amusement, an unplayable card due to copy write issues and the fact it's overpowered to the point of being ridiculous:
http://img28.imageshack.us/img28/862/cloverfield.png

Last edited by Kileymeister (2011-01-09 10:45:50)


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#153 2011-01-08 23:27:24

roger-
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Registered: 2010-02-13
Posts: 100+

Re: Náttúru Development

roger- wrote:

I'm an epic fan of MTG, so this is what i think. Special cards generate summon points, and at the beginning of your turn, you gain points equal to the number of those cards you have.
I have something else but first i must ask whether or not this game is turn-based


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#154 2011-01-08 23:31:07

Kileymeister
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Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

roger- wrote:

roger- wrote:

I have something else but first i must ask whether or not this game is turn-based

Yes, I think.


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#155 2011-01-09 07:24:15

SeptimusHeap
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Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

Repost:

I wrote:

Gameplay ideas: Your deck contains 50ish cards...?

The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card, and attach each other. You roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.


http://i46.tinypic.com/dw7zft.png

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#156 2011-01-09 08:13:21

wiimaster
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Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

So... should I make the Card topic?

The attack thread will be updated soon.

I also have more cards coming up.


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#157 2011-01-09 08:14:08

SeptimusHeap
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Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

So... should I make the Card topic?

The attack thread will be updated soon.

I also have more cards coming up.

Yeah, sure. How do you like my gameplay idea?


http://i46.tinypic.com/dw7zft.png

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#158 2011-01-09 08:15:38

wiimaster
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Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

Pretty good. But to be honest, with any card game, I don't care about playing- I just like the cards  tongue


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#159 2011-01-09 08:16:19

SeptimusHeap
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Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

Pretty good. But to be honest, with any card game, I don't care about playing- I just like the cards  tongue

Well, we D need a way to play...

Also, can you do the card background for Larkit?


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#160 2011-01-09 08:19:17

wiimaster
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Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

For whost:
German: Traurenst
French: Maltôme

One minute

Last edited by wiimaster (2011-01-09 08:19:39)


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#161 2011-01-09 08:20:41

SeptimusHeap
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Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

For whost:
German: Traurenst
French: Maltôme

One minute

Oh, and can you do french and german names for Rilive and http://img35.imageshack.us/img35/4986/larkit.png?


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#162 2011-01-09 08:26:14

ProgrammingFreak
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Registered: 2010-09-04
Posts: 1000+

Re: Náttúru Development

you missed something. on the card there needs to be  a point damage. Also there needs to be things that tell you how much damage will happen additionally if a element card is used

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#163 2011-01-09 08:30:35

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

ProgrammingFreak wrote:

you missed something. on the card there needs to be  a point damage. Also there needs to be things that tell you how much damage will happen additionally if a element card is used

Oh, come on, can't we just put the additional damage in the rulebook, like each element adds 10 if it is strong against the foe's, and point damage is Attack, or Att.


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#164 2011-01-09 08:38:47

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

Rilive:
French: Carabivre
German: Lebewr

Larkit:
French: Sombrèire
German: Dunklicht


Look guys: http://scratch.mit.edu/forums/viewtopic … 48#p644448


Oh, I have an idea for Whost. Instead of 'Haunt' poisoning foe, it should have a new status condition: Possessed. It would slowly drain HP and mess up moves.


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#165 2011-01-09 08:46:58

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

Put the French/German names on the cards page, too.


Redone rules, with boosters:

Gameplay ideas: Your deck contains 50ish cards...?

The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card and a booster, if you have one, and attach each other. You roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards, play a booster, or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.


http://i46.tinypic.com/dw7zft.png

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#166 2011-01-09 08:52:53

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

SeptimusHeap wrote:

Put the French/German names on the cards page, too.


Redone rules, with boosters:

Gameplay ideas: Your deck contains 50ish cards...?

The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card and a booster, if you have one, and attach each other. You roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards, play a booster, or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.

Sounds good.  Also we need Summon points (specified here), so you can't just immediately play a super strong card.

Last edited by Kileymeister (2011-01-09 08:53:27)


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#167 2011-01-09 08:55:02

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

Kileymeister wrote:

SeptimusHeap wrote:

Put the French/German names on the cards page, too.


Redone rules, with boosters:

Gameplay ideas: Your deck contains 50ish cards...?

The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card and a booster, if you have one, and attach each other. You roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards, play a booster, or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.

Sounds good.  Also we need Summon points (specified here), so you can't just immediately play a super strong card.

Hmm... I don't really get it. You try adding it to the rules.


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#168 2011-01-09 08:58:33

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card and a booster, if you have one.  Each non-booster card costs Summon points, earned by defeating enemy cards and by using boosters.  Each turn you earn 5 Summon points free. When attacking, you roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards, play a booster, or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.

We'd have to redo the cards and include their summon cost if we want this though.

Last edited by Kileymeister (2011-01-09 08:58:45)


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#169 2011-01-09 09:03:03

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

Kileymeister wrote:

The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card and a booster, if you have one.  Each non-booster card costs Summon points, earned by defeating enemy cards and by using boosters.  Each turn you earn 5 Summon points free. When attacking, you roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards, play a booster, or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.

We'd have to redo the cards and include their summon cost if we want this though.

Hmm... Maybe some rule based on stats...??


http://i46.tinypic.com/dw7zft.png

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#170 2011-01-09 09:15:49

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

Here is a card I did. I wanted to try another style, so:
http://i584.photobucket.com/albums/ss286/wiimaster1/Pixlbit.gif
German: Quadrig
French: Peticarre

Is it good?  hmm

I also felt like making something with no new attacks. I'm bored of updating right now  tongue


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#171 2011-01-09 09:18:42

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

wiimaster wrote:

Here is a card I did. I wanted to try another style, so:
http://i584.photobucket.com/albums/ss28 … ixlbit.gif
German: Quadrig
French: Peticarre

Is it good?  hmm

I also felt like making something with no new attacks. I'm bored of updating right now  tongue

It looks like a Space Invader.  big_smile   I like it.


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#172 2011-01-09 09:20:14

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Náttúru Development

Kileymeister wrote:

wiimaster wrote:

Here is a card I did. I wanted to try another style, so:
http://i584.photobucket.com/albums/ss28 … ixlbit.gif
German: Quadrig
French: Peticarre

Is it good?  hmm

I also felt like making something with no new attacks. I'm bored of updating right now  tongue

It looks like a Space Invader.  big_smile   I like it.

Yeah, I thought that too.


http://i46.tinypic.com/dw7zft.png

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#173 2011-01-09 09:31:39

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Náttúru Development

Thanks guys!


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#174 2011-01-09 10:23:57

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Náttúru Development

http://img266.imageshack.us/img266/5690/costume2.gif

I need some help with the name. It's not very good.  hmm


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#175 2011-01-09 10:31:51

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Náttúru Development

soupoftomato wrote:

http://img266.imageshack.us/img266/5690/costume2.gif

I need some help with the name. It's not very good.  hmm

First plant card!  Nice job.

How about Sheetlet?  Combo of sheet and leaflet.
Or Notemark or something.

Last edited by Kileymeister (2011-01-09 10:35:34)


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