roger- wrote:
what font do you use?
I've used 7 pt Arial, and that's worked for me fine.
New move: Wail (30 dmg Spirit, user loses 5 HP)
And for my own personal amusement, an unplayable card due to copy write issues and the fact it's overpowered to the point of being ridiculous:
Last edited by Kileymeister (2011-01-09 10:45:50)
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roger- wrote:
I'm an epic fan of MTG, so this is what i think. Special cards generate summon points, and at the beginning of your turn, you gain points equal to the number of those cards you have.
I have something else but first i must ask whether or not this game is turn-based
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roger- wrote:
roger- wrote:
I have something else but first i must ask whether or not this game is turn-based
Yes, I think.
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Repost:
I wrote:
Gameplay ideas: Your deck contains 50ish cards...?
The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card, and attach each other. You roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.
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wiimaster wrote:
So... should I make the Card topic?
The attack thread will be updated soon.
I also have more cards coming up.
Yeah, sure. How do you like my gameplay idea?
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wiimaster wrote:
Pretty good. But to be honest, with any card game, I don't care about playing- I just like the cards
![]()
Well, we D need a way to play...
Also, can you do the card background for Larkit?
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wiimaster wrote:
For whost:
German: Traurenst
French: Maltôme
One minute
Oh, and can you do french and german names for Rilive and
?
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you missed something. on the card there needs to be a point damage. Also there needs to be things that tell you how much damage will happen additionally if a element card is used
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ProgrammingFreak wrote:
you missed something. on the card there needs to be a point damage. Also there needs to be things that tell you how much damage will happen additionally if a element card is used
Oh, come on, can't we just put the additional damage in the rulebook, like each element adds 10 if it is strong against the foe's, and point damage is Attack, or Att.
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Rilive:
French: Carabivre
German: Lebewr
Larkit:
French: Sombrèire
German: Dunklicht
Look guys: http://scratch.mit.edu/forums/viewtopic … 48#p644448
Oh, I have an idea for Whost. Instead of 'Haunt' poisoning foe, it should have a new status condition: Possessed. It would slowly drain HP and mess up moves.

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Put the French/German names on the cards page, too.
Redone rules, with boosters:
Gameplay ideas: Your deck contains 50ish cards...?
The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card and a booster, if you have one, and attach each other. You roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards, play a booster, or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.
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SeptimusHeap wrote:
Put the French/German names on the cards page, too.
Redone rules, with boosters:
Gameplay ideas: Your deck contains 50ish cards...?
The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card and a booster, if you have one, and attach each other. You roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards, play a booster, or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.
Sounds good. Also we need Summon points (specified here), so you can't just immediately play a super strong card.
Last edited by Kileymeister (2011-01-09 08:53:27)
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Kileymeister wrote:
SeptimusHeap wrote:
Put the French/German names on the cards page, too.
Redone rules, with boosters:
Gameplay ideas: Your deck contains 50ish cards...?
The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card and a booster, if you have one, and attach each other. You roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards, play a booster, or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.Sounds good. Also we need Summon points (specified here), so you can't just immediately play a super strong card.
Hmm... I don't really get it. You try adding it to the rules.
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The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card and a booster, if you have one. Each non-booster card costs Summon points, earned by defeating enemy cards and by using boosters. Each turn you earn 5 Summon points free. When attacking, you roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards, play a booster, or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.
We'd have to redo the cards and include their summon cost if we want this though.
Last edited by Kileymeister (2011-01-09 08:58:45)
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Kileymeister wrote:
The game is played in 5 rounds. The winner of the majority of the rounds wins. At the start of each round, you discard your hand cards, and then you can draw 6 cards for your hand. You each play a card and a booster, if you have one. Each non-booster card costs Summon points, earned by defeating enemy cards and by using boosters. Each turn you earn 5 Summon points free. When attacking, you roll a die, if the outcome is 1, 2, or 3, unless specified otherwise, the defender's Def value is taken from the attacker's attack. Instead of attacking on your turn, you can switch cards, play a booster, or draw a card for their hand (If it has less than 5 cards), but you may not attack. The round is over when one player loses __ of their hand cards.
We'd have to redo the cards and include their summon cost if we want this though.
Hmm... Maybe some rule based on stats...??
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wiimaster wrote:
Here is a card I did. I wanted to try another style, so:
http://i584.photobucket.com/albums/ss28 … ixlbit.gif
German: Quadrig
French: Peticarre
Is it good?![]()
I also felt like making something with no new attacks. I'm bored of updating right now![]()
It looks like a Space Invader.
I like it.
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Kileymeister wrote:
wiimaster wrote:
Here is a card I did. I wanted to try another style, so:
http://i584.photobucket.com/albums/ss28 … ixlbit.gif
German: Quadrig
French: Peticarre
Is it good?![]()
I also felt like making something with no new attacks. I'm bored of updating right now![]()
It looks like a Space Invader.
I like it.
Yeah, I thought that too.
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I need some help with the name. It's not very good.
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soupoftomato wrote:
http://img266.imageshack.us/img266/5690/costume2.gif
I need some help with the name. It's not very good.![]()
First plant card! Nice job.
How about Sheetlet? Combo of sheet and leaflet.
Or Notemark or something.
Last edited by Kileymeister (2011-01-09 10:35:34)
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