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#1 2008-08-03 17:48:45

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

any ideas for special types of stages I should in my multiplayer?

remember this is for the FPScreator, but does anybody have any special ideas for a stage, I can place elvators, slopes, gaps, lava, guns, walls, platforms, doors, doors with keys, portals, and much more! any ideas for stuff?


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#2 2008-08-03 17:50:55

Bluestribute
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Registered: 2008-01-24
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

Wait! I just realized- what does this have to do with Scratch?


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#3 2008-08-03 17:55:31

dingdong
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Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

nothing! it requires part of programming, but it will include scratch once I'm done, the final product will be sent to the web where peoples like you can download and play online multiplayer against other scratchers an people!


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#4 2008-08-03 17:59:59

Bluestribute
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Registered: 2008-01-24
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

dingdong wrote:

nothing! it requires part of programming, but it will include scratch once I'm done, the final product will be sent to the web where peoples like you can download and play online multiplayer against other scratchers an people!

I trust you know what you are doing with these topics and keeping them Scratch related. Make an elevator level


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That's my PSN ID. I know tons of COD4 glitches. Add me as your friend. Oh, and get a headset

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#5 2008-08-03 18:08:26

deatheater
Scratcher
Registered: 2008-04-11
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

u start with no weapoms, p1 has a key that unlocks the door behind p2, vice versa for p2, and weapons are behind those doors  smile , make traps they've got to get through to get to the other door (and make it a maze  smile  )

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#6 2008-08-03 18:21:37

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

deatheater wrote:

u start with no weapoms, p1 has a key that unlocks the door behind p2, vice versa for p2, and weapons are behind those doors  smile , make traps they've got to get through to get to the other door (and make it a maze  smile  )

hmm... I could do that, but thats co-op, plus I can only set the spawn location to a random location, so sadly I can't place multiple starting locations


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#7 2008-08-03 18:31:56

deatheater
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Registered: 2008-04-11
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

make a u are super lucky if u don't get melted by lava instantly level, lava every where except on this tiny platform XD

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#8 2008-08-03 18:34:27

dingdong
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Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

I ain't making super cheap levels, those are just annoying I want to make really kool levels that are tons of fun


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#9 2008-08-03 18:37:02

deatheater
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Registered: 2008-04-11
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

lol, a battle to the death level, have weapons in hard to reach places the better the weapon the harder to get (can u make timed stuff so u get like 1 minute to get ur weapon/s, before u have to go to an arena?)

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#10 2008-08-03 18:50:36

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

hmm.. hmm.. I don't think I can time arenas individually, but that sounded like a good idea


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#11 2008-08-03 19:16:47

deatheater
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Registered: 2008-04-11
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

can u put enemies in?

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#12 2008-08-03 19:38:18

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

no duh! but it really sucks for multiplayer, I can't make co-op stuff its better if its a versus


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#13 2008-08-03 20:19:27

Hobbs1100
Scratcher
Registered: 2008-02-16
Posts: 500+

Re: any ideas for special types of stages I should in my multiplayer?

You should make a level like Counter-Strike's cs_crackhouse. One of my favourite levels of all time. But, you probably don't have Counter-Strike, so it would be really hard to show you what it's like. But here's my original idea.

You have two, 4-5 storey buildings. There are only windows on the sides facing each other. Each floor has 5 windows, except the first floor with 4. That's a total of 19-24 windows on that side. In the middle of the first floor wall on the side facing the other building is a door. This way players can storm into the other teams building. Anyways, there's a stair well (or if you want, 5 elevators) in each building to change floors, aswell as a ladder to get on the roof. So now you have two buildings that have lots of spots to shoot from. Now you need to make a spawn point on each floor, aswell as a spawn point for a sniper rifle (with a scope), shotgun, P90, and grenades. No health packs, because it makes it more challenging.

There you have a camper level. One team v.s. another team. Head on in a sniping challenge. You might also want to add a ladder on one side of each building so the other team can climb up the building and sneak in from the top.

Hope you like my idea!

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#14 2008-08-03 20:38:32

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

Hobbs1100 wrote:

You should make a level like Counter-Strike's cs_crackhouse. One of my favourite levels of all time. But, you probably don't have Counter-Strike, so it would be really hard to show you what it's like. But here's my original idea.

You have two, 4-5 storey buildings. There are only windows on the sides facing each other. Each floor has 5 windows, except the first floor with 4. That's a total of 19-24 windows on that side. In the middle of the first floor wall on the side facing the other building is a door. This way players can storm into the other teams building. Anyways, there's a stair well (or if you want, 5 elevators) in each building to change floors, aswell as a ladder to get on the roof. So now you have two buildings that have lots of spots to shoot from. Now you need to make a spawn point on each floor, aswell as a spawn point for a sniper rifle (with a scope), shotgun, P90, and grenades. No health packs, because it makes it more challenging.

There you have a camper level. One team v.s. another team. Head on in a sniping challenge. You might also want to add a ladder on one side of each building so the other team can climb up the building and sneak in from the top.

Hope you like my idea!

your ideas are much more possible, I kinda have something like the first level already, though I stuffed it with so many objects it may not run! it has two buildings and that are like 6 stories high and even at the roof of one building you can keep going higher into another building about 9 stories up and you can go on the roof of the other building! so far my stages I will be using:
the tall tower: and larger 10X10 7 story building with tons of places for cover and weaponry! probably the biggest stage there is!
bunkerfield: a open space stage with a few buildings and underground pieces for cover, if you find the key you can access the elevator to the high area with tons of good weaponry!
four corners: as it states there are 4 identical 2-story buildings with 2 mazes of ventilation shafts to get to each building!
tight corridors: for expert players or people who want to do tons of kills this is your stage a 6X6 3-story building is the entire stage! luckily theres a ventilation shaft at the top for cover
mazeline: a medium sized stage with some corridors to cause some stealthy attacks, like four corners there are 4 buildings, plus 1 in the middle.


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#15 2008-08-03 20:55:56

Hobbs1100
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Registered: 2008-02-16
Posts: 500+

Re: any ideas for special types of stages I should in my multiplayer?

Nice. Is there an auto-cocking shotgun, like in Counter-Strike? Or a P90? Or a Nighthawk (a.k.a. Desert Eagle or Deagle). Those 3 guns are my favourites. In cs_crackhouse, I climb up the building, pop in from the roof, run into the other teams spawn point and blast them away the with shotgun. I also use a Desert Eagle when I want to sneak up behind campers.

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#16 2008-08-03 21:06:34

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

the shotgun, is auto cocked, it fires a a fast pace, there is a assault rifle, a blaster/pistol, grenade, and the sniper is automatic, right now I want to build the multiplayer game, but its kinda hard


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#17 2008-08-03 21:13:09

Hobbs1100
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Registered: 2008-02-16
Posts: 500+

Re: any ideas for special types of stages I should in my multiplayer?

I was looking on the site and Model pack 5 has lots of guns from Counter-Strike that I'm used to. The P90, Deagle, Auto-sniper. And model pack 10 has the auto-cocking shotgun.

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#18 2008-08-03 21:24:20

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

the model packs cost moolah, I ain't buying them there's plenty of online entities to get for free


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#19 2008-08-03 21:59:04

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

OK I think I'm getting close to making a multiplayer game! I've learned how to set the arena stuff now!  big_smile   big_smile   big_smile   big_smile   big_smile


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#20 2008-08-03 22:29:19

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

crud... I guess I can only have one map in a multiplayer game... oh well better than no multiplayer at all! I'll just to make a super sized multiplayer stage!


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#21 2008-08-03 22:31:10

deatheater
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Registered: 2008-04-11
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

can u make it so that u vs p2 and the enemies

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#22 2008-08-03 22:33:31

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

wow! my bro. said making the executable would take forever! it only took half a minute! LOL!  tongue


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#23 2008-08-03 22:35:00

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

whooo!! 50MB for just one stage! 3D comes at a hefty size!


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#24 2008-08-03 22:37:35

deatheater
Scratcher
Registered: 2008-04-11
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

dingdong wrote:

whooo!! 50MB for just one stage! 3D comes at a hefty size!

of course it does, u have around 500,000 at least polygons most likely, that's around 500,000 squares in the game, then u have to add lighting effects shadows etc

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#25 2008-08-03 22:42:34

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: any ideas for special types of stages I should in my multiplayer?

hey my music isn't working! whats with that! grrrr... it took me awhile to pick out the perfect music!


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