i want to be able to point this person at a point as apposed to a sprite is the there anyway of doing that without making a sprite go to that point?
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maybe
<turn cw( )degrees>
or
<glide( )secs to x )y
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ProgrammingFreak wrote:
maybe
<turn cw( )degrees>
(how would i know when to stop?)
or
<glide( )secs to x)y
![]()
(that has nothing to do with direction soooo...)
Thankyou anyways!
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i helped 2 ppl now can someone help me?
stupid 60 secound rule
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I do not think it is easily possible with the current version of scratch to point towards a point, but you could have a hidden sprite move to the spot then make the main sprite point towards that.
Last edited by colorfusion (2010-10-27 14:18:09)
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colorfusion wrote:
cruelty247 wrote:
i helped 2 ppl now can someone help me?
stupid 60 secound ruleIf you want help I suggest making your own thread for it, also to be honest I do not think you helped him, you just showed him 2 blocks and not how he would use them to do what he was talking about, one of the blocks did not even have anything to do with direction..
(yes that was what i was telling him .....)
I do not think it is easily possible with the current version of scratch to point towards a point, but you could have a hidden sprite move to the spot then make the main sprite point towards that.
O well that sucks thankyou anyway...
did get me mixed up with the other guy that posted or something?
I helped 2 other ppl on 2 different threads....
Last edited by cruelty247 (2010-10-27 14:17:17)
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cruelty247 wrote:
colorfusion wrote:
cruelty247 wrote:
i helped 2 ppl now can someone help me?
stupid 60 secound ruleIf you want help I suggest making your own thread for it, also to be honest I do not think you helped him, you just showed him 2 blocks and not how he would use them to do what he was talking about, one of the blocks did not even have anything to do with direction..
(yes that was what i was telling him .....)
I do not think it is easily possible with the current version of scratch to point towards a point, but you could have a hidden sprite move to the spot then make the main sprite point towards that.
O well that sucks thankyou anyway...did get me mixed up with the other guy that posted or something?
Oh yes, sorry. Just ignore the first bit I said.
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lol....
again thanks!
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It is possible! Try the script in the "Workaround" section of this wiki page. (click on the image to enlarge it)
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scmb1 wrote:
It is possible! Try the script in the "Workaround" section of this wiki page. (click on the image to enlarge it)
Thankyou so much , like not just thanks but THANKS!
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You could always have the ghost be 100 of a sprite you want it to go to.
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ye but that is a sprite.....
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without a sprite to "point towards" you're gonna have to do trigonometry which is totally unnecessary!
Follow the advice posted earlier... create a sprite with a single pixel costume, hide it, move it to the position you want to point towards and then point your sprite towards your now invisible sprite
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no i am going to do what scmb1 suggested because i need lots of these sprite so if i have a sprite to point to for each it will be overloaded. btw im doing this because i'm doing "spawn points' because there each going to render 10 or so however many they can handle ! and im going to place them around the map so that for every barricade there is a spawn point!
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woohoo got it too work!
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