Yush.
I'm in the process of making a sequel, I want ti to be way better than the first. Tell me wat you liked and what you didn't like, etc.
So far, it looks pretty cool. Much better graphics than last time, and the opening will be epic.
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I think it's awsome. But there is too much time between levels, and not enough planes to shoot down. Other than that, amazing
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steppenwulf wrote:
I think it's awsome. But there is too much time between levels, and not enough planes to shoot down. Other than that, amazing
I'll take that into consideration, thanks.
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More than one plane onscreen at a time, and have endless levels if possible.
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soupoftomato wrote:
More than one plane onscreen at a time, and have endless levels if possible.
I'm not doing endless levels in the sequel, I'm doing separate missions.
But There will be more than one plane on-screen at a time in the second one.
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Very good!
Pros:
Spectactular graphics
Good Gameplay
Lifelike sprites
Cons:
Too easy
One plane?
THere are more pros than cons, and overall, I liked the game.
-12three-
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12three wrote:
Very good!
Pros:
Spectactular graphics
Good Gameplay
Lifelike sprites
Cons:
Too easy
One plane?
THere are more pros than cons, and overall, I liked the game.
-12three-
Thanks. I'll take all that in account for the sequel.
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iCode-747 wrote:
Bump.
Oh, The sequel is coming along great, I expect it to be online in October/November.
Wunderbar!
-12three-
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Okay, some feed back:
pros:
simple set up
easy to play
Lots of potential
Gameplay:
It's okay, but it has some definite areas to improve on, and really starts to feel receptive after a couple planes.
Cons:
Graphics (kinda bland)
Gameplay (compared to other missile defense games)
way to easy
not a lot of options
How to improve:
Have different missiles you can get, each with their own pros and cons
Have a wide variety of enemies, from fighters/suicide drones to ICBMs
Make a fancy HUD, preferably with no screen variables
Upgradeable base
A SAM unit (missile isn't just launched from ground)
Now, this may be a little harsh, you may be intending only to make small scale game, but this has a lot of potential, and I would like to see this made into an epic game.
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fireball123 wrote:
Okay, some feed back:
pros:
simple set up
easy to play
Lots of potential
Gameplay:
It's okay, but it has some definite areas to improve on, and really starts to feel receptive after a couple planes.
Cons:
Graphics (kinda bland)
Gameplay (compared to other missile defense games)
way to easy
not a lot of options
How to improve:
Have different missiles you can get, each with their own pros and cons
Have a wide variety of enemies, from fighters/suicide drones to ICBMs
Make a fancy HUD, preferably with no screen variables
Upgradeable base
A SAM unit (missile isn't just launched from ground)
Now, this may be a little harsh, you may be intending only to make small scale game, but this has a lot of potential, and I would like to see this made into an epic game.
Thanks a lot, this has really helped me. I'm working on it now. I've only got one screen variable, it can't be helped. Thanks again for the suggestions.
EDIT: Spelling mistake.
Last edited by iCode-747 (2010-09-30 06:27:31)
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It was a pretty good game! I actually put it in my podcast! It's at scratchcast.libsyn.com, and your game is in episode 4 of the podcast (yes, I know this is kind of shameless advertising)
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throughthefire wrote:
It was a pretty good game! I actually put it in my podcast! It's at scratchcast.libsyn.com, and your game is in episode 4 of the podcast (yes, I know this is kind of shameless advertising)
Thanks a lot.
*half-smiles*
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I think it's too easy, and a big commie disliker (jk that doesn't effect the game). I think if you make the bombers come faster, it would be perfect
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militarydudes wrote:
I think it's too easy, and a big commie disliker (jk that doesn't effect the game). I think if you make the bombers come faster, it would be perfect
Great. That's one thing I'm adding: More difficulty, in one way or another.
Upgrades are epic so far.
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The first game was great but had some issues;
The background and most of the graphics were very bland, and kind of took a bit off the overall quality of the game. Maybe try varying up the environments?
The difficulty was far too easy, I completed the waves in seconds and never lost any health. Maybe faster and more planes?
A nicer menu system would be great too.
All in all though you had a good game last time, but the sequel could go a whole load better!
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kiwi95 wrote:
The first game was great but had some issues;
The background and most of the graphics were very bland, and kind of took a bit off the overall quality of the game. Maybe try varying up the environments?
The difficulty was far too easy, I completed the waves in seconds and never lost any health. Maybe faster and more planes?
A nicer menu system would be great too.
All in all though you had a good game last time, but the sequel could go a whole load better!
Yush.
I'm making a beta-testing wave soon, that'll hopefully start next week.
Do you have Wave?
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Closed by request of owner.
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