Well, I am making a game thats really sweet so far and I wanted to build up hype for it. I got the idea to make a fighting game after so many I've played were bad. I have a release date for the demo hopefully for Late July. Maybe about the 25th. It will be quite a large game and hopefully might make the frfont page. Alot of effort has been put into this game so I want everyone to tell their friends. I really hope it will work online, but more than likely it will have to be downloaded. Also, I need to know how to do a sound toggle because my engine won't work for me for an unknown reason.
Long story short my Dragon Ball Z: Burst Limit Beta will be very fun and I hope you a;l enjoy it. Reply if yuo have any questions.
Offline
Hey! Imade a fighting game . Lol, but it actually sounds cool, and as for the sound problem, use like this:
<when green flag clicked>
<forever>
<if><( <{ sound }> <=> 0 )>
<play sound[
<end>
<when[ space ]key pressed>
<set{ sound }to( 1
I don't know if you have to stop the all sounds too though
Offline
When you use a forever if on the sound you must play until done, or else it will keep playing the first half a second of the song. Also, it should be when blank key pressed it toggles between 1 and 2, so when blank key pressed if sound = 1 set sound to 2, set sound to 0, if sound = 2 set sound to 1, set sound to 0. Then make it forever if sound=1 play sound until done, if sound = 2 stop all sounds.
Offline
newareagle wrote:
When you use a forever if on the sound you must play until done, or else it will keep playing the first half a second of the song. Also, it should be when blank key pressed it toggles between 1 and 2, so when blank key pressed if sound = 1 set sound to 2, set sound to 0, if sound = 2 set sound to 1, set sound to 0. Then make it forever if sound=1 play sound until done, if sound = 2 stop all sounds.
But they don't have they play until done block on the forums
Last edited by Bluestribute (2008-07-19 16:07:09)
Offline