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#1 2008-07-19 15:51:13

jwiens
Scratcher
Registered: 2007-10-17
Posts: 39

Burst Limit

Well, I am making a game thats really sweet so far and I wanted to build up hype for it. I got the idea to make a fighting game after so many I've played were bad. I have a release date for the demo hopefully for Late July. Maybe about the 25th. It will be quite a large game and hopefully might make the frfont page. Alot of effort has been put into this game so I want everyone to tell their friends. I really hope it will work online, but more than likely it will have to be downloaded. Also, I need to know how to do a sound toggle because my engine won't work for me for an unknown reason.

Long story short my Dragon Ball Z: Burst Limit Beta will be very fun and I hope you a;l enjoy it. Reply if yuo have any questions.

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#2 2008-07-19 15:53:57

Bluestribute
Scratcher
Registered: 2008-01-24
Posts: 1000+

Re: Burst Limit

Hey!  Imade a fighting game  mad . Lol, but it actually sounds cool, and as for the sound problem, use like this:

<when green flag clicked>
<forever>
<if><( <{ sound  }>  <=> 0  )>
<play sound[
<end>

<when[ space  ]key pressed>
<set{ sound  }to( 1

I don't know if you have to stop the all sounds too though


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#3 2008-07-19 16:04:16

newareagle
Scratcher
Registered: 2008-06-10
Posts: 100+

Re: Burst Limit

When you use a forever if on the sound you must play until done, or else it will keep playing the first half a second of the song. Also, it should be when blank key pressed it toggles between 1 and 2, so when blank key pressed if sound = 1 set sound to 2, set sound to 0, if sound = 2 set sound to 1, set sound to 0. Then make it forever if sound=1 play sound until done, if sound = 2 stop all sounds.


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#4 2008-07-19 16:06:42

Bluestribute
Scratcher
Registered: 2008-01-24
Posts: 1000+

Re: Burst Limit

newareagle wrote:

When you use a forever if on the sound you must play until done, or else it will keep playing the first half a second of the song. Also, it should be when blank key pressed it toggles between 1 and 2, so when blank key pressed if sound = 1 set sound to 2, set sound to 0, if sound = 2 set sound to 1, set sound to 0. Then make it forever if sound=1 play sound until done, if sound = 2 stop all sounds.

But they don't have they play until done block on the forums

Last edited by Bluestribute (2008-07-19 16:07:09)


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#5 2008-07-22 13:45:28

jwiens
Scratcher
Registered: 2007-10-17
Posts: 39

Re: Burst Limit

I'm sorry to say that the Burst Limit Demo has been delayed due to technical difficulties to an early August. Also, I need  Adult Gohan Sprites for the demo. If anyone could post a link that would be great

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#6 2008-07-22 13:49:36

Maker
Scratcher
Registered: 2008-07-07
Posts: 30

Re: Burst Limit

you could also change the sound to 0 for immediate cuttoff but that would cuttoff part of the song... (unless it's a loop)


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#7 2008-07-25 22:52:58

jwiens
Scratcher
Registered: 2007-10-17
Posts: 39

Re: Burst Limit

Well, the sound toggle didn't work at all but I am releasing the demo hopefully tommorrow. I hope everyone likes it.

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