coolstuff wrote:
lilacfuzz101 wrote:
rotate _ degrees in _ seconds! this would be nice for a wheel of fotune game i'm working on.
Yeah, that's a great idea! This can already be done indirectly, but I think that just for consistency we should have this block.
Thanks

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lilacfuzz101 wrote:
rotate _ degrees in _ seconds! this would be nice for a wheel of fotune game i'm working on.
Cool! But you can implement this with the existing blocks. Just rotate a little, and wait a little. Vary the rotation amount and the wait time to get the total degrees you want in the time you want.
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Lightnin wrote:
lilacfuzz101 wrote:
rotate _ degrees in _ seconds! this would be nice for a wheel of fotune game i'm working on.
Cool! But you can implement this with the existing blocks. Just rotate a little, and wait a little. Vary the rotation amount and the wait time to get the total degrees you want in the time you want.
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yeah, but this would be simpler.

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I would love to see communication to another project like
WHEN I RECEIVE _________ OPEN PROJECT _________________
WHEN I RECEIVE _________ ON PROJECT _______ DO THIS _________________ ON PROJECT ____
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Chocolate331 wrote:
I would love to see communication to another project like
WHEN I RECEIVE _________ OPEN PROJECT _________________
WHEN I RECEIVE _________ ON PROJECT _______ DO THIS _________________ ON PROJECT ____
Why or how would that be nessecary or useful?
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sonny161 wrote:
If you were a programmer of scratch what new scripts would you put in?
(enter in script like this)
MOTION_Glide to mouse
LOOKS_show all sprites_Hide all sprites
SOUND_play sound------backwards
CONTROL_Stop if on Website
SENSING_URL Bar
play some of my Games!
1st: <glide( 0 )secs to x
mousex )y
mousey
2nd: <when I receive[ Hide
<hide>
3rd: Not created
4th: Not created. Also ridiculous.
5th: Not created. Also ridiculous.
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mrshanko wrote:
sonny161 wrote:
If you were a programmer of scratch what new scripts would you put in?
(enter in script like this)
MOTION_Glide to mouse
LOOKS_show all sprites_Hide all sprites
SOUND_play sound------backwards
CONTROL_Stop if on Website
SENSING_URL Bar
play some of my Games!
1st: <glide( 0 )secs to x
mousex )y
mousey
2nd: <when I receive[ Hide
<hide>
3rd: Not created
4th: Not created. Also ridiculous.
5th: Not created. Also ridiculous.
Actually the 4th can be created quite easily
Set var to 0/0
Stop all
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SOUND_ (name of sound) skip to (time)
Makes the sound skip to a certain time.
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I just thought of something else! This has nothing to do with blocks, but I have a suggestion that will make Scratch games 10 times easier to program!
Have you ever seen Flash? In Flash, you have different FRAMES where you can place sprites, and sprites - instead of costumes, they have their OWN frames where you can place even smaller sprites (like the character's legs and arms and eyes). You can program each sprite AND frame, and you can add code to switch between frames.
I think Scratch should be more like that.
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Duplicate sprite (like Panther's "clone" block). Being able to name (or rename) a sprite during script would be good, so you could keep track of the clones. Ordering lists from minimum to maximum and visa versa, and maybe an "alphabetize list" block too would also be great.. Point to x() y() would be cool, but you could simply put a sprite for that and point towards the sprite, so it could be easily done without. Another is <_____ is received> so you could put it into the "repeat until <>" block. It would also be cool to interrupt a sprite when it's gliding.
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<i recieve____> as a sensor block
http://scratch.mit.edu/forums/viewtopic.php?id=20293#req_message
http://scratch.mit.edu/forums/viewtopic.php?id=20293#req_message
http://scratch.mit.edu/forums/viewtopic.php?id=20293#req_message
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no no no and no! if there is a 3d gamemaker ever for scratch the blocks will be so different they will have to call it something different. that would be a horrible change and no offence but i looked at your projects and i don't think your ready for 3d.
mindstorms244 wrote:
I think scratch 1.5 should be a 3D game maker, I also think you should be able to customize variables and ask blocks
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All we need for multiplayer projects is shared variables and shared broadcasts. We do not need shared lists, we can achieve that affect with shared variables and shared broadcasts. That is all we need and all I want for multiplayer.
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Scratch team, to fill all of these suggestions in a few buttons presses just merge scratch 2.0 with Panther and BYOB 3. Those are all the features we want, and more. I also would like something like mesh were you don't need to be on the same network.
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Something to do with receiving broadcasts that don't start a new script would be nice. Also make the rotation tool in the paint editor work better. Right now, (1.4) the rotation thind mucks up the sprite.
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LIST\VARIABLES:type: boolean if ALL capitals in variable\list
if spell wrong
command press green flag
stop all until
make new sprite to use browser
sound:pause
play sound
change pitch by []
sensors:use hand sensors
disable sensor board
enable sensor board
use mesh in ip[]
host mesh
join mesh
quit mesh
delete hosting mesh
i think thats all
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pieclip wrote:
You should be able modify how variables look... Not just orange.
you can with shift click R trick
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coolstuff wrote:
Lellowsfuzz wrote:
MULTIPLAYER(New section)_Connect to server [ ]
SENSING_Connected to server?
SENSING_Connected to server [ ]?
MULTIPLAYER_Go to room [ ]
Just some multiplayer ideas.![]()
Well, multiplayer has been suggested a lot in the past - and there's actually a hidden feature called "Mesh" in Scratch that allows for that kind of stuff (you can learn more about Mesh here).
It was taken out because it would be too hard for newer users to understand - and quite frankly, I agree! However, I think I might just have heard a rumour, or maybe heard a Scratch Team member say that Mesh-like capabilities will be included in 2.0.
YES FINALY I HAD A QUESTION ABOUT IT!
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I don't think the control one would work. Computers that can't run the right version of the java player HAVE to download it, so it would be unfair.
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