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#1 2010-08-14 18:21:24

Aloys1320
Scratcher
Registered: 2010-03-12
Posts: 23

A.i.

Ok so now i want to know how i could possibly make an A.I. Does anyone have any info on how i could???

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#2 2010-08-14 18:27:58

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: A.i.

What kind of AI? What do you want this AI to do? It all depends on the complexity of the idea.

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#3 2010-08-14 18:30:55

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: A.i.

Yes, what kind of AI would you like to make? You'll need to provide us with more information if we're going to help you  smile  Thanks!

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#4 2010-08-14 19:42:38

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: A.i.

a.i. is very broad.../ please explain


https://lh6.googleusercontent.com/-l-rgCPiQ9pY/Tp32n1MRUEI/AAAAAAAADoA/HNQWbO8OOaA/s510/soccerleague.gif

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#5 2010-08-14 20:09:40

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: A.i.

As above...  hmm

Pathing AI? A moving creature? Enemy AI?


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#6 2010-08-14 20:35:21

AtomicBawm3
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: A.i.

I think he got the question guys... just wait for an answer.


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#7 2010-08-14 20:52:51

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: A.i.

AtomicBawm3 wrote:

I think he got the question guys... just wait for an answer.

ok lol i love making enemy a.i. <-----random


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#8 2010-08-15 04:52:39

colorfusion
Scratcher
Registered: 2009-10-03
Posts: 500+

Re: A.i.

Speaking? Pathing? Shooting? Calculating?
You really need to narrow it down a bit.
Its like me asking you something like "how do i do stuff?"

Speaking can be done pretty easily with 2 lists. The only thing is you need to give it loads of answers to things. You can look at someone else's projects for examples.

Shooting can be done simply be facing towards the player/enemy, and then broadcasting for a bullet that will point in the direction of the AI then move forward until it hits something.

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#9 2010-08-15 13:28:49

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: A.i.

Um... guys? You are just repeating what I said in the first post. Quit copying me. XP

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#10 2010-08-15 19:43:04

mariobrosrule
Scratcher
Registered: 2008-06-09
Posts: 1000+

Re: A.i.

lol

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#11 2010-08-16 03:45:46

calebxy
Scratcher
Registered: 2009-12-31
Posts: 1000+

Re: A.i.

I was going to say something, but it's already been said.


I'm making my own Doctor Who series!  big_smile  See the first episode here.
And please join Story Zone!  big_smile

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#12 2010-08-16 07:24:52

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: A.i.

Okay, this is becoming a bit chatty... While there is a lot of repetitiveness in this thread, let's try to stay focused and answer his/her question.

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#13 2010-08-19 17:04:25

trekkie2000
Scratcher
Registered: 2009-02-15
Posts: 100+

Re: A.i.

For making a shooting AI for a military game is really hard. Im working on one now. I programmed it so that if the person moves inside a certain area, the AI will counter by taking cover and returning fire when you leave yourself exposed. The tough part is programming the AI difficulty so that depending on how "Stupid" it is, it will occasionally miss you or make a stupid move.


"If life gives you lemons, sell lemonade for $.25...
...Sell antidote to poison in lemonade for $250" -Me

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