im going to start the zombeh AI today.........
just to give you guys a taste of the AI.....
its going to use three variables: health, on map?, and action
the health will determin the costume #
the action will tell whether its dead, attacking, or unaware
tand the "on map?" variable will check whether it is on the current stage or not
sound like a plan?
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KewlBeanz wrote:
im going to start the zombeh AI today.........
just to give you guys a taste of the AI.....
its going to use three variables: health, on map?, and action
the health will determin the costume #
the action will tell whether its dead, attacking, or unaware
tand the "on map?" variable will check whether it is on the current stage or not
sound like a plan?
good idea you go

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thought of a name......30 days
catchy, right?
lol
anywayz.........
the basic zombie AI is done, and i am rather pleased with it. the only glitch is that when they are randomly generated at the begining of each day they somtimes get caught in walls.
while i work on gameplay, can somone please make a day counter that gos up to day 30
thanks!
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KewlBeanz wrote:
thought of a name......30 days
catchy, right?
lol
anywayz.........
the basic zombie AI is done, and i am rather pleased with it. the only glitch is that when they are randomly generated at the begining of each day they somtimes get caught in walls.
while i work on gameplay, can somone please make a day counter that gos up to day 30
thanks!
yea SURE

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k guys heres an update
_________________________________________________________________________________
key:
= done
= almost done
= just started
= havent started
_________________________________________________________________________________
intro:
menue:
map desighn:
character desighn:
enemy desighn:
weapon desighn:
zombie AI:
weapon buying/pickup feature:
health feature:
stamina feature
daycounter/resting feature:
map button feature:
lab lock/unlock feature:
enemy feature:
co-op:
be-a-zombie:
(most likely not going to happen)
overall completion: 60%
_________________________________________________________________________________
next thing on the list: to finish weapon pickup/weapon buying feature
_________________________________________________________________________________
Last edited by KewlBeanz (2010-07-25 14:13:13)
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KewlBeanz wrote:
err......am i desserted? anyone left? reply to this post if your still in this
I'm still watching... if thats any help.
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i am going to quote you all at the same time...
Thomas96 wrote:
Can ¦POP-STAR¦ help you at all?
maybe, i currently have a team going, but if they dont reply when i need them i wont be hesitent to start a new team. ill notify you if we need assistance.
markyparky56 wrote:
I'm still watching... if thats any help.
thank you. hey, do you know about mesh development?
kaltsodat wrote:
I would like to help.
like i said to thomas56, i may need some new programmers. ill notify you if i do, but for now, im good
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KewlBeanz wrote:
markyparky56 wrote:
I'm still watching... if thats any help.
thank you. hey, do you know about mesh development?
A little... but... I'm kinda busy to help, I'm trying to do other stuff while I'm on holiday, (E.g. writing, learning C# & C++, chillin' etc.)
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can i be a tester? i like testing things!
¦POP-STAR¦ Games: Join us!! http://mohawkg2srpgsandtbdsss.freeforums.org/ Join My Forum! Please!Offline
LET MAH SCRIPT I WILL ROCK!!!!!!!!!!!!!!!!!!!!!!! I CAN DO IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
_________________________________
" One time I listened to country music and I eated my hand" - 08jackt
Last edited by DisasterMaster (2010-08-08 17:07:33)

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I joined! D: Joo left me out! D:<

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shamrocker wrote:
I joined! D: Joo left me out! D:<
shamrocker wrote:
I'll do menu designing and be-a-zombie. If your doing that, cuz I like that idea. Also, I've got an idea - a moving map! When you pull it out, the red dots moving around ar zombies * their types above the dot, weapons are green dots, health is blue, hideouts are a green house symbol, and money is a pile of gold coins with the amount on top of them. You are a black dot.
If you count that as joining...
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