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#51 2010-08-06 13:36:06

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

i've actually never been a fan of class systems, i prefer having one character that can do pretty much anything
so i guess if you wanted a class system you could train one thing (magic, archery, swordsmanship) as opposed to several things.


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#52 2010-08-06 15:24:09

PlayWithFire
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Re: Dg Worlds

probably bob the turnip farmer, i dunno about a shopkeeper named bertha though, i think i was just gonna make bob own the item store.


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#53 2010-08-06 16:26:49

nacholad
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Registered: 2007-08-15
Posts: 100+

Re: Dg Worlds

Ok, sounds good... Thanks!
--------------
So, how will the "MMO" part of it work? Will it go over a website or something, or what?
And, how would I connect to be a beta tester?


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#54 2010-08-06 16:31:54

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

online is actually going to be separate
it will be more of a fable style game in that it's all based offline, however it will have a separate project that you can import your character into.  in this project you could connect with other people online and trade, battle, have clan wars, go to a pvp world or train co operatively.


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#55 2010-08-06 16:35:50

nacholad
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Registered: 2007-08-15
Posts: 100+

Re: Dg Worlds

Ah... Thanks! The game is sounding better and better! I can't wait for it to come out, or a collab to be started!

Good luck in your coding! : P


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#56 2010-08-06 16:43:13

nacholad
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Re: Dg Worlds

May I ask a question?

Why is it going to be called Dg worlds?


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#57 2010-08-06 16:52:53

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

I work for the scratch company DG Games as both vice president, website manager, programmer, music creator, artist, etc...
also it has some quests based on games created by dg games.

also the founder of dg games (ChaoticD) created a game called DG world.  it didn't get very close to completion though and it was much different.

by calling this one DG Worlds, i'm showing that it's bigger and better than just one singular world  smile , and that's where the title comes from.


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#58 2010-08-06 17:12:27

nacholad
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Registered: 2007-08-15
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Re: Dg Worlds

K... Thanks!

Does DG games still make games, or what?


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#59 2010-08-06 17:17:31

murpho
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Registered: 2010-07-01
Posts: 1000+

Re: Dg Worlds

PlayWithFire wrote:

i've actually never been a fan of class systems, i prefer having one character that can do pretty much anything
so i guess if you wanted a class system you could train one thing (magic, archery, swordsmanship) as opposed to several things.

They could chose their class system to their playing style like if they want to be an archer they work on achery and defence


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#60 2010-08-06 17:31:39

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

yep we still make games

yep they can train whatever they want


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#61 2010-08-06 18:09:31

samurai768
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Registered: 2009-07-21
Posts: 1000+

Re: Dg Worlds

I would like to be a beta tester as long as you don't have to email it to me or put it on mediafire or something because my dad doesn't allow that.

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#62 2010-08-06 18:37:30

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

Anouncement:

Dg Worlds has now become a collab, so now i'm posting a to do list so that everything can get done easily.

big_smile  = done
smile  = nearly done
hmm  = just started
yikes  = not started yet

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To Do List

Armor:  big_smile
Swords:  big_smile
Bows:  yikes
Staffs:  yikes
Mines:  big_smile
Main Chamber:  smile
Main Village:  yikes

must contain item shop, training hall which contains both archery, wizard, and melee training.  needs portal to wilderness, portal to main chamber, bob the turnip farmer and his farm.  has to be 9x9 (so 1 area for item shop, 3 for training hall, 1 for wilderness portal, 1 for main chamber portal, 3 for turnip farm)  i platform is 480x360 (it's a 4 way scroller)

the wilderness

level 1:  yikes
level 2:  yikes
level 3:  yikes
level 4:  yikes
level 5:  yikes
level 6:  yikes
level 7:  yikes
level 8:  yikes
level 9:  yikes
level 10:  yikes

Quest worlds

Starting out:  yikes
Infected:  yikes
In orbit:  yikes
Judgement day:  yikes
the legend of the bones:  yikes
the temples thief:  yikes
the first piece:  yikes
nowhere:  yikes
the second piece:  yikes
the legendary armor:  yikes
a True hero (3 maps)  yikes

Online Mode

Trading room:  yikes
Training rooms

Sword Training:  yikes
Wizard Training:  yikes
Archer Training:  yikes

clan wars room: O
clan wars stadium:  yikes
dueling room:  yikes
dueling stadium:  yikes
pvp village (same as the regular offline village)  yikes

yah so quite a workload...



and @ samurai, i'll be posting it under an account called DGworlds

Last edited by PlayWithFire (2010-08-06 18:40:37)


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#63 2010-08-06 18:40:59

samurai768
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Registered: 2009-07-21
Posts: 1000+

Re: Dg Worlds

PlayWithFire wrote:

and @ samurai, i'll be posting it under an account called DGworlds

Okay, then I'll be a beta tester  big_smile

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#64 2010-08-06 18:47:30

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

alright i'll put you down as one
also i put down murpho and nacholad as dev team  smile


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#65 2010-08-06 19:42:11

nacholad
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Registered: 2007-08-15
Posts: 100+

Re: Dg Worlds

Thank you PWF! I'm glad to be "Dev-ing!"


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#66 2010-08-06 19:43:18

nacholad
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Registered: 2007-08-15
Posts: 100+

Re: Dg Worlds

So... How do I "Dev" if I can't access what you've done already?


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#67 2010-08-06 19:57:00

nacholad
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Registered: 2007-08-15
Posts: 100+

Re: Dg Worlds

Well, when/if I get the current version, can I maybe make the "Main Village"?

If I am allowed to make it, wwhat type would it be? An omnidirectional scroller, or 9 sperate "Scratch Squares" that you walk between?

If it's omnidirectional, then would you walk freely (360 degrees) or just Up/Down/Left/Right and diagonnally?

Thanks!


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#68 2010-08-06 20:53:56

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

it;s omnidirectional, and you walk up, down, left, right.

actually it'd probably be easier if i made a really easy way to design maps, how bout i post a simple four way scroller base and you can change the costumes around to make the village!  does that sound okay?


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#69 2010-08-06 21:04:16

murpho
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Registered: 2010-07-01
Posts: 1000+

Re: Dg Worlds

Cool a callab


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#70 2010-08-06 21:11:20

murpho
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Registered: 2010-07-01
Posts: 1000+

Re: Dg Worlds

Cool its a collab


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#71 2010-08-06 21:12:24

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

lol yep.


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#72 2010-08-06 21:15:32

murpho
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Registered: 2010-07-01
Posts: 1000+

Re: Dg Worlds

So uh what do you need me to do


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#73 2010-08-06 21:23:17

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

okay murpho what I would like you to do is wilderness level 1
it should be a grassy area with trees and a pathway, something where grassy enemies could be.
if you finish that then start working on level 2 of the wilderness, it'll be grassy too but much darker with some dead trees mixed in with the live ones.

and nacholad if you can start working on the village that would be awesome

here is an old dg world beta i posted, it'll have the scrolling used in dg world, so just make 9 platforms and use the beta to test it out
Dg World Beta


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#74 2010-08-06 21:37:44

murpho
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Registered: 2010-07-01
Posts: 1000+

Re: Dg Worlds

Is this like a scroller or like or you move from area to area. And im not very good at graphics. I can do A.I.


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#75 2010-08-06 21:40:01

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Dg Worlds

it's a scroller
the problem is we can't move on to programming until all of the graphics are done.
check out the beta I linked you to, that's what kind of movement it is. 

can you do the graphics or no, because we can't really start programming until all of the graphics are done.


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