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#76 2010-08-05 21:30:02

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

Actually, I think it is supposed to be a file path; just look in the last comment...

So I it probbably should be:

Code:

createLogo
    "Create and the Scratch logo."

    logoMorph _ SketchMorph withForm: (self readSkinFrom: (FileDirectory default directoryNamed: 'ScratchSkin')).
    logoMorph position: topPane position + (12@8).
    topPane addMorph: logoMorph.

I know it at least leads to the correct folder because this is what I get when I print:

Code:

FileDirectory default directoryNamed: 'ScratchSkin'

I get:

Code:

UnixFileDirectory on '/Users/----/Desktop/Blocktalk1.0 Beta/ScratchSkin'

(I replaced the username with '----', I don't want to broadcast my name to the Scratch community)


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#77 2010-08-05 21:32:52

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

Uh oh! Now I gat an error saying:

'Message not understood: readSkinFrom:'  yikes

I'll try to debug it now.


http://i39.tinypic.com/18ert5.png Google it.  smile

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#78 2010-08-05 21:37:05

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Blocktalk

Jwosty wrote:

Uh oh! Now I gat an error saying:

'Message not understood: readSkinFrom:'  yikes

I'll try to debug it now.

Maybe it's because it's a class, not an instance


http://imageshack.us/a/img694/3806/sigmad.png

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#79 2010-08-05 21:41:05

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

ScratchReallyROCKS wrote:

Jwosty wrote:

Uh oh! Now I gat an error saying:

'Message not understood: readSkinFrom:'  yikes

I'll try to debug it now.

Maybe it's because it's a class, not an instance

Hmm... The skinAt: method works, though.


http://i39.tinypic.com/18ert5.png Google it.  smile

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#80 2010-08-05 21:43:17

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

I have to go for dinner. Seeya!  tongue


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#81 2010-08-05 21:45:59

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Blocktalk

Jwosty wrote:

I have to go for dinner. Seeya!  tongue

I had dinner like....and hour ago!

EDIT: ah, timezone difference.

Last edited by ScratchReallyROCKS (2010-08-05 21:46:26)


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#82 2010-08-05 22:30:49

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Blocktalk

yikes  I started making a mod called Cattalk a few weeks ago and I think it's going to be similar to yours! Why don't we both make are mods and when we're done we'll see how much they look like!


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#83 2010-08-05 23:08:30

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

MathWizz wrote:

yikes  I started making a mod called Cattalk a few weeks ago and I think it's going to be similar to yours! Why don't we both make are mods and when we're done we'll see how much they look like!

Ok! hat is yours, exactly?  hmm


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#84 2010-08-05 23:47:59

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Blocktalk

Jwosty wrote:

Ok! hat is yours, exactly?  hmm

I think you missed the 'w' key when typing 'what'  tongue [/offtopic]

I can probably be a programmer for simple things, seeing as you took away the beta tester position.


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#85 2010-08-06 03:22:38

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Blocktalk

a couple of things still unanswered in this thread.

1. locale is where all the localization (translation) PO files are stored. you have none because you didn't create them.

2. to get the scratchskin, just type

ScratchFrameMorph readSkinFrom: (FileDirectory default directoryNamed: 'ScratchSkin')

in some place, highlight it, right-click and click 'do it'.

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#86 2010-08-06 09:19:00

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

ScratchReallyROCKS wrote:

Jwosty wrote:

Ok! hat is yours, exactly?  hmm

I think you missed the 'w' key when typing 'what'  tongue [/offtopic]

I can probably be a programmer for simple things, seeing as you took away the beta tester position.

Oops! :S

You can still beta test; it will just be available to anyone now.  wink

LS79 wrote:

a couple of things still unanswered in this thread.

1. locale is where all the localization (translation) PO files are stored. you have none because you didn't create them.

2. to get the scratchskin, just type

ScratchFrameMorph readSkinFrom: (FileDirectory default directoryNamed: 'ScratchSkin')

in some place, highlight it, right-click and click 'do it'.

Thanks, but it gave me a 'key not found' error when I tried opening Scratch...  hmm


http://i39.tinypic.com/18ert5.png Google it.  smile

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#87 2010-08-06 09:20:06

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

LS97 wrote:

1. locale is where all the localization (translation) PO files are stored. you have none because you didn't create them.

What are they for?


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#88 2010-08-06 09:20:26

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Blocktalk

Thanks, but it gave me a 'key not found' error when I tried opening Scratch...

are you using the source code or normal scratch?
my code works perfectly on the source code...

Last edited by LS97 (2010-08-06 09:20:44)

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#89 2010-08-06 09:22:15

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Blocktalk

Jwosty wrote:

LS97 wrote:

1. locale is where all the localization (translation) PO files are stored. you have none because you didn't create them.

What are they for?

to translate the scratch interface.
you know the little language button (a grey sphere) in the top bar? you can change scratch to almost any language. the translation is stored in those PO files.

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#90 2010-08-06 09:24:03

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

LS97 wrote:

Thanks, but it gave me a 'key not found' error when I tried opening Scratch...

are you using the source code or normal scratch?
my code works perfectly on the source code...

Source Code... Hmm...


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#91 2010-08-06 09:25:19

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

LS97 wrote:

Jwosty wrote:

LS97 wrote:

1. locale is where all the localization (translation) PO files are stored. you have none because you didn't create them.

What are they for?

to translate the scratch interface.
you know the little language button (a grey sphere) in the top bar? you can change scratch to almost any language. the translation is stored in those PO files.

Oh! Ok!

Just curious, but where could I get those PO files? Would it work if I duplicated the ones from Scratch?


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#92 2010-08-06 09:57:05

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

Hey ScratchReallyROCKS, LS97, and markyparky56, do you guys mind if I add you to the programmers list? Or just special thanks?  hmm

Last edited by Jwosty (2010-08-06 09:57:31)


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#93 2010-08-06 10:18:52

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Blocktalk

prgrammer list is perfectly fine for me, but i want to deserve it. email me the current image file to [removed by LS97 - i beat the mods!] and i'll put in a special treat  smile

Last edited by LS97 (2010-08-06 10:40:57)

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#94 2010-08-06 10:19:52

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Blocktalk

jwosty wrote:

Oh! Ok!

Just curious, but where could I get those PO files? Would it work if I duplicated the ones from Scratch?

yes it would but you would have to edit them to be able to translate the new blocks.

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#95 2010-08-06 10:24:34

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

LS97 wrote:

yes it would but you would have to edit them to be able to translate the new blocks.

Hmm... Just curios!  tongue

Last edited by Jwosty (2010-08-06 10:31:11)


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#96 2010-08-06 10:25:27

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Blocktalk

ok at least write down the email and delete the post above me  smile

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#97 2010-08-06 10:30:55

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

Yea, okay. Also, would you like me to send the entire folder? I know, silly question.

And this one too?

Last edited by Jwosty (2010-08-06 10:32:54)


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#98 2010-08-06 10:40:11

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Blocktalk

no, just the image, changes file and the sources file (for organization).

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#99 2010-08-06 10:45:08

Jwosty
Scratcher
Registered: 2009-12-19
Posts: 500+

Re: Blocktalk

LS97 wrote:

no, just the image, changes file and the sources file (for organization).

Sure.

Last edited by Jwosty (2010-08-06 10:45:19)


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#100 2010-08-06 15:44:45

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Blocktalk

Anything new or just discussing and sharing stuff?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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