Actually, I think it is supposed to be a file path; just look in the last comment...
So I it probbably should be:
createLogo "Create and the Scratch logo." logoMorph _ SketchMorph withForm: (self readSkinFrom: (FileDirectory default directoryNamed: 'ScratchSkin')). logoMorph position: topPane position + (12@8). topPane addMorph: logoMorph.
I know it at least leads to the correct folder because this is what I get when I print:
FileDirectory default directoryNamed: 'ScratchSkin'
I get:
UnixFileDirectory on '/Users/----/Desktop/Blocktalk1.0 Beta/ScratchSkin'
(I replaced the username with '----', I don't want to broadcast my name to the Scratch community)
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Jwosty wrote:
Uh oh! Now I gat an error saying:
'Message not understood: readSkinFrom:'![]()
I'll try to debug it now.
Maybe it's because it's a class, not an instance
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ScratchReallyROCKS wrote:
Jwosty wrote:
Uh oh! Now I gat an error saying:
'Message not understood: readSkinFrom:'![]()
I'll try to debug it now.Maybe it's because it's a class, not an instance
Hmm... The skinAt: method works, though.
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Jwosty wrote:
I have to go for dinner. Seeya!
![]()
I had dinner like....and hour ago!
EDIT: ah, timezone difference.
Last edited by ScratchReallyROCKS (2010-08-05 21:46:26)
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MathWizz wrote:
I started making a mod called Cattalk a few weeks ago and I think it's going to be similar to yours! Why don't we both make are mods and when we're done we'll see how much they look like!
Ok! hat is yours, exactly?
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Jwosty wrote:
Ok! hat is yours, exactly?
![]()
I think you missed the 'w' key when typing 'what' [/offtopic]
I can probably be a programmer for simple things, seeing as you took away the beta tester position.
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a couple of things still unanswered in this thread.
1. locale is where all the localization (translation) PO files are stored. you have none because you didn't create them.
2. to get the scratchskin, just type
ScratchFrameMorph readSkinFrom: (FileDirectory default directoryNamed: 'ScratchSkin')
in some place, highlight it, right-click and click 'do it'.
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ScratchReallyROCKS wrote:
Jwosty wrote:
Ok! hat is yours, exactly?
![]()
I think you missed the 'w' key when typing 'what'
[/offtopic]
I can probably be a programmer for simple things, seeing as you took away the beta tester position.
Oops! :S
You can still beta test; it will just be available to anyone now.
LS79 wrote:
a couple of things still unanswered in this thread.
1. locale is where all the localization (translation) PO files are stored. you have none because you didn't create them.
2. to get the scratchskin, just typeScratchFrameMorph readSkinFrom: (FileDirectory default directoryNamed: 'ScratchSkin')
in some place, highlight it, right-click and click 'do it'.
Thanks, but it gave me a 'key not found' error when I tried opening Scratch...
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Thanks, but it gave me a 'key not found' error when I tried opening Scratch...
are you using the source code or normal scratch?
my code works perfectly on the source code...
Last edited by LS97 (2010-08-06 09:20:44)
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Jwosty wrote:
LS97 wrote:
1. locale is where all the localization (translation) PO files are stored. you have none because you didn't create them.
What are they for?
to translate the scratch interface.
you know the little language button (a grey sphere) in the top bar? you can change scratch to almost any language. the translation is stored in those PO files.
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LS97 wrote:
Jwosty wrote:
LS97 wrote:
1. locale is where all the localization (translation) PO files are stored. you have none because you didn't create them.
What are they for?
to translate the scratch interface.
you know the little language button (a grey sphere) in the top bar? you can change scratch to almost any language. the translation is stored in those PO files.
Oh! Ok!
Just curious, but where could I get those PO files? Would it work if I duplicated the ones from Scratch?
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prgrammer list is perfectly fine for me, but i want to deserve it. email me the current image file to [removed by LS97 - i beat the mods!] and i'll put in a special treat
Last edited by LS97 (2010-08-06 10:40:57)
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jwosty wrote:
Oh! Ok!
Just curious, but where could I get those PO files? Would it work if I duplicated the ones from Scratch?
yes it would but you would have to edit them to be able to translate the new blocks.
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ok at least write down the email and delete the post above me
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no, just the image, changes file and the sources file (for organization).
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Anything new or just discussing and sharing stuff?
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