Is it free?
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THANK YOU FOR TAKING ME INTO THE TEAM.
I'll be a GOOD Member.
I will be online from 10:30amto 5:30pm (GMT) (can be online the entire time period.)
What shall we make?
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Oh dear...
My sources say you will also need a sub for our good friend Jimmy.
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We won't if the scratch team would reply to his emails.
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Bump.
We are now in need of 2 subs.
Also, I could use some help coding something
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I would sub but...Is it legal?
Last edited by fireball123 (2010-07-28 17:08:04)
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Don't argue on the topic, it's already been closed twice
I'll take you both if you want. We're currently almost done one project, and working on another one. Tron is harder to make then I assumed it would be
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I'm having trouble with the start button. I'm trying variables instead of broadcasts
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Blade-Edge wrote:
I'm having trouble with the start button. I'm trying variables instead of broadcasts
anything you want me to do?
Last edited by fireball123 (2010-07-28 19:11:35)
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ok
should I be working on something?
Last edited by fireball123 (2010-07-28 19:23:30)
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Well, we don't have any ideas for the third game
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Blade-Edge wrote:
Well, we don't have any ideas for the third game
I'll come up with some concepts then
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What do you mean? Who's deleting your posts?
You're in if we can't find anyone else by tommorrow
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Blade-Edge wrote:
What do you mean? Who's deleting your posts?
You're in if we can't find anyone else by tommorrow
the whole conversation-while he was insulting me
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Oh. Anyway, I'm currently working on a game, but it's annoying. If the slime touches it's own trail, it dies, but it' always touching its trail by default
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Blade-Edge wrote:
Oh. Anyway, I'm currently working on a game, but it's annoying. If the slime touches it's own trail, it dies, but it' always touching its trail by default
have a slime sensor sprite that's shaped like a "U" that surrounds the Tron character, it opens up on the side of the slime trail. That can detect the slime instead of of the Tron guy
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fireball123 wrote:
Blade-Edge wrote:
Oh. Anyway, I'm currently working on a game, but it's annoying. If the slime touches it's own trail, it dies, but it' always touching its trail by default
have a slime sensor sprite that's shaped like a "U" that surrounds the Tron character, it opens up on the side of the slime trail. That can detect the slime instead of of the Tron guy
How would I make that? A seperate sprite? Is there a block that'll make it follow the player?
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Blade-Edge wrote:
fireball123 wrote:
Blade-Edge wrote:
Oh. Anyway, I'm currently working on a game, but it's annoying. If the slime touches it's own trail, it dies, but it' always touching its trail by default
have a slime sensor sprite that's shaped like a "U" that surrounds the Tron character, it opens up on the side of the slime trail. That can detect the slime instead of of the Tron guy
How would I make that? A seperate sprite? Is there a block that'll make it follow the player?
yeah like a sensor
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Okay cool
I'm also having problems with the grid, or lack of grid. I think I'll just make it free style, with no movement restrictions, unless there's a way to put a system in without too much lag. But I wouldn't know of one
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Blade-Edge wrote:
Okay cool
I'm also having problems with the grid, or lack of grid. I think I'll just make it free style, with no movement restrictions, unless there's a way to put a system in without too much lag. But I wouldn't know of one
You could have a 20x20px grid, draw one using pen, and have each character move 20 pixels in sync with the grid
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