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#26 2010-07-23 05:18:16

Jimmy-Jermaine
New Scratcher
Registered: 2010-06-25
Posts: 100+

Re: Moldova's Olympic team: The Moldavian Aurochs

Is it free?

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#27 2010-07-25 14:43:01

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

You banner shall be completed shortly...  big_smile


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#28 2010-07-25 14:51:37

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Thanks


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#29 2010-07-27 10:12:51

Subh
Scratcher
Registered: 2010-05-25
Posts: 100+

Re: Moldova's Olympic team: The Moldavian Aurochs

THANK YOU FOR TAKING ME INTO THE TEAM.

I'll be a GOOD Member.

I will be online from 10:30amto 5:30pm (GMT) (can be online the entire time period.)

What shall we make?


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#30 2010-07-27 11:07:15

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Oh dear...

My sources say you will also need a sub for our good friend Jimmy.  wink


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#31 2010-07-27 11:09:53

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

We won't if the scratch team would reply to his emails.


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#32 2010-07-28 14:38:07

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Bump.
We are now in need of 2 subs.
Also, I could use some help coding something


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#33 2010-07-28 17:00:10

fireball123
Scratcher
Registered: 2008-05-08
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

I would sub but...Is it legal?

Last edited by fireball123 (2010-07-28 17:08:04)


I did it for the Lolz

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#34 2010-07-28 18:45:15

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Don't argue on the topic, it's already been closed twice
I'll take you both if you want. We're currently almost done one project, and working on another one. Tron is harder to make then I assumed it would be


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#35 2010-07-28 18:58:27

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

I'm having trouble with the start button. I'm trying variables instead of broadcasts


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#36 2010-07-28 19:01:21

fireball123
Scratcher
Registered: 2008-05-08
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Blade-Edge wrote:

I'm having trouble with the start button. I'm trying variables instead of broadcasts

anything you want me to do?

Last edited by fireball123 (2010-07-28 19:11:35)


I did it for the Lolz

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#37 2010-07-28 19:06:41

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Not right this minute


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#38 2010-07-28 19:11:45

fireball123
Scratcher
Registered: 2008-05-08
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

ok
should I be working on something?

Last edited by fireball123 (2010-07-28 19:23:30)


I did it for the Lolz

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#39 2010-07-28 19:46:35

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Well, we don't have any ideas for the third game


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#40 2010-07-28 19:50:41

fireball123
Scratcher
Registered: 2008-05-08
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Blade-Edge wrote:

Well, we don't have any ideas for the third game

I'll come up with some concepts then


I did it for the Lolz

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#41 2010-07-28 19:59:38

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Alright.


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#42 2010-07-28 22:38:31

The-Sub
New Scratcher
Registered: 2010-07-28
Posts: 4

Re: Moldova's Olympic team: The Moldavian Aurochs

since my application has been unfairly deleted many times (use the * edit button) i am here to signify i am part of the team.

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#43 2010-07-29 03:17:33

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

What do you mean? Who's deleting your posts?
You're in if we can't find anyone else by tommorrow


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#44 2010-07-29 03:20:37

fireball123
Scratcher
Registered: 2008-05-08
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Blade-Edge wrote:

What do you mean? Who's deleting your posts?
You're in if we can't find anyone else by tommorrow

the whole conversation-while he was insulting me


I did it for the Lolz

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#45 2010-07-29 03:23:50

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Oh. Anyway, I'm currently working on a game, but it's annoying. If the slime touches it's own trail, it dies, but it' always touching its trail by default


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#46 2010-07-29 03:30:54

fireball123
Scratcher
Registered: 2008-05-08
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Blade-Edge wrote:

Oh. Anyway, I'm currently working on a game, but it's annoying. If the slime touches it's own trail, it dies, but it' always touching its trail by default

have a slime sensor sprite that's shaped like a "U" that surrounds the Tron character, it opens up on the side of the slime trail. That can detect the slime instead of of the Tron guy


I did it for the Lolz

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#47 2010-07-29 04:02:29

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

fireball123 wrote:

Blade-Edge wrote:

Oh. Anyway, I'm currently working on a game, but it's annoying. If the slime touches it's own trail, it dies, but it' always touching its trail by default

have a slime sensor sprite that's shaped like a "U" that surrounds the Tron character, it opens up on the side of the slime trail. That can detect the slime instead of of the Tron guy

How would I make that? A seperate sprite? Is there a block that'll make it follow the player?


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#48 2010-07-29 04:04:23

fireball123
Scratcher
Registered: 2008-05-08
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Blade-Edge wrote:

fireball123 wrote:

Blade-Edge wrote:

Oh. Anyway, I'm currently working on a game, but it's annoying. If the slime touches it's own trail, it dies, but it' always touching its trail by default

have a slime sensor sprite that's shaped like a "U" that surrounds the Tron character, it opens up on the side of the slime trail. That can detect the slime instead of of the Tron guy

How would I make that? A seperate sprite? Is there a block that'll make it follow the player?

yeah like a sensor


I did it for the Lolz

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#49 2010-07-29 04:07:18

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Okay cool
I'm also having problems with the grid, or lack of grid. I think I'll just make it free style, with no movement restrictions, unless there's a way to put a system in without too much lag. But I wouldn't know of one


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#50 2010-07-29 04:10:24

fireball123
Scratcher
Registered: 2008-05-08
Posts: 1000+

Re: Moldova's Olympic team: The Moldavian Aurochs

Blade-Edge wrote:

Okay cool
I'm also having problems with the grid, or lack of grid. I think I'll just make it free style, with no movement restrictions, unless there's a way to put a system in without too much lag. But I wouldn't know of one

You could have a 20x20px grid, draw one using pen, and have each character move 20 pixels in sync with the grid


I did it for the Lolz

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