Another Dev Team?
Offline
sparks wrote:
sombody actually Bumped the Panther thread?! Woah. Erm, What do you mean windowsapple?
Yes it dropped to almost last on the 1st page.
Anyway new release of the Pokemon demo out soon, with text.
Offline
Update on Pokemon:
New version:
Download here
Updates:
Here you go, a version with text. Walk up to the CPU and press the action key (x) and it will talk to you!
I can change the text anyway I want, which took me ages. It uses cloneing and alot of
<I recieve | | > blocks.
Last edited by johnnydean1 (2010-08-12 06:04:36)
Offline
I found the code for two blocks that Panther could use:
Here is the blockSpecs code:
(to be put in Operators after the string handling stuff)
#- ('set clipboard to $String$' #- #setClipboardString:) ('clipboard string' #r #getClipboardString) #-
and here is the Squeak code:
setClipboardString: t1
ScratchTranslator unicodeClipboardPut: t1
getClipboardString
^ ScratchTranslator unicodeClipboard asUTF8 asString
What they do is the first one sets the universal clipboard string (like doing Ctrl-C) and the second one gets that text (like doing Ctrl-V). You don't have to have used the set clipboard string block to use the get clipboard string block.
Hope this gets in the next Panther version!
BTW, if you are adding these blocks to any mod other than Panther, please givve me credit.
Last edited by rubiks_cube_guy238 (2010-07-22 18:39:30)
Offline
Thank you for the clipboard blocks, they sound pretty amazing, we will certainly consider them
paulpsicle wrote:
is there a database of the blockshop blocks?
there is, but as the database also lets you add blocks it's more of a control panal and you cannot browse the blocks without a password once blockshop is released with 1.1, people will be able to view and download all the blocks in the database via the project.
Offline
Well can you release it then?
Offline
johnnydean1 wrote:
Well can you release it then?
unfortunately not, It uses features available in 1.1 but not 1.0, so it would not work. besides, we are trying hard to fix a problem that stops sprites being exported if they contain a custom block, it's really annoying and it's not getting fixed
Offline
sparks wrote:
johnnydean1 wrote:
Well can you release it then?
unfortunately not, It uses features available in 1.1 but not 1.0, so it would not work. besides, we are trying hard to fix a problem that stops sprites being exported if they contain a custom block, it's really annoying and it's not getting fixed
So you're not using Blocks++ as a base for Panther 1.1?
Offline
Woohoo! I got panther! It's awesome!!!!! (even though I've only been using it for a few minutes)
Offline
Jens wrote:
RE: pitch
Hi guys,
a while ago a made an experimental pitch/note sensor reporter for Scratch. It was still Scratch 1.3 at the time, so you might want to adjust some code accordingly. Please feel free to use any of my pitch / note sensing changeset for Panther.
@ Jens
Do you think you could explain this/make it into a Panther Custom Block?
Offline
waveOSBeta wrote:
I have it in RAGE, JD1.
Does it have a single meathod?
Offline
johnnydean1 wrote:
waveOSBeta wrote:
I have it in RAGE, JD1.
Does it have a single meathod?
??
Offline
waveOSBeta wrote:
johnnydean1 wrote:
waveOSBeta wrote:
I have it in RAGE, JD1.
Does it have a single meathod?
??
I think JD1 means does it require importing other things than the individual script.
Last edited by paulpsicle (2010-07-23 21:04:09)
Offline
paulpsicle wrote:
waveOSBeta wrote:
johnnydean1 wrote:
Does it have a single meathod???
I think JD1 means does it require importing other things than the individual script.
No I mean can you make it in a custom block, without any changes to Panther.
Offline
Same old same old, keep it on topic guys, im sure that the next version of panther will have a pitch reporter.
Offline