You always have to make my stuff look dumb, don't you.
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Lucario621 wrote:
Hey - you're the recursion expert - you should work on the article! Just build onto it, to help people get a better understanding of it .
Umm. Maybe in the fall. OTOH, I'm a little nervous about squashing that "for Scratchers, by Scratchers" business. I mean, I could write about recursion, and lambda calculus, and user interface design decisions in Scratch, and... sort of take over the wiki.
Meanwhile, I've already written several book chapters on the subject people can read (Logo version) (Scheme version).
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nXIII wrote:
This (quite literally) would take roughly five seconds to implement.
Go for it! (But we should think about whether it's the right UI decision for monitors to be freely draggable onstage and offstage, or if you should have to shift-drag or something to get a monitor offstage to avoid confusing newbies.)
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fullmoon wrote:
Maybe you could leave the pins in unattended bags at an airport.
I think you're thinking of the days before Homeland Security. If we tried that today, some flamethrower-equipped robot would come melt them! Under a park bench would be more plausible.
As for elliptically addressed snail mail, once in my youth someone mailed a letter with nothing but a picture of Alfred E. Newman as the address, and it got to Mad Magazine. But that was before privatization.
EDIT: Actually it occurs to me that the most practical solution is for you all to convince your parents to bring you to visit Berkeley! You can wear paper bags over your heads in case they're worried about the privacy of what you look like.
Last edited by bharvey (2010-07-18 00:51:07)
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bharvey wrote:
Lucario621 wrote:
Hey - you're the recursion expert - you should work on the article! Just build onto it, to help people get a better understanding of it .
Umm. Maybe in the fall. OTOH, I'm a little nervous about squashing that "for Scratchers, by Scratchers" business. I mean, I could write about recursion, and lambda calculus, and user interface design decisions in Scratch, and... sort of take over the wiki.
Meanwhile, I've already written several book chapters on the subject people can read (Logo version) (Scheme version).
Oh please - you're a Scratcher too! Maybe a little more advanced, but it's still counts!
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bharvey wrote:
Lucario621 wrote:
And of course, I remember you telling me this whole story in person ^_^
Except I didn't tell you this part:
bharvey wrote:
Of course Lucario would want to show his off!
Haha yeah...
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nXIII wrote:
Has Jens fixed the list bug?
I know you said the emails from him are bouncing, could you send me it if he has?
I've just forwarded to you (as attachments) two emails from Jens that look like what you're looking for. Let me know if they come and if they're the right thing.
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bharvey wrote:
nXIII wrote:
Has Jens fixed the list bug?
I know you said the emails from him are bouncing, could you send me it if he has?I've just forwarded to you (as attachments) two emails from Jens that look like what you're looking for. Let me know if they come and if they're the right thing.
That was the right thing. Thanks!
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Badges:
Front:
Back:
So, as you can see, the one one the left is much more high quality as it appears more hand-crafted - and it's magnetic. The one on the right is more pixel, with gobo having a grey outline that doesn't stand-out as much, and just clips on.
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There. Now THAT'S your signatures worth.
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Lucario621 wrote:
Badges:
By the way, if anyone is wondering why Gobo looks so wide-eyed in the one on the left, it's because they make these by pouring liquid enamel in between metal walls that separate the colors. So there has to be a ring of metal around the whites of Gobo's eyes. Mostly they use shiny metal finishes (gold- or silver-colored) on their pins, but they had a black iron finish that was just right for the grey border around Gobo.
I didn't actually realize ahead of time that the alligator-clip backing on the cheaper pin would stick out beyond the pin itself (it's clearly meant for use with bigger pins), but I wanted it to be clothing-friendly, especially since we're hoping people will actually wear them at the Scratch conference.
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bharvey wrote:
Lucario621 wrote:
Badges:
By the way, if anyone is wondering why Gobo looks so wide-eyed in the one on the left, it's because they make these by pouring liquid enamel in between metal walls that separate the colors. So there has to be a ring of metal around the whites of Gobo's eyes. Mostly they use shiny metal finishes (gold- or silver-colored) on their pins, but they had a black iron finish that was just right for the grey border around Gobo.
I didn't actually realize ahead of time that the alligator-clip backing on the cheaper pin would stick out beyond the pin itself (it's clearly meant for use with bigger pins), but I wanted it to be clothing-friendly, especially since we're hoping people will actually wear them at the Scratch conference.
Ok! That makes sense...
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Jens wrote:
another release with several bugfixes (most notably one in the STOP BLOCK code) and one new feature: You can now not only only change a custom block's category (color) but also its type (shape: command, reporter, predicate). Changing a block's type works for both global and local blocks, but only if no instances of the block exist (other than in the palette).
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bharvey wrote:
Jens wrote:
and one new feature: You can now not only only change a custom block's category (color) but also its type (shape: command, reporter, predicate).
i don't really get what u mean. i don't see any differences.
Yah making blocks save alot of space so i NEED to know what has been changed.
Last edited by TheExternal (2010-07-19 19:49:12)
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When your editing a block after it's been created, if you click on the yellow hat block behind your block, you can change the category or type of the block.
Great update!
Last edited by shadow_7283 (2010-07-19 20:02:11)
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One major thing that bugs me is that if you, when making a block, accidentally add an unwanted variable, to remove it you have to delete the block and start again. Unless there is something I'm missing, like resizing the make a block window.
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Taneb wrote:
One major thing that bugs me is that if you, when making a block, accidentally add an unwanted variable, to remove it you have to delete the block and start again. Unless there is something I'm missing, like resizing the make a block window.
What version of BYOB do you have?
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Taneb wrote:
One major thing that bugs me is that if you, when making a block, accidentally add an unwanted variable, to remove it you have to delete the block and start again.
If you mean a variable you made with the "Make a variable" button, there's a "Delete a variable" button that lets you delete those. If you mean an input name in the block prototype, click (don't drag) the orange oval and one of the choices in the dialog you'll see is a Delete button.
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mbabes wrote:
Hi,
Is there any way to get the current (computer) time in BYOB?
Thanks,
- Monica
Slash does this. It's a complicated thing to do, and I don't have a BYOB-ized tutorial. Someone made a tutorial for Scratch, and you can download Hacked BYOB on the Slash site.
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Could You Stop Advertising For Your Programs?!
Last edited by shadow_7283 (2010-07-22 15:46:09)
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